Replace the Win32Thread proxy functions

Now that we can use lambdas instead.
This commit is contained in:
Robbert van der Helm
2020-10-27 17:16:20 +01:00
parent 1681ec9767
commit 4038e198fe
2 changed files with 192 additions and 220 deletions
+192 -212
View File
@@ -50,13 +50,6 @@ const std::set<int> unsafe_opcodes{effOpen, effClose, effEditGetRect,
intptr_t VST_CALL_CONV
host_callback_proxy(AEffect*, int, int, intptr_t, void*, float);
// We need to use the `CreateThread` WinAPI functions instead of `std::thread`
// to use the correct calling conventions within threads. Otherwise we'll get
// some rare and impossible to debug data races in some particular plugins.
uint32_t WINAPI handle_dispatch_midi_events_proxy(void*);
uint32_t WINAPI handle_parameters_proxy(void*);
uint32_t WINAPI handle_process_replacing_proxy(void*);
/**
* Fetch the Vst2Bridge instance stored in one of the two pointers reserved
* for the host of the hosted VST plugin. This is sadly needed as a workaround
@@ -140,13 +133,200 @@ Vst2Bridge::Vst2Bridge(PluginContext& main_context,
// This works functionally identically to the `handle_dispatch()` function,
// but this socket will only handle MIDI events and it will handle them
// eagerly. This is needed because of Win32 API limitations.
dispatch_midi_events_handler =
Win32Thread(handle_dispatch_midi_events_proxy, this);
dispatch_midi_events_handler = Win32Thread([&]() {
sockets.host_vst_dispatch_midi_events.receive(
std::nullopt, [&](Event& event, bool /*on_main_thread*/) {
if (BOOST_LIKELY(event.opcode == effProcessEvents)) {
// For 99% of the plugins we can just call
// `effProcessReplacing()` and be done with it, but a select
// few plugins (I could only find Kontakt that does this)
// don't actually make copies of the events they receive and
// only store pointers, meaning that they have to live at
// least until the next audio buffer gets processed. We're
// not using `passthrough_events()` here directly because we
// need to store a copy of the `DynamicVstEvents` struct
// before passing the generated `VstEvents` object to the
// plugin.
std::lock_guard lock(next_buffer_midi_events_mutex);
parameters_handler = Win32Thread(handle_parameters_proxy, this);
next_audio_buffer_midi_events.push_back(
std::get<DynamicVstEvents>(event.payload));
DynamicVstEvents& events =
next_audio_buffer_midi_events.back();
process_replacing_handler =
Win32Thread(handle_process_replacing_proxy, this);
// Exact same handling as in `passthrough_event`, apart from
// making a copy of the events first
const intptr_t return_value = plugin->dispatcher(
plugin, event.opcode, event.index, event.value,
&events.as_c_events(), event.option);
EventResult response{.return_value = return_value,
.payload = nullptr,
.value_payload = std::nullopt};
return response;
} else {
using namespace std::placeholders;
std::cerr << "[Warning] Received non-MIDI "
"event on MIDI processing thread"
<< std::endl;
// Maybe this should just be a hard error instead, since it
// should never happen
return passthrough_event(
plugin, std::bind(&Vst2Bridge::dispatch_wrapper, this,
_1, _2, _3, _4, _5, _6))(event);
}
});
});
parameters_handler = Win32Thread([&]() {
while (true) {
try {
// Both `getParameter` and `setParameter` functions are passed
// through on this socket since they have a lot of overlap. The
// presence of the `value` field tells us which one we're
// dealing with.
auto request =
read_object<Parameter>(sockets.host_vst_parameters);
if (request.value) {
// `setParameter`
plugin->setParameter(plugin, request.index, *request.value);
ParameterResult response{std::nullopt};
write_object(sockets.host_vst_parameters, response);
} else {
// `getParameter`
float value = plugin->getParameter(plugin, request.index);
ParameterResult response{value};
write_object(sockets.host_vst_parameters, response);
}
} catch (const boost::system::system_error&) {
// The plugin has cut off communications, so we can shut down
// this host application
break;
}
}
});
process_replacing_handler = Win32Thread([&]() {
// These are used as scratch buffers to prevent unnecessary allocations.
// Since don't know in advance whether the host will call
// `processReplacing` or `processDoubleReplacing` we'll just create
// both.
std::vector<std::vector<float>> output_buffers_single_precision(
plugin->numOutputs);
std::vector<std::vector<double>> output_buffers_double_precision(
plugin->numOutputs);
while (true) {
try {
auto request = read_object<AudioBuffers>(
sockets.host_vst_process_replacing, process_buffer);
// Let the plugin process the MIDI events that were received
// since the last buffer, and then clean up those events. This
// approach should not be needed but Kontakt only stores
// pointers to rather than copies of the events.
std::lock_guard lock(next_buffer_midi_events_mutex);
// Since the host should only be calling one of `process()`,
// processReplacing()` or `processDoubleReplacing()`, we can all
// handle them over the same socket. We pick which one to call
// depending on the type of data we got sent and the plugin's
// reported support for these functions.
std::visit(
overload{
[&](std::vector<std::vector<float>>& input_buffers) {
// The process functions expect a `float**` for
// their inputs and their outputs
std::vector<float*> inputs;
for (auto& buffer : input_buffers) {
inputs.push_back(buffer.data());
}
// We reuse the buffers to avoid some unnecessary
// heap allocations, so we need to make sure the
// buffers are large enough since plugins can change
// their output configuration. The type we're using
// here (single precision floats vs double
// precisioon doubles) should be the same as the one
// we're sending in our response.
std::vector<float*> outputs;
output_buffers_single_precision.resize(
plugin->numOutputs);
for (auto& buffer :
output_buffers_single_precision) {
buffer.resize(request.sample_frames);
outputs.push_back(buffer.data());
}
// Any plugin made in the last fifteen years or so
// should support `processReplacing`. In the off
// chance it does not we can just emulate this
// behavior ourselves.
if (plugin->processReplacing) {
plugin->processReplacing(plugin, inputs.data(),
outputs.data(),
request.sample_frames);
} else {
// If we zero out this buffer then the behavior
// is the same as `processReplacing``
for (std::vector<float>& buffer :
output_buffers_single_precision) {
std::fill(buffer.begin(), buffer.end(),
0.0);
}
plugin->process(plugin, inputs.data(),
outputs.data(),
request.sample_frames);
}
AudioBuffers response{
output_buffers_single_precision,
request.sample_frames};
write_object(sockets.host_vst_process_replacing,
response, process_buffer);
},
[&](std::vector<std::vector<double>>& input_buffers) {
// Exactly the same as the above, but for double
// precision audio
std::vector<double*> inputs;
for (auto& buffer : input_buffers) {
inputs.push_back(buffer.data());
}
std::vector<double*> outputs;
output_buffers_double_precision.resize(
plugin->numOutputs);
for (auto& buffer :
output_buffers_double_precision) {
buffer.resize(request.sample_frames);
outputs.push_back(buffer.data());
}
plugin->processDoubleReplacing(
plugin, inputs.data(), outputs.data(),
request.sample_frames);
AudioBuffers response{
output_buffers_double_precision,
request.sample_frames};
write_object(sockets.host_vst_process_replacing,
response, process_buffer);
}},
request.buffers);
next_audio_buffer_midi_events.clear();
} catch (const boost::system::system_error&) {
// The plugin has cut off communications, so we can shut down
// this host application
break;
}
}
});
}
bool Vst2Bridge::should_skip_message_loop() const {
@@ -191,191 +371,6 @@ void Vst2Bridge::handle_dispatch() {
});
}
void Vst2Bridge::handle_dispatch_midi_events() {
sockets.host_vst_dispatch_midi_events.receive(
std::nullopt, [&](Event& event, bool /*on_main_thread*/) {
if (BOOST_LIKELY(event.opcode == effProcessEvents)) {
// For 99% of the plugins we can just call
// `effProcessReplacing()` and be done with it, but a select few
// plugins (I could only find Kontakt that does this) don't
// actually make copies of the events they receive and only
// store pointers, meaning that they have to live at least until
// the next audio buffer gets processed. We're not using
// `passthrough_events()` here directly because we need to store
// a copy of the `DynamicVstEvents` struct before passing the
// generated `VstEvents` object to the plugin.
std::lock_guard lock(next_buffer_midi_events_mutex);
next_audio_buffer_midi_events.push_back(
std::get<DynamicVstEvents>(event.payload));
DynamicVstEvents& events = next_audio_buffer_midi_events.back();
// Exact same handling as in `passthrough_event`, apart from
// making a copy of the events first
const intptr_t return_value = plugin->dispatcher(
plugin, event.opcode, event.index, event.value,
&events.as_c_events(), event.option);
EventResult response{.return_value = return_value,
.payload = nullptr,
.value_payload = std::nullopt};
return response;
} else {
using namespace std::placeholders;
std::cerr << "[Warning] Received non-MIDI "
"event on MIDI processing thread"
<< std::endl;
// Maybe this should just be a hard error instead, since it
// should never happen
return passthrough_event(
plugin, std::bind(&Vst2Bridge::dispatch_wrapper, this, _1,
_2, _3, _4, _5, _6))(event);
}
});
}
void Vst2Bridge::handle_parameters() {
while (true) {
try {
// Both `getParameter` and `setParameter` functions are passed
// through on this socket since they have a lot of overlap. The
// presence of the `value` field tells us which one we're dealing
// with.
auto request = read_object<Parameter>(sockets.host_vst_parameters);
if (request.value) {
// `setParameter`
plugin->setParameter(plugin, request.index, *request.value);
ParameterResult response{std::nullopt};
write_object(sockets.host_vst_parameters, response);
} else {
// `getParameter`
float value = plugin->getParameter(plugin, request.index);
ParameterResult response{value};
write_object(sockets.host_vst_parameters, response);
}
} catch (const boost::system::system_error&) {
// The plugin has cut off communications, so we can shut down this
// host application
break;
}
}
}
void Vst2Bridge::handle_process_replacing() {
// These are used as scratch buffers to prevent unnecessary allocations.
// Since don't know in advance whether the host will call `processReplacing`
// or `processDoubleReplacing` we'll just create both.
std::vector<std::vector<float>> output_buffers_single_precision(
plugin->numOutputs);
std::vector<std::vector<double>> output_buffers_double_precision(
plugin->numOutputs);
while (true) {
try {
auto request = read_object<AudioBuffers>(
sockets.host_vst_process_replacing, process_buffer);
// Let the plugin process the MIDI events that were received since
// the last buffer, and then clean up those events. This approach
// should not be needed but Kontakt only stores pointers to rather
// than copies of the events.
std::lock_guard lock(next_buffer_midi_events_mutex);
// Since the host should only be calling one of `process()`,
// processReplacing()` or `processDoubleReplacing()`, we can all
// handle them over the same socket. We pick which one to call
// depending on the type of data we got sent and the plugin's
// reported support for these functions.
std::visit(
overload{
[&](std::vector<std::vector<float>>& input_buffers) {
// The process functions expect a `float**` for their
// inputs and their outputs
std::vector<float*> inputs;
for (auto& buffer : input_buffers) {
inputs.push_back(buffer.data());
}
// We reuse the buffers to avoid some unnecessary heap
// allocations, so we need to make sure the buffers are
// large enough since plugins can change their output
// configuration. The type we're using here (single
// precision floats vs double precisioon doubles) should
// be the same as the one we're sending in our response.
std::vector<float*> outputs;
output_buffers_single_precision.resize(
plugin->numOutputs);
for (auto& buffer : output_buffers_single_precision) {
buffer.resize(request.sample_frames);
outputs.push_back(buffer.data());
}
// Any plugin made in the last fifteen years or so
// should support `processReplacing`. In the off chance
// it does not we can just emulate this behavior
// ourselves.
if (plugin->processReplacing) {
plugin->processReplacing(plugin, inputs.data(),
outputs.data(),
request.sample_frames);
} else {
// If we zero out this buffer then the behavior is
// the same as `processReplacing``
for (std::vector<float>& buffer :
output_buffers_single_precision) {
std::fill(buffer.begin(), buffer.end(), 0.0);
}
plugin->process(plugin, inputs.data(),
outputs.data(),
request.sample_frames);
}
AudioBuffers response{output_buffers_single_precision,
request.sample_frames};
write_object(sockets.host_vst_process_replacing,
response, process_buffer);
},
[&](std::vector<std::vector<double>>& input_buffers) {
// Exactly the same as the above, but for double
// precision audio
std::vector<double*> inputs;
for (auto& buffer : input_buffers) {
inputs.push_back(buffer.data());
}
std::vector<double*> outputs;
output_buffers_double_precision.resize(
plugin->numOutputs);
for (auto& buffer : output_buffers_double_precision) {
buffer.resize(request.sample_frames);
outputs.push_back(buffer.data());
}
plugin->processDoubleReplacing(plugin, inputs.data(),
outputs.data(),
request.sample_frames);
AudioBuffers response{output_buffers_double_precision,
request.sample_frames};
write_object(sockets.host_vst_process_replacing,
response, process_buffer);
}},
request.buffers);
next_audio_buffer_midi_events.clear();
} catch (const boost::system::system_error&) {
// The plugin has cut off communications, so we can shut down this
// host application
break;
}
}
}
intptr_t Vst2Bridge::dispatch_wrapper(AEffect* plugin,
int opcode,
int index,
@@ -573,18 +568,3 @@ intptr_t VST_CALL_CONV host_callback_proxy(AEffect* effect,
return get_bridge_instance(effect).host_callback(effect, opcode, index,
value, data, option);
}
uint32_t WINAPI handle_dispatch_midi_events_proxy(void* instance) {
static_cast<Vst2Bridge*>(instance)->handle_dispatch_midi_events();
return 0;
}
uint32_t WINAPI handle_parameters_proxy(void* instance) {
static_cast<Vst2Bridge*>(instance)->handle_parameters();
return 0;
}
uint32_t WINAPI handle_process_replacing_proxy(void* instance) {
static_cast<Vst2Bridge*>(instance)->handle_process_replacing();
return 0;
}
-8
View File
@@ -128,14 +128,6 @@ class Vst2Bridge {
*/
void handle_win32_events();
// These functions are the entry points for the `*_handler` threads
// defined below. They're defined here because we can't use lambdas with
// WinAPI's `CreateThread` which is needed to support the proper call
// conventions the VST plugins expect.
void handle_dispatch_midi_events();
void handle_parameters();
void handle_process_replacing();
/**
* Forward the host callback made by the plugin to the host and return the
* results.