// yabridge: a Wine VST bridge // Copyright (C) 2020-2021 Robbert van der Helm // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program. If not, see . #pragma once #include "../boost-fix.h" #include #include #include "../../common/communication/vst2.h" #include "../../common/configuration.h" #include "../editor.h" #include "common.h" /** * This hosts a Windows VST2 plugin, forwards messages sent by the Linux VST * plugin and provides host callback function for the plugin to talk back. */ class Vst2Bridge : public HostBridge { public: /** * Initializes the Windows VST2 plugin and set up communication with the * native Linux VST2 plugin. * * @param main_context The main IO context for this application. Most events * will be dispatched to this context, and the event handling loop should * also be run from this context. * @param plugin_dll_path A (Unix style) path to the VST2 plugin .dll file * to load. * @param endpoint_base_dir The base directory used for the socket * endpoints. See `Sockets` for more information. * @param parent_pid The process ID of the native plugin host this bridge is * supposed to communicate with. Used as part of our watchdog to prevent * dangling Wine processes. * * @note The object has to be constructed from the same thread that calls * `main_context.run()`. * * @throw std::runtime_error Thrown when the VST plugin could not be loaded, * or if communication could not be set up. */ Vst2Bridge(MainContext& main_context, std::string plugin_dll_path, std::string endpoint_base_dir, pid_t parent_pid); bool inhibits_event_loop() override; /** * Here we'll handle incoming `dispatch()` messages until the sockets get * closed during `effClose()`. */ void run() override; void handle_x11_events() override; protected: void close_sockets() override; public: /** * Forward the host callback made by the plugin to the host and return the * results. */ intptr_t host_callback(AEffect*, int, int, intptr_t, void*, float); private: /** * A wrapper around `plugin->dispatcher` that handles the opening and * closing of GUIs. Used inside of `handle_dispatch()`. */ intptr_t dispatch_wrapper(AEffect* plugin, int opcode, int index, intptr_t value, void* data, float option); /** * A logger instance we'll use log cached `audioMasterGetTime()` calls, so * they can be hidden on verbosity levels below 2. * * This only has to be used instead of directly writing to `std::cerr` when * the message should be hidden on lower verbosity levels. */ Vst2Logger logger; /** * The configuration for this instance of yabridge based on the `.so` file * that got loaded by the host. This configuration gets loaded on the plugin * side, and then sent over to the Wine host as part of the startup process. */ Configuration config; /** * We'll store the last transport information obtained from the host as a * result of `audioMasterGetTime()` here so we can return a pointer to it if * the request was successful. To prevent unnecessary back and forth * communication, we'll prefetch the current transport information in the * plugin as part of the audio processing call. * * @see cached_time_info */ VstTimeInfo last_time_info; /** * This will temporarily cache the current time info during an audio * processing call to avoid an additional callback every processing cycle. * Some faulty plugins may even request this information for every sample, * which would otherwise cause a very noticeable performance hit. */ ScopedValueCache time_info_cache; /** * Some plugins will also ask for the current process level during audio * processing, so we'll also prefetch that to prevent expensive callbacks. */ ScopedValueCache process_level_cache; // FIXME: This emits `-Wignored-attributes` as of Wine 5.22 #pragma GCC diagnostic push #pragma GCC diagnostic ignored "-Wignored-attributes" /** * The shared library handle of the VST plugin. I sadly could not get * Boost.DLL to work here, so we'll just load the VST plugisn by hand. */ std::unique_ptr, decltype(&FreeLibrary)> plugin_handle; #pragma GCC diagnostic pop /** * The loaded plugin's `AEffect` struct, obtained using the above library * handle. */ AEffect* plugin; /** * Whether `effOpen()` has already been called. Used in * `HostBridge::inhibits_event_loop` to work around a bug in T-RackS 5. */ bool is_initialized = false; /** * The thread that responds to `getParameter` and `setParameter` requests. */ Win32Thread parameters_handler; /** * The thread that handles calls to `processReplacing` (and `process` as a * fallback) and `processDoubleReplacing`. */ Win32Thread process_replacing_handler; /** * All sockets used for communicating with this specific plugin. * * NOTE: This is defined **after** the threads on purpose. This way the * sockets will be closed first, and we can then safely wait for the * threads to exit. */ Vst2Sockets sockets; /** * The plugin editor window. Allows embedding the plugin's editor into a * Wine window, and embedding that Wine window into a window provided by the * host. Should be empty when the editor is not open. */ std::optional editor; /** * The MIDI events that have been received **and processed** since the last * call to `processReplacing()`. 99% of plugins make a copy of the MIDI * events they receive but some plugins such as Kontakt only store pointers * to these events, which means that the actual `VstEvent` objects must live * at least until the next audio buffer gets processed. */ std::vector next_audio_buffer_midi_events; /** * Whether `next_audio_buffer_midi_events` should be cleared before * inserting new events. * * HACK: Normally we should be able to clear these immediately after the * processing call, but Native Instruments' FM7 requires the last MIDI * event to stay alive if there have not been any new MIDI events * during the current processing cycle. */ bool should_clear_midi_events = false; /** * Mutex for locking the above event queue, since recieving and processing * now happens in two different threads. */ std::mutex next_buffer_midi_events_mutex; };