Create base class for sockets and derive from that

Now the host launching procedure can be agnostic of the socket
implementation.
This commit is contained in:
Robbert van der Helm
2020-11-30 16:24:47 +01:00
parent 5b2221b251
commit fa719c286d
5 changed files with 99 additions and 67 deletions
+74 -14
View File
@@ -139,6 +139,79 @@ inline T read_object(Socket& socket) {
return read_object<T>(socket, buffer);
}
/**
* Generate a unique base directory that can be used as a prefix for all Unix
* domain socket endpoints used in `Vst2PluginBridge`/`Vst2Bridge`. This will
* usually return `/run/user/<uid>/yabridge-<plugin_name>-<random_id>/`.
*
* Sockets for group hosts are handled separately. See
* `../plugin/utils.h:generate_group_endpoint` for more information on those.
*
* @param plugin_name The name of the plugin we're generating endpoints for.
* Used as a visual indication of what plugin is using this endpoint.
*/
boost::filesystem::path generate_endpoint_base(const std::string& plugin_name);
/**
* Manages all the sockets used for communicating between the plugin and the
* Wine host. Every plugin will get its own directory (the socket endpoint base
* directory), and all socket endpoints are created within this directory. This
* is usually `/run/user/<uid>/yabridge-<plugin_name>-<random_id>/`.
*/
class Sockets {
public:
/**
* Sets up the the base directory for the sockets. Classes inheriting this
* should set up their sockets here.
*
* @param endpoint_base_dir The base directory that will be used for the
* Unix domain sockets.
*
* @see Sockets::connect
*/
Sockets(const boost::filesystem::path& endpoint_base_dir)
: base_dir(endpoint_base_dir) {}
/**
* Shuts down and closes all sockets and then cleans up the directory
* containing the socket endpoints when yabridge shuts down if it still
* exists.
*
* @note Classes overriding this should call `close()` in their destructor.
*/
virtual ~Sockets() {
try {
boost::filesystem::remove_all(base_dir);
} catch (const boost::filesystem::filesystem_error&) {
// There should not be any filesystem errors since only one side
// removes the files, but if we somehow can't delete the file
// then we can just silently ignore this
}
}
/**
* Depending on the value of the `listen` argument passed to the
* constructor, either accept connections made to the sockets on the Linux
* side or connect to the sockets on the Wine side
*/
virtual void connect() = 0;
/**
* Shut down and close all sockets. Called during the destructor and also
* explicitly called when shutting down a plugin in a group host process.
*
* It should be safe to call this function more than once, and it should be
* called in the overridden class's destructor.
*/
virtual void close() = 0;
/**
* The base directory for our socket endpoints. All `*_endpoint` variables
* below are files within this directory.
*/
const boost::filesystem::path base_dir;
};
/**
* A single, long-living socket
*/
@@ -154,7 +227,7 @@ class SocketHandler {
* connections will be accepted when `connect()` gets called. This should
* be set to `true` on the plugin side, and `false` on the Wine host side.
*
* @see Vst2Sockets::connect
* @see Sockets::connect
*/
SocketHandler(boost::asio::io_context& io_context,
boost::asio::local::stream_protocol::endpoint endpoint,
@@ -304,16 +377,3 @@ class SocketHandler {
*/
std::optional<boost::asio::local::stream_protocol::acceptor> acceptor;
};
/**
* Generate a unique base directory that can be used as a prefix for all Unix
* domain socket endpoints used in `Vst2PluginBridge`/`Vst2Bridge`. This will
* usually return `/run/user/<uid>/yabridge-<plugin_name>-<random_id>/`.
*
* Sockets for group hosts are handled separately. See
* `../plugin/utils.h:generate_group_endpoint` for more information on those.
*
* @param plugin_name The name of the plugin we're generating endpoints for.
* Used as a visual indication of what plugin is using this endpoint.
*/
boost::filesystem::path generate_endpoint_base(const std::string& plugin_name);
+16 -41
View File
@@ -124,7 +124,7 @@ class EventHandler {
* connections will be accepted when `connect()` gets called. This should
* be set to `true` on the plugin side, and `false` on the Wine host side.
*
* @see Vst2Sockets::connect
* @see Sockets::connect
*/
EventHandler(boost::asio::io_context& io_context,
boost::asio::local::stream_protocol::endpoint endpoint,
@@ -448,7 +448,7 @@ class EventHandler {
/**
* This acceptor will be used once synchronously on the listening side
* during `Vst2Sockets::connect()`. When `EventHandler::receive_events()` is
* during `Sockets::connect()`. When `EventHandler::receive_events()` is
* then called, we'll recreate the acceptor to asynchronously listen for new
* incoming socket connections on `endpoint` using. This is important,
* because on the case of `vst_host_callback` the acceptor is first accepts
@@ -467,9 +467,7 @@ class EventHandler {
/**
* Manages all the sockets used for communicating between the plugin and the
* Wine host. Every plugin will get its own directory (the socket endpoint base
* directory), and all socket endpoints are created within this directory. This
* is usually `/run/user/<uid>/yabridge-<plugin_name>-<random_id>/`.
* Wine host when hosting a VST2 plugin.
*
* On the plugin side this class should be initialized with `listen` set to
* `true` before launching the Wine VST host. This will start listening on the
@@ -480,7 +478,7 @@ class EventHandler {
* should be `std::jthread` and on the Wine side this should be `Win32Thread`.
*/
template <typename Thread>
class Vst2Sockets {
class Vst2Sockets : public Sockets {
public:
/**
* Sets up the sockets using the specified base directory. The sockets won't
@@ -499,7 +497,7 @@ class Vst2Sockets {
Vst2Sockets(boost::asio::io_context& io_context,
const boost::filesystem::path& endpoint_base_dir,
bool listen)
: base_dir(endpoint_base_dir),
: Sockets(endpoint_base_dir),
host_vst_dispatch(io_context,
(base_dir / "host_vst_dispatch.sock").string(),
listen),
@@ -517,36 +515,9 @@ class Vst2Sockets {
(base_dir / "host_vst_control.sock").string(),
listen) {}
/**
* Cleans up the directory containing the socket endpoints when yabridge
* shuts down if it still exists.
*/
~Vst2Sockets() {
// Manually close all sockets so we break out of any blocking operations
// that may still be active
host_vst_dispatch.close();
vst_host_callback.close();
host_vst_parameters.close();
host_vst_process_replacing.close();
host_vst_control.close();
~Vst2Sockets() { close(); }
// Only clean if we're the ones who have created these files, although
// it should not cause any harm to also do this on the Wine side
try {
boost::filesystem::remove_all(base_dir);
} catch (const boost::filesystem::filesystem_error&) {
// There should not be any filesystem errors since only one side
// removes the files, but if we somehow can't delete the file
// then we can just silently ignore this
}
}
/**
* Depending on the value of the `listen` argument passed to the
* constructor, either accept connections made to the sockets on the Linux
* side or connect to the sockets on the Wine side
*/
void connect() {
void connect() override {
host_vst_dispatch.connect();
vst_host_callback.connect();
host_vst_parameters.connect();
@@ -554,11 +525,15 @@ class Vst2Sockets {
host_vst_control.connect();
}
/**
* The base directory for our socket endpoints. All `*_endpoint` variables
* below are files within this directory.
*/
const boost::filesystem::path base_dir;
void close() override {
// Manually close all sockets so we break out of any blocking operations
// that may still be active
host_vst_dispatch.close();
vst_host_callback.close();
host_vst_parameters.close();
host_vst_process_replacing.close();
host_vst_control.close();
}
// The naming convention for these sockets is `<from>_<to>_<event>`. For
// instance the socket named `host_vst_dispatch` forwards
+4 -4
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@@ -87,7 +87,7 @@ void HostProcess::async_log_pipe_lines(patched_async_pipe& pipe,
IndividualHost::IndividualHost(boost::asio::io_context& io_context,
Logger& logger,
fs::path plugin_path,
const Vst2Sockets<std::jthread>& sockets)
const Sockets& sockets)
: HostProcess(io_context, logger),
plugin_arch(find_vst_architecture(plugin_path)),
host_path(find_vst_host(plugin_arch, false)),
@@ -134,7 +134,7 @@ void IndividualHost::terminate() {
GroupHost::GroupHost(boost::asio::io_context& io_context,
Logger& logger,
fs::path plugin_path,
Vst2Sockets<std::jthread>& sockets,
Sockets& sockets,
std::string group_name)
: HostProcess(io_context, logger),
plugin_arch(find_vst_architecture(plugin_path)),
@@ -251,8 +251,8 @@ bool GroupHost::running() {
void GroupHost::terminate() {
// There's no need to manually terminate group host processes as they will
// shut down automatically after all plugins have exited. Manually closing
// the dispatch socket will cause the associated plugin to exit.
sockets.host_vst_dispatch.close();
// the sockets will cause the associated plugin to exit.
sockets.close();
}
bool pid_running(pid_t pid) {
+4 -7
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@@ -25,10 +25,7 @@
#include <boost/process/child.hpp>
#include <thread>
// TODO: Those host process implementation now directly uses the Vst2Sockets and
// thus requires `communication/vst2.h`. We should create a simple common
// interface for this instead.
#include "../common/communication/vst2.h"
#include "../common/communication/common.h"
#include "../common/logging.h"
#include "utils.h"
@@ -130,7 +127,7 @@ class IndividualHost : public HostProcess {
IndividualHost(boost::asio::io_context& io_context,
Logger& logger,
boost::filesystem::path plugin_path,
const Vst2Sockets<std::jthread>& sockets);
const Sockets& sockets);
PluginArchitecture architecture() override;
boost::filesystem::path path() override;
@@ -172,7 +169,7 @@ class GroupHost : public HostProcess {
GroupHost(boost::asio::io_context& io_context,
Logger& logger,
boost::filesystem::path plugin_path,
Vst2Sockets<std::jthread>& socket_endpoint,
Sockets& socket_endpoint,
std::string group_name);
PluginArchitecture architecture() override;
@@ -206,7 +203,7 @@ class GroupHost : public HostProcess {
* The associated sockets for the plugin we're hosting. This is used to
* terminate the plugin.
*/
Vst2Sockets<std::jthread>& sockets;
Sockets& sockets;
/**
* A thread that waits for the group host to have started and then ask it to
+1 -1
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@@ -59,7 +59,7 @@ class Vst2Bridge {
* @param plugin_dll_path A (Unix style) path to the VST plugin .dll file to
* load.
* @param endpoint_base_dir The base directory used for the socket
* endpoints. See `Vst2Sockets` for more information.
* endpoints. See `Sockets` for more information.
*
* @note The object has to be constructed from the same thread that calls
* `main_context.run()`.