Commit Graph

63 Commits

Author SHA1 Message Date
Robbert van der Helm af299f3c66 Always define NOMINMAX and friends globally
Repeating this every time is worse than defining them in the compiler
command line.
2021-05-11 02:27:43 +02:00
Robbert van der Helm 5577c4bfd8 Fix build on Wine 6.8 #103
Wine dropped `WINE_NOWINSOCK`, so now we sadly have to define this
globally instead.
2021-05-11 02:27:38 +02:00
Robbert van der Helm 832089d4d1 Implement the Wine host process watchdog
This will shut down a bridge's sockets when the connected native host
process exits, to prevent dangling Wine processes.
2021-05-01 17:54:22 +02:00
Robbert van der Helm d8ca4022d1 Add universal way to shutdown sockets on Wine side 2021-05-01 16:51:55 +02:00
Robbert van der Helm b22f207aee Move the MainContext to HostBridge
We'll use this to create a watchdog timer that shuts down the sockets
when the native host gets terminated.
2021-05-01 15:06:13 +02:00
Robbert van der Helm 6f6e6c5b94 Reword caching to prefetching
Since that makes it much clearer what we're actually doing. With old
`cache_time_info` was actually caching the response, but now we're
querying it before the plugin has even requested the information.
2021-04-29 01:07:14 +02:00
Robbert van der Helm c82eb35243 Also cache audioMasterGetCurrentProcessLevel()
Melda plugins seem to call this during every processing cycle.
2021-04-29 01:02:10 +02:00
Robbert van der Helm 1deb4cf664 Send the VST2 transport info along with processing
And cache it during the processing cycle. This greatly reduces the
overhead of bridging VST2 plugins.
2021-04-29 00:32:25 +02:00
Robbert van der Helm 6cd1b664d3 Rearrange fields in Vst2Bridge 2021-04-29 00:31:11 +02:00
Robbert van der Helm 70adf5493e Add a logger to the Wine VST2 bridge 2021-04-29 00:31:11 +02:00
Robbert van der Helm d55f07e962 Fix a small typo 2021-04-25 21:46:55 +02:00
Robbert van der Helm afefb725b5 Postpone clearing old MIDI events until next event
This fixes Native Instrument's FM7 crashing on MIDI input. The plugin
expects the last received MIDI event to always be alive during audio
processing, even if there have not been any new events in this
processing cycle.
2021-04-23 01:08:21 +02:00
Robbert van der Helm 3fbffa532d Move Win32 event handling to one place
Or technically, two, since the group bridge also does the same loop. We
no longer need special handling for VST2 and VST3 plugins, so we can
simplify things a bit here.
2021-02-09 23:45:33 +01:00
Robbert van der Helm 0adca3e33c Revert "Remove cache_time_info and always cache time info"
This reverts commit cfb171c991.

No idea why, but this cache breaks SPL Transient Designer Plus. Perhaps
it overwrites the time info?
2021-01-30 02:37:27 +01:00
Robbert van der Helm cfb171c991 Remove cache_time_info and always cache time info
It sort of goes against yabridge's principles to not do these
unnecessary `audioMasterGetTime()` calls if the plugin does that, but it
also hurts the user experience to not have this as a default.
2021-01-30 00:20:35 +01:00
Robbert van der Helm 72e29d044a Add a function for temporarily blocking event loop
This can be used to prevent the Win32 message loop from running while
there are plugins in some partially initialized state.
2021-01-27 19:00:11 +01:00
Robbert van der Helm 34f8d3b1d2 Update the copyright notices for 2021 2021-01-01 18:54:02 +01:00
Robbert van der Helm 6b4df4d274 Explicitly include <mutex>
This is an indirect dependency in Boost 1.72/1.73, but not in older
versions.
2020-12-25 21:55:00 +01:00
Robbert van der Helm a724b378fe Move the editor handling back to Vst2Bridge
Since we can have multiple editors in Vst3Bridge.
2020-12-19 19:56:49 +01:00
Robbert van der Helm d485aa296a Fix VST2-only builds 2020-12-07 18:28:17 +01:00
Robbert van der Helm 76ad377522 Don't set __MINGW32__
This took me a few hours of non-stop headaches to figure out. Apparently
deep inside of Wine's headers having __MINGW32__ defined will cause some
GUIDs to be defined slightly differently. This normally wouldn't cause
issues, but when including `shellobj.h` or `objbase.h` this results in
multiple definition linking errors that are basically impossible to
diagnose.
2020-12-07 18:28:16 +01:00
Robbert van der Helm 0819e9fda9 Request/send config for VST3 plugins
Using the new Vst3MessageHandler.
2020-12-07 18:28:16 +01:00
Robbert van der Helm 6e5aa1c1c6 Add the Vst3Bridge boilerplate 2020-12-07 18:28:16 +01:00
Robbert van der Helm 715a95075b Add required compiler args to the Wine VST3 dep 2020-12-07 18:28:16 +01:00
Robbert van der Helm 3db099e0fc Also make the GroupHost plugin type agnostic 2020-12-07 18:28:16 +01:00
Robbert van der Helm 0eb80fe866 Add a general entry point to HostBridge
Since for all plugin types we would need to start listening for incoming
events this way.
2020-12-07 18:28:16 +01:00
Robbert van der Helm eeb6acf8dd Move event handling to a common HostBridge 2020-12-07 18:28:16 +01:00
Robbert van der Helm f9a1bcd7bd Split VST2 specific functionality into Vst2Logger 2020-12-07 18:28:16 +01:00
Robbert van der Helm 2230b5099f Move logger to common/logging/common.h 2020-12-07 18:28:16 +01:00
Robbert van der Helm 278cd2e710 Spawn all hosts directly using HostRequest
This way we can set the plugin type inside of the `Vst*PluginBridge`
instance.
2020-12-07 18:28:16 +01:00
Robbert van der Helm e21d3e020f Rename GroupRequest to HostRequest
We'll also use this to encode information in when launching
`yabridge-host.exe` for individually hosted plugins.
2020-12-07 18:28:16 +01:00
Robbert van der Helm f9bb3822de Pass plugin type when calling the host application 2020-12-07 18:28:16 +01:00
Robbert van der Helm fa719c286d Create base class for sockets and derive from that
Now the host launching procedure can be agnostic of the socket
implementation.
2020-12-07 18:28:16 +01:00
Robbert van der Helm bb85d99657 Rename 'Sockets' to 'Vst2Sockets' 2020-12-07 18:28:16 +01:00
Robbert van der Helm 46bc0301af Move communication.h to communication/vst2.h 2020-12-07 18:28:16 +01:00
Robbert van der Helm e08162fabf Silence warnings on decltype() with Wine 5.22
There were already similar warnings on 32-bit winegcc, but now it also
happens on the 64-bit version. Instead of adding
`-Wno-ignored-attributes` we'll just sprinkle some warning ignores here
and there to prevent any other surprises.
2020-11-30 14:05:48 +01:00
Robbert van der Helm d2500ff31d Get rid of message loop skipping and EditorOpening
This special behaviour is no longer needed now that event handling is
fully concurrent and the Win32 message loop no longer blocks
`dispatch()` calls.
2020-11-07 22:06:58 +01:00
Robbert van der Helm a0c0a86e2c Drop the separate effProcessEvents socket
Now that event handling is fully concurrent and thus no longer gets
blocked by the Win32 message loop.
2020-11-07 20:54:33 +01:00
Robbert van der Helm fa01ac843b Replace all non-group sockets with SocketHandler
This greatly reduces the amount of boilerplate and potential for error.
2020-10-30 13:30:08 +01:00
Robbert van der Helm dd9957159a Move the sockets after the threads in Vst2Bridge
This way the sockets can be destroyed before the threads, and we can
safely wait for the threads to shut down. I initially had Win32Thread
imitate std::jthread's join-on-destruct, but that was causing group
processes to hang. Now we can safely add that back again, and this will
fix some spurious segfaults during plugin scans when using plugin groups
containing a massive amount of plugins.
2020-10-28 21:05:14 +01:00
Robbert van der Helm bece654c2d Rename PluginContext to MainContext for clarity 2020-10-28 01:02:56 +01:00
Robbert van der Helm 28886e7073 Replace all threads with Win32Thread in Wine host 2020-10-27 18:29:38 +01:00
Robbert van der Helm 4038e198fe Replace the Win32Thread proxy functions
Now that we can use lambdas instead.
2020-10-27 17:16:20 +01:00
Robbert van der Helm ca2b95e7aa Handle dispatch() directly during event handling
When the message loop is active and we get an incoming dispatch() event,
we'll just handle it directly. In practice this would only be needed
when the event is a response to an `audioMaster()` call made during the
event loop, but we can't know that. This allows the `getProgram()`
during `audioMasterUpdateDisplay()` in REAPER and Renoise to work
correctly. Hopefully this doesn't cause random rare breakage.
2020-10-26 20:03:54 +01:00
Robbert van der Helm d82f8463d9 Use simple numerical IDs for plugins in groups
We'll be using a similar approach to identify threads for event
handlers.
2020-10-26 11:51:13 +01:00
Robbert van der Helm 74c3cab046 Move event handling logic to a dedicated class
Now all pieces are in place to allow handling events over multiple
socket connections.
2020-10-26 11:40:38 +01:00
Robbert van der Helm 4b53342514 💥 Encapsulate and rework all socket logic
This is a pretty huge change that will be important for being able to
handle nested or mutually recursive `dispatch()` and `audioMaster()`
calls. This sadly all had to be done in a single commit, so here's a
summary:

- `src/common/sockets.h:Sockets` contains all sockets on both the plugin
  and the Wine host side, and is used to both listen on and connect to
  the sockets.
- Sockets and other temporary files respect `$XDG_RUNTIME_DIR` instead
  of being dumped in `/tmp`.
- All sockets now have a unique endpoint in
  `/run/user/<uid>/yabridge-<plugin_name>-<random_id>/`. This is
  important for when we want to have multiple socket connections for
  handling `dispatch()` and `audioMaster()`.
- Because of the above, we no longer clean up the socket endpoint files
  after the connection gets established during initialization. Instead
  we'll remove the socket base directory when shutting down.
2020-10-25 21:24:56 +01:00
Robbert van der Helm 8198a73742 Add support for double precision audio #34
So far I've only seen REAPER running iZotope Rx plugins utilize this.
2020-08-24 16:13:29 +02:00
Robbert van der Helm cd02ab5fc9 Send the configuration from plugin to Wine host
Next we can add some options for different plugin editor behaviours for #27.
2020-07-22 17:15:55 +02:00
Robbert van der Helm 6f772ca899 Send the AEffect object over a new control socket
We'll use the same socket to send the configuration data back to the
plugin.
2020-07-22 13:36:29 +02:00