Use simple numerical IDs for plugins in groups

We'll be using a similar approach to identify threads for event
handlers.
This commit is contained in:
Robbert van der Helm
2020-10-26 11:51:13 +01:00
parent 74c3cab046
commit d82f8463d9
6 changed files with 38 additions and 31 deletions
-5
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@@ -108,8 +108,3 @@ AEffect& update_aeffect(AEffect& plugin, const AEffect& updated_plugin) {
return plugin;
}
bool GroupRequest::operator==(const GroupRequest& rhs) const {
return plugin_path == rhs.plugin_path &&
endpoint_base_dir == rhs.endpoint_base_dir;
}
-2
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@@ -600,8 +600,6 @@ struct GroupRequest {
std::string plugin_path;
std::string endpoint_base_dir;
bool operator==(const GroupRequest& rhs) const;
template <typename S>
void serialize(S& s) {
s.text1b(plugin_path, 4096);
+11 -12
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@@ -111,15 +111,15 @@ GroupBridge::~GroupBridge() {
stdio_context.stop();
}
void GroupBridge::handle_plugin_dispatch(const GroupRequest request) {
void GroupBridge::handle_plugin_dispatch(size_t plugin_id) {
// At this point the `active_plugins` map will already contain the
// intialized plugin's `Vst2Bridge` instance and this thread's handle
auto& [thread, bridge] = active_plugins.at(request);
auto& [thread, bridge] = active_plugins[plugin_id];
// Blocks this thread until the plugin shuts down, handling all events on
// the main IO context
bridge->handle_dispatch();
logger.log("'" + request.plugin_path + "' has exited");
logger.log("'" + bridge->vst_plugin_path.string() + "' has exited");
// After the plugin has exited we'll remove this thread's plugin from the
// active plugins. This is done within the IO context because the call to
@@ -127,11 +127,11 @@ void GroupBridge::handle_plugin_dispatch(const GroupRequest request) {
// potentially corrupt our heap. This way we can also properly join the
// thread again. If no active plugins remain, then we'll terminate the
// process.
boost::asio::post(plugin_context, [&, request]() {
boost::asio::post(plugin_context, [this, plugin_id]() {
std::lock_guard lock(active_plugins_mutex);
// The join is implicit because we're using std::jthread
active_plugins.erase(request);
active_plugins.erase(plugin_id);
});
// Defer actually shutting down the process to allow for fast plugin
@@ -201,10 +201,6 @@ void GroupBridge::accept_requests() {
const auto request = read_object<GroupRequest>(socket);
write_object(socket, GroupResponse{boost::this_process::get_id()});
// Collisions in the generated socket names should be very rare, but
// it could in theory happen
assert(!active_plugins.contains(request));
// The plugin has to be initiated on the IO context's thread because
// this has to be done on the same thread that's handling messages,
// and all window messages have to be handled from the same thread.
@@ -220,10 +216,13 @@ void GroupBridge::accept_requests() {
// Start listening for dispatcher events sent to the plugin's
// socket on another thread. The actual event handling will
// still occur within this IO context.
active_plugins[request] =
// still be posted to this IO context so that every plugin's
// primary event handling happens on the main thread. Since this
// is only used within this context we don't need any locks.
const size_t plugin_id = next_plugin_id.fetch_add(1);
active_plugins[plugin_id] =
std::pair(std::jthread([&, request]() {
handle_plugin_dispatch(request);
handle_plugin_dispatch(plugin_id);
}),
std::move(bridge));
} catch (const std::runtime_error& error) {
+20 -11
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@@ -22,6 +22,7 @@
#include <boost/asio/streambuf.hpp>
#include <boost/filesystem.hpp>
#include <atomic>
#include <thread>
#include "vst2.h"
@@ -132,21 +133,21 @@ class GroupBridge {
* `accept_requests` since it has to be initiated inside of the IO context's
* thread.
*
* Once the plugin has exited, this thread will then remove itself from the
* `active_plugins` map. If this causes the vector to become empty, we will
* terminate this process. This check will be delayed by a few seconds to
* prevent having to constantly restart the group process during plugin
* scanning.
* Once the plugin has exited, this thread will then be joined to the main
* thread and removed from the `active_plugins` from the main IO context. If
* this causes the vector to become empty, we will terminate this process.
* This check is delayed by a few seconds to prevent having to constantly
* restart the group process during plugin scanning.
*
* @param request Information about the plugin to launch, i.e. the path to
* the plugin and the path of the socket endpoint that will be used for
* communication.
* @param plugin_id The ID of this plugin in the `active_plugins` map. The
* thread can fetch the plugin's `Vst2Bridge` instance from that map using
* this identifier.
*
* @note In the case that the process starts but no plugin gets initiated,
* then the process will never exit on its own. This should not happen
* though.
*/
void handle_plugin_dispatch(const GroupRequest request);
void handle_plugin_dispatch(size_t plugin_id);
/**
* Listen for new requests to spawn plugins within this process and handle
@@ -257,11 +258,19 @@ class GroupBridge {
* along with their plugin instance. After a plugin has exited or its
* initialization has failed, the thread handling it will remove itself from
* this map. This is to keep track of the amount of plugins currently
* running with their associated thread handles.
* running with their associated thread handles. The key that identifies the
* thread and plugin is a unique plugin ID obtained by doing a fetch-and-add
* on `next_plugin_id`.
*/
std::unordered_map<GroupRequest,
std::unordered_map<size_t,
std::pair<std::jthread, std::unique_ptr<Vst2Bridge>>>
active_plugins;
/**
* A counter for the next unique plugin ID. When hosting a new plugin we'll
* do a fetch-and-add to ensure that every thread gets its own unique
* identifier.
*/
std::atomic_size_t next_plugin_id;
/**
* A mutex to prevent two threads from simultaneously accessing the plugins
* map, and also to prevent `handle_plugin_dispatch()` from terminating the
+2 -1
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@@ -67,7 +67,8 @@ Vst2Bridge& get_bridge_instance(const AEffect* plugin) {
Vst2Bridge::Vst2Bridge(boost::asio::io_context& main_context,
std::string plugin_dll_path,
std::string endpoint_base_dir)
: io_context(main_context),
: vst_plugin_path(plugin_dll_path),
io_context(main_context),
plugin_handle(LoadLibrary(plugin_dll_path.c_str()), FreeLibrary),
sockets(io_context, endpoint_base_dir, false) {
// Got to love these C APIs
+5
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@@ -150,6 +150,11 @@ class Vst2Bridge {
*/
std::optional<VstTimeInfo> time_info;
/**
* The path to the .dll being loaded in the Wine VST host.
*/
const boost::filesystem::path vst_plugin_path;
private:
/**
* A wrapper around `plugin->dispatcher` that handles the opening and