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https://github.com/robbert-vdh/yabridge.git
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af299f3c66
Repeating this every time is worse than defining them in the compiler command line.
209 lines
7.5 KiB
C++
209 lines
7.5 KiB
C++
// yabridge: a Wine VST bridge
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// Copyright (C) 2020-2021 Robbert van der Helm
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program. If not, see <https://www.gnu.org/licenses/>.
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#pragma once
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#include "../boost-fix.h"
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#include <vestige/aeffectx.h>
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#include <windows.h>
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#include "../../common/communication/vst2.h"
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#include "../../common/configuration.h"
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#include "../editor.h"
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#include "common.h"
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/**
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* This hosts a Windows VST2 plugin, forwards messages sent by the Linux VST
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* plugin and provides host callback function for the plugin to talk back.
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*/
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class Vst2Bridge : public HostBridge {
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public:
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/**
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* Initializes the Windows VST2 plugin and set up communication with the
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* native Linux VST2 plugin.
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*
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* @param main_context The main IO context for this application. Most events
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* will be dispatched to this context, and the event handling loop should
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* also be run from this context.
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* @param plugin_dll_path A (Unix style) path to the VST2 plugin .dll file
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* to load.
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* @param endpoint_base_dir The base directory used for the socket
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* endpoints. See `Sockets` for more information.
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* @param parent_pid The process ID of the native plugin host this bridge is
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* supposed to communicate with. Used as part of our watchdog to prevent
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* dangling Wine processes.
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*
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* @note The object has to be constructed from the same thread that calls
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* `main_context.run()`.
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*
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* @throw std::runtime_error Thrown when the VST plugin could not be loaded,
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* or if communication could not be set up.
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*/
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Vst2Bridge(MainContext& main_context,
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std::string plugin_dll_path,
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std::string endpoint_base_dir,
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pid_t parent_pid);
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bool inhibits_event_loop() override;
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/**
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* Here we'll handle incoming `dispatch()` messages until the sockets get
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* closed during `effClose()`.
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*/
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void run() override;
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void handle_x11_events() override;
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protected:
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void close_sockets() override;
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public:
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/**
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* Forward the host callback made by the plugin to the host and return the
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* results.
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*/
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intptr_t host_callback(AEffect*, int, int, intptr_t, void*, float);
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private:
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/**
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* A wrapper around `plugin->dispatcher` that handles the opening and
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* closing of GUIs. Used inside of `handle_dispatch()`.
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*/
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intptr_t dispatch_wrapper(AEffect* plugin,
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int opcode,
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int index,
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intptr_t value,
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void* data,
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float option);
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/**
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* A logger instance we'll use log cached `audioMasterGetTime()` calls, so
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* they can be hidden on verbosity levels below 2.
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*
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* This only has to be used instead of directly writing to `std::cerr` when
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* the message should be hidden on lower verbosity levels.
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*/
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Vst2Logger logger;
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/**
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* The configuration for this instance of yabridge based on the `.so` file
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* that got loaded by the host. This configuration gets loaded on the plugin
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* side, and then sent over to the Wine host as part of the startup process.
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*/
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Configuration config;
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/**
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* We'll store the last transport information obtained from the host as a
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* result of `audioMasterGetTime()` here so we can return a pointer to it if
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* the request was successful. To prevent unnecessary back and forth
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* communication, we'll prefetch the current transport information in the
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* plugin as part of the audio processing call.
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*
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* @see cached_time_info
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*/
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VstTimeInfo last_time_info;
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/**
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* This will temporarily cache the current time info during an audio
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* processing call to avoid an additional callback every processing cycle.
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* Some faulty plugins may even request this information for every sample,
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* which would otherwise cause a very noticeable performance hit.
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*/
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ScopedValueCache<VstTimeInfo> time_info_cache;
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/**
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* Some plugins will also ask for the current process level during audio
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* processing, so we'll also prefetch that to prevent expensive callbacks.
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*/
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ScopedValueCache<int> process_level_cache;
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// FIXME: This emits `-Wignored-attributes` as of Wine 5.22
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#pragma GCC diagnostic push
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#pragma GCC diagnostic ignored "-Wignored-attributes"
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/**
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* The shared library handle of the VST plugin. I sadly could not get
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* Boost.DLL to work here, so we'll just load the VST plugisn by hand.
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*/
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std::unique_ptr<std::remove_pointer_t<HMODULE>, decltype(&FreeLibrary)>
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plugin_handle;
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#pragma GCC diagnostic pop
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/**
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* The loaded plugin's `AEffect` struct, obtained using the above library
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* handle.
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*/
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AEffect* plugin;
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/**
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* Whether `effOpen()` has already been called. Used in
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* `HostBridge::inhibits_event_loop` to work around a bug in T-RackS 5.
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*/
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bool is_initialized = false;
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/**
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* The thread that responds to `getParameter` and `setParameter` requests.
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*/
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Win32Thread parameters_handler;
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/**
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* The thread that handles calls to `processReplacing` (and `process` as a
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* fallback) and `processDoubleReplacing`.
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*/
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Win32Thread process_replacing_handler;
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/**
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* All sockets used for communicating with this specific plugin.
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*
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* NOTE: This is defined **after** the threads on purpose. This way the
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* sockets will be closed first, and we can then safely wait for the
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* threads to exit.
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*/
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Vst2Sockets<Win32Thread> sockets;
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/**
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* The plugin editor window. Allows embedding the plugin's editor into a
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* Wine window, and embedding that Wine window into a window provided by the
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* host. Should be empty when the editor is not open.
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*/
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std::optional<Editor> editor;
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/**
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* The MIDI events that have been received **and processed** since the last
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* call to `processReplacing()`. 99% of plugins make a copy of the MIDI
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* events they receive but some plugins such as Kontakt only store pointers
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* to these events, which means that the actual `VstEvent` objects must live
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* at least until the next audio buffer gets processed.
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*/
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std::vector<DynamicVstEvents> next_audio_buffer_midi_events;
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/**
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* Whether `next_audio_buffer_midi_events` should be cleared before
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* inserting new events.
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*
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* HACK: Normally we should be able to clear these immediately after the
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* processing call, but Native Instruments' FM7 requires the last MIDI
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* event to stay alive if there have not been any new MIDI events
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* during the current processing cycle.
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*/
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bool should_clear_midi_events = false;
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/**
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* Mutex for locking the above event queue, since recieving and processing
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* now happens in two different threads.
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*/
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std::mutex next_buffer_midi_events_mutex;
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};
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