Move event handling to a common HostBridge

This commit is contained in:
Robbert van der Helm
2020-12-02 00:06:28 +01:00
parent a9b7a6a835
commit eeb6acf8dd
5 changed files with 102 additions and 64 deletions
+1
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@@ -238,6 +238,7 @@ host_sources = [
'src/common/logging/vst2.cpp',
'src/common/plugins.cpp',
'src/common/utils.cpp',
'src/wine-host/bridges/common.cpp',
'src/wine-host/bridges/vst2.cpp',
'src/wine-host/editor.cpp',
'src/wine-host/editor.cpp',
+38
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@@ -0,0 +1,38 @@
// yabridge: a Wine VST bridge
// Copyright (C) 2020 Robbert van der Helm
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
#include "common.h"
void HostBridge::handle_win32_events() {
if (editor) {
editor->handle_win32_events();
} else {
MSG msg;
for (int i = 0; i < max_win32_messages &&
PeekMessage(&msg, nullptr, 0, 0, PM_REMOVE);
i++) {
TranslateMessage(&msg);
DispatchMessage(&msg);
}
}
}
void HostBridge::handle_x11_events() {
if (editor) {
editor->handle_x11_events();
}
}
+61
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@@ -0,0 +1,61 @@
// yabridge: a Wine VST bridge
// Copyright (C) 2020 Robbert van der Helm
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
#pragma once
#include "../editor.h"
/**
* The base for the Wine plugin host bridge interface for all plugin types. This
* only has to be able to handle Win32 and X11 events. Implementations of this
* will actually host a plugin and do all the function call forwarding.
*/
class HostBridge {
public:
/**
* Handle X11 events for the editor window if it is open. This can safely be
* run from any thread.
*/
void handle_x11_events();
/**
* Run the message loop for this plugin. This is only used for the
* individual plugin host, so that we can filter out some unnecessary timer
* events. When hosting multiple plugins, a simple central message loop
* should be used instead. This is run on a timer in the same IO context as
* the one that handles the events, i.e. `main_context`.
*
* Because of the way the Win32 API works we have to process events on the
* same thread as the one the window was created on, and that thread is the
* thread that's handling dispatcher calls. Some plugins will also rely on
* the Win32 message loop to run tasks on a timer and to defer loading, so
* we have to make sure to always run this loop. The only exception is a in
* specific situation that can cause a race condition in some plugins
* because of incorrect assumptions made by the plugin. See the dostring for
* `HostBridge::editor` for more information.
*/
void handle_win32_events();
protected:
/**
* The plugin editor window. Allows embedding the plugin's editor into a
* Wine window, and embedding that Wine window into a window provided by the
* host. Should be empty when the editor is not open.
*
* @see should_postpone_message_loop
*/
std::optional<Editor> editor;
};
-21
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@@ -392,27 +392,6 @@ intptr_t Vst2Bridge::dispatch_wrapper(AEffect* plugin,
}
}
void Vst2Bridge::handle_win32_events() {
if (editor) {
editor->handle_win32_events();
} else {
MSG msg;
for (int i = 0; i < max_win32_messages &&
PeekMessage(&msg, nullptr, 0, 0, PM_REMOVE);
i++) {
TranslateMessage(&msg);
DispatchMessage(&msg);
}
}
}
void Vst2Bridge::handle_x11_events() {
if (editor) {
editor->handle_x11_events();
}
}
class HostCallbackDataConverter : DefaultDataConverter {
public:
HostCallbackDataConverter(AEffect* plugin,
+2 -43
View File
@@ -31,22 +31,14 @@
#include "../../common/communication/vst2.h"
#include "../../common/configuration.h"
#include "../editor.h"
#include "../utils.h"
#include "common.h"
/**
* This hosts a Windows VST2 plugin, forwards messages sent by the Linux VST
* plugin and provides host callback function for the plugin to talk back.
*
* @remark Because of Win32 API limitations, all window handling has to be done
* from a single thread. Most plugins won't have any issues when using
* multiple message loops, but the Melda plugins for instance will only update
* their GUIs from the message loop of the thread that created the first
* instance. This is why we pass an IO context to this class so everything
* that's not performance critical (audio and midi event handling) is handled
* on the same thread, even when hosting multiple plugins.
*/
class Vst2Bridge {
class Vst2Bridge : public HostBridge {
public:
/**
* Initializes the Windows VST plugin and set up communication with the
@@ -83,30 +75,6 @@ class Vst2Bridge {
*/
void handle_dispatch();
/**
* Handle X11 events for the editor window if it is open. This can safely be
* run from any thread.
*/
void handle_x11_events();
/**
* Run the message loop for this plugin. This is only used for the
* individual plugin host, so that we can filter out some unnecessary timer
* events. When hosting multiple plugins, a simple central message loop
* should be used instead. This is run on a timer in the same IO context as
* the one that handles the events, i.e. `main_context`.
*
* Because of the way the Win32 API works we have to process events on the
* same thread as the one the window was created on, and that thread is the
* thread that's handling dispatcher calls. Some plugins will also rely on
* the Win32 message loop to run tasks on a timer and to defer loading, so
* we have to make sure to always run this loop. The only exception is a in
* specific situation that can cause a race condition in some plugins
* because of incorrect assumptions made by the plugin. See the dostring for
* `Vst2Bridge::editor` for more information.
*/
void handle_win32_events();
/**
* Forward the host callback made by the plugin to the host and return the
* results.
@@ -203,13 +171,4 @@ class Vst2Bridge {
* now happens in two different threads.
*/
std::mutex next_buffer_midi_events_mutex;
/**
* The plugin editor window. Allows embedding the plugin's editor into a
* Wine window, and embedding that Wine window into a window provided by the
* host. Should be empty when the editor is not open.
*
* @see should_postpone_message_loop
*/
std::optional<Editor> editor;
};