Add the Vst3Bridge boilerplate

This commit is contained in:
Robbert van der Helm
2020-12-02 21:19:55 +01:00
parent 6179fddbc8
commit 6e5aa1c1c6
6 changed files with 159 additions and 20 deletions
+65
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@@ -0,0 +1,65 @@
// yabridge: a Wine VST bridge
// Copyright (C) 2020 Robbert van der Helm
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
#pragma once
#include <atomic>
#include "common.h"
/**
* Manages all the sockets used for communicating between the plugin and the
* Wine host when hosting a VST3 plugin.
*
* On the plugin side this class should be initialized with `listen` set to
* `true` before launching the Wine VST host. This will start listening on the
* sockets, and the call to `connect()` will then accept any incoming
* connections.
*
* @tparam Thread The thread implementation to use. On the Linux side this
* should be `std::jthread` and on the Wine side this should be `Win32Thread`.
*/
template <typename Thread>
class Vst3Sockets : public Sockets {
public:
/**
* Sets up the sockets using the specified base directory. The sockets won't
* be active until `connect()` gets called.
*
* @param io_context The IO context the sockets should be bound to. Relevant
* when doing asynchronous operations.
* @param endpoint_base_dir The base directory that will be used for the
* Unix domain sockets.
* @param listen If `true`, start listening on the sockets. Incoming
* connections will be accepted when `connect()` gets called. This should
* be set to `true` on the plugin side, and `false` on the Wine host side.
*
* @see Vst3Sockets::connect
*/
Vst3Sockets(boost::asio::io_context& io_context,
const boost::filesystem::path& endpoint_base_dir,
bool listen)
: Sockets(endpoint_base_dir) {}
~Vst3Sockets() { close(); }
void connect() override {}
void close() override {
// Manually close all sockets so we break out of any blocking operations
// that may still be active
}
};
+3 -1
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@@ -208,7 +208,9 @@ void GroupBridge::accept_requests() {
break;
case PluginType::vst3:
#ifdef WITH_VST3
throw std::runtime_error("TODO: Not yet implemented");
bridge = std::make_unique<Vst3Bridge>(
main_context, request.plugin_path,
request.endpoint_base_dir);
#else
throw std::runtime_error(
"This version of yabridge has not been compiled "
+4 -5
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@@ -28,7 +28,6 @@
#include <vestige/aeffectx.h>
#include <windows.h>
#include <boost/asio/local/stream_protocol.hpp>
#include <mutex>
#include "../../common/communication/vst2.h"
@@ -43,14 +42,14 @@
class Vst2Bridge : public HostBridge {
public:
/**
* Initializes the Windows VST plugin and set up communication with the
* native Linux VST plugin.
* Initializes the Windows VST2 plugin and set up communication with the
* native Linux VST2 plugin.
*
* @param main_context The main IO context for this application. Most events
* will be dispatched to this context, and the event handling loop should
* also be run from this context.
* @param plugin_dll_path A (Unix style) path to the VST plugin .dll file to
* load.
* @param plugin_dll_path A (Unix style) path to the VST2 plugin .dll file
* to load.
* @param endpoint_base_dir The base directory used for the socket
* endpoints. See `Sockets` for more information.
*
+23 -9
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@@ -18,24 +18,38 @@
#include "../boost-fix.h"
// TODO: Do something with this, I just wanted to get the build working
#include <public.sdk/source/vst/hosting/module_win32.cpp>
void justdewit(const std::string& path) {
Vst3Bridge::Vst3Bridge(MainContext& main_context,
std::string plugin_dll_path,
std::string endpoint_base_dir)
: HostBridge(plugin_dll_path),
main_context(main_context),
sockets(main_context.context, endpoint_base_dir, false) {
std::string error;
std::shared_ptr<VST3::Hosting::Module> plugin =
VST3::Hosting::Win32Module::create(path, error);
module = VST3::Hosting::Win32Module::create(plugin_dll_path, error);
if (plugin) {
// TODO: Do something more useful with this
if (module) {
// TODO: They use some thin wrappers around the interfaces, we can
// probably reuse these instead of having to make our own
VST3::Hosting::FactoryInfo info = plugin->getFactory().info();
std::cout << "Plugin name: " << plugin->getName() << std::endl;
VST3::Hosting::FactoryInfo info = module->getFactory().info();
std::cout << "Plugin name: " << module->getName() << std::endl;
std::cout << "Vendor: " << info.vendor() << std::endl;
std::cout << "URL: " << info.url() << std::endl;
std::cout << "Send spam to: " << info.email() << std::endl;
} else {
std::cerr << "Ohnoes!" << std::endl;
std::cerr << error << std::endl;
throw std::runtime_error("Could not load the VST3 module for '" +
plugin_dll_path + "': " + error);
}
sockets.connect();
// TODO: We should send a copy of the configuration from the plugin at this
// point config = sockets.host_vst_control.receive_single<Configuration>();
}
void Vst3Bridge::run() {
// TODO: Do something
std::cerr << "TODO: Not yet implemented" << std::endl;
}
+62 -1
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@@ -18,4 +18,65 @@
#include <string>
void justdewit(const std::string& path);
#include <public.sdk/source/vst/hosting/module.h>
#include "../../common/communication/vst3.h"
#include "../../common/configuration.h"
#include "common.h"
/**
* This hosts a Windows VST3 plugin, forwards messages sent by the Linux VST
* plugin and provides host callback function for the plugin to talk back.
*/
class Vst3Bridge : public HostBridge {
public:
/**
* Initializes the Windows VST3 plugin and set up communication with the
* native Linux VST plugin.
*
* @param main_context The main IO context for this application. Most events
* will be dispatched to this context, and the event handling loop should
* also be run from this context.
* @param plugin_dll_path A (Unix style) path to the VST plugin .dll file to
* load.
* @param endpoint_base_dir The base directory used for the socket
* endpoints. See `Sockets` for more information.
*
* @note The object has to be constructed from the same thread that calls
* `main_context.run()`.
*
* @throw std::runtime_error Thrown when the VST plugin could not be loaded,
* or if communication could not be set up.
*/
Vst3Bridge(MainContext& main_context,
std::string plugin_dll_path,
std::string endpoint_base_dir);
void run() override;
private:
/**
* The IO context used for event handling so that all events and window
* message handling can be performed from a single thread, even when hosting
* multiple plugins.
*/
MainContext& main_context;
/**
* The configuration for this instance of yabridge based on the `.so` file
* that got loaded by the host. This configuration gets loaded on the plugin
* side, and then sent over to the Wine host as part of the startup process.
*/
Configuration config;
std::shared_ptr<VST3::Hosting::Module> module;
/**
* All sockets used for communicating with this specific plugin.
*
* NOTE: This is defined **after** the threads on purpose. This way the
* sockets will be closed first, and we can then safely wait for the
* threads to exit.
*/
Vst3Sockets<Win32Thread> sockets;
};
+2 -4
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@@ -85,10 +85,8 @@ main(int argc, char* argv[]) {
break;
case PluginType::vst3:
#ifdef WITH_VST3
justdewit(plugin_location);
std::cerr << "TODO: Not yet implemented" << std::endl;
return 1;
bridge = std::make_unique<Vst3Bridge>(
main_context, plugin_location, socket_endpoint_path);
#else
std::cerr << "This version of yabridge has not been compiled "
"with VST3 support"