mirror of
https://github.com/robbert-vdh/yabridge.git
synced 2026-05-07 03:50:11 +02:00
Get rid of message loop skipping and EditorOpening
This special behaviour is no longer needed now that event handling is fully concurrent and the Win32 message loop no longer blocks `dispatch()` calls.
This commit is contained in:
+5
-3
@@ -31,9 +31,11 @@ Versioning](https://semver.org/spec/v2.0.0.html).
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expected.
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- And probably many more improvements.
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I have been testing this extensively to make sure that the change does not
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introduce any regressions, but please let me know if this does break anything
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for you.
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Aside from these more noticeable changes, this has also made it possible to
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remove a lot of checks and behaviour that existed solely to work around the
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limitations introduced by the event handling system. I have been testing this
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extensively to make sure that the change does not introduce any regressions,
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but please let me know if this does break anything for you.
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TODO: Remove known issue about opening Kontakt and certain other plugins causing playback to stall, since this is no longer the case
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@@ -161,22 +161,6 @@ void GroupBridge::handle_incoming_connections() {
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main_context.run();
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}
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bool GroupBridge::should_skip_message_loop() {
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// We do not need additional locking since the call to `AEffect::dispatcher`
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// and the actual event handling and message loop handling are performed
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// within the IO context and these values thus can't change while another
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// the message loop is being running
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std::lock_guard lock(active_plugins_mutex);
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for (auto& [parameters, value] : active_plugins) {
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auto& [thread, bridge] = value;
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if (bridge->should_skip_message_loop()) {
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return true;
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}
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}
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return false;
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}
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void GroupBridge::accept_requests() {
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group_socket_acceptor.async_accept(
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[&](const boost::system::error_code& error,
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@@ -245,25 +229,21 @@ void GroupBridge::async_handle_events() {
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}
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}
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// Handle Win32 messages unless plugins are in the middle of opening
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// their editor
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if (!should_skip_message_loop()) {
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std::lock_guard lock(active_plugins_mutex);
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std::lock_guard lock(active_plugins_mutex);
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MSG msg;
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MSG msg;
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// Keep the loop responsive by not handling too many events at once
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//
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// For some reason the Melda plugins run into a seemingly infinite
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// timer loop for a little while after opening a second editor.
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// Without this limit everything will get blocked indefinitely. How
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// could this be fixed?
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for (int i = 0; i < max_win32_messages &&
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PeekMessage(&msg, nullptr, 0, 0, PM_REMOVE);
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i++) {
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TranslateMessage(&msg);
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DispatchMessage(&msg);
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}
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// Keep the loop responsive by not handling too many events at once
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//
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// For some reason the Melda plugins run into a seemingly infinite timer
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// loop for a little while after opening a second editor. Without this
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// limit everything will get blocked indefinitely. How could this be
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// fixed?
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for (int i = 0; i < max_win32_messages &&
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PeekMessage(&msg, nullptr, 0, 0, PM_REMOVE);
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i++) {
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TranslateMessage(&msg);
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DispatchMessage(&msg);
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}
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});
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}
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@@ -155,17 +155,6 @@ class GroupBridge {
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*/
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void handle_incoming_connections();
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/**
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* Returns true if the message loop should not be run at this time. This is
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* necessary because hosts will always call either `effEditOpen()` and then
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* `effEditGetRect()` or the other way around. If the message loop is
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* handled in between these two actions, then some plugins will either
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* freeze or sometimes outright crash. Because every plugin has to be run
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* from the same thread, this is a simple way to synchronize blocking the
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* mesage loop between the different plugin instances.
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*/
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bool should_skip_message_loop();
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private:
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/**
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* Listen on the group socket for incoming requests to host a new plugin
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@@ -262,10 +262,6 @@ Vst2Bridge::Vst2Bridge(MainContext& main_context,
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});
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}
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bool Vst2Bridge::should_skip_message_loop() const {
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return std::holds_alternative<EditorOpening>(editor);
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}
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void Vst2Bridge::handle_dispatch() {
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sockets.host_vst_dispatch.receive_events(
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std::nullopt, [&](Event& event, bool /*on_main_thread*/) {
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@@ -337,20 +333,6 @@ intptr_t Vst2Bridge::dispatch_wrapper(AEffect* plugin,
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// We have to intercept GUI open calls since we can't use
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// the X11 window handle passed by the host
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switch (opcode) {
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case effEditGetRect: {
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// Some plugins will have a race condition if the message loops gets
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// handled between the call to `effEditGetRect()` and
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// `effEditOpen()`, although this behavior never appears on Windows
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// as hosts will always either call these functions in sequence or
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// in reverse. We need to temporarily stop handling messages when
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// this happens.
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if (!std::holds_alternative<Editor>(editor)) {
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editor = EditorOpening{};
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}
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return plugin->dispatcher(plugin, opcode, index, value, data,
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option);
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} break;
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case effEditOpen: {
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// Create a Win32 window through Wine, embed it into the window
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// provided by the host, and let the plugin embed itself into
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@@ -361,8 +343,8 @@ intptr_t Vst2Bridge::dispatch_wrapper(AEffect* plugin,
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// should get a unique window class
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const std::string window_class =
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"yabridge plugin " + sockets.base_dir.string();
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Editor& editor_instance = editor.emplace<Editor>(
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config, window_class, x11_handle, plugin);
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Editor& editor_instance =
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editor.emplace(config, window_class, x11_handle, plugin);
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return plugin->dispatcher(plugin, opcode, index, value,
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editor_instance.get_win32_handle(),
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@@ -373,7 +355,7 @@ intptr_t Vst2Bridge::dispatch_wrapper(AEffect* plugin,
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plugin->dispatcher(plugin, opcode, index, value, data, option);
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// Cleanup is handled through RAII
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editor = std::monostate();
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editor.reset();
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return return_value;
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} break;
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@@ -385,29 +367,24 @@ intptr_t Vst2Bridge::dispatch_wrapper(AEffect* plugin,
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}
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void Vst2Bridge::handle_win32_events() {
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std::visit(overload{[](Editor& editor) { editor.handle_win32_events(); },
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[](std::monostate&) {
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MSG msg;
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if (editor) {
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editor->handle_win32_events();
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} else {
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MSG msg;
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for (int i = 0;
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i < max_win32_messages &&
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PeekMessage(&msg, nullptr, 0, 0, PM_REMOVE);
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i++) {
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TranslateMessage(&msg);
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DispatchMessage(&msg);
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}
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},
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[](EditorOpening&) {
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// Don't handle any events in this particular case
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// as explained in `Vst2Bridge::editor`
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}},
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editor);
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for (int i = 0; i < max_win32_messages &&
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PeekMessage(&msg, nullptr, 0, 0, PM_REMOVE);
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i++) {
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TranslateMessage(&msg);
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DispatchMessage(&msg);
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}
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}
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}
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void Vst2Bridge::handle_x11_events() {
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std::visit(overload{[](Editor& editor) { editor.handle_x11_events(); },
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[](auto&) {}},
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editor);
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if (editor) {
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editor->handle_x11_events();
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}
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}
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class HostCallbackDataConverter : DefaultDataConverter {
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@@ -35,13 +35,6 @@
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#include "../editor.h"
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#include "../utils.h"
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/**
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* A marker struct to indicate that the editor is about to be opened.
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*
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* @see Vst2Bridge::editor
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*/
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struct EditorOpening {};
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/**
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* This hosts a Windows VST2 plugin, forwards messages sent by the Linux VST
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* plugin and provides host callback function for the plugin to talk back.
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@@ -78,19 +71,6 @@ class Vst2Bridge {
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std::string plugin_dll_path,
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std::string endpoint_base_dir);
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/**
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* Returns true if the message loop should be skipped. This happens when the
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* editor is in the process of being opened. In VST hosts on Windows
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* `effEditOpen()` and `effEditGetRect()` will always be called in sequence,
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* but in our approach there will be an opportunity to handle events in
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* between these two calls. Most plugins will handle this just fine, but
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* some plugins end up blocking indefinitely while waiting for the other
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* function to be called, hence why this function is needed. For
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* individually hosted plugins this check is done implicitely in
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* `Vst2Bridge::handle_win32_events()`.
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*/
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bool should_skip_message_loop() const;
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/**
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* Handle events until the plugin exits. The actual events are posted to
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* `main_context` to ensure that all operations to could potentially
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@@ -105,17 +85,17 @@ class Vst2Bridge {
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void handle_dispatch();
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/**
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* Handle X11 events for the editor window if it is open. This can be run
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* safely from any thread.
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* Handle X11 events for the editor window if it is open. This can safely be
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* run from any thread.
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*/
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void handle_x11_events();
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/**
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* Run the message loop for this plugin. This is only used for the
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* individual plugin host. When hosting multiple plugins, a simple central
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* message loop with a check to `should_skip_message_loop()` should be used
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* instead. This is run on a timer in the same IO context as the one that
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* handles the events, i.e. `main_context`.
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* individual plugin host, so that we can filter out some unnecessary timer
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* events. When hosting multiple plugins, a simple central message loop
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* should be used instead. This is run on a timer in the same IO context as
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* the one that handles the events, i.e. `main_context`.
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*
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* Because of the way the Win32 API works we have to process events on the
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* same thread as the one the window was created on, and that thread is the
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@@ -224,25 +204,7 @@ class Vst2Bridge {
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* Wine window, and embedding that Wine window into a window provided by the
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* host. Should be empty when the editor is not open.
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*
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* This field can have three possible states:
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*
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* - `std::nullopt` when the editor is closed.
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* - An `Editor` object when the editor is open.
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* - `EditorOpening` when the editor is not yet open, but the host has
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* already called `effEditGetRect()` and is about to call `effEditOpen()`.
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* This is needed because there is a race condition in some bugs that
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* cause them to crash or enter an infinite Win32 message loop when
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* `effEditGetRect()` gets dispatched and we then enter the message loop
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* loop before `effEditOpen()` gets called. Most plugins will handle this
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* just fine, but a select few plugins make the assumption that the editor
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* is already open once `effEditGetRect()` has been called, even if
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* `effEditOpen` has not yet been dispatched. VST hsots on Windows will
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* call these two events in sequence, so the bug would never occur there.
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* To work around this we'll use this third state to temporarily stop
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* processing Windows events in the one or two ticks between these two
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* events.
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*
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* @see should_postpone_message_loop
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*/
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std::variant<std::monostate, Editor, EditorOpening> editor;
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std::optional<Editor> editor;
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};
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