Commit Graph

61 Commits

Author SHA1 Message Date
Robbert van der Helm 712ef41a7f Make realtime scheduling less aggressive
On the Wine side. Instead of always having it enabled and disabling it
when it could potentially hurt (i.e. when handling GUI related things),
we'll now only enable it when it's potentially beneficial. This way we
don't have to constantly switch scheduling policies on the GUI thread.
2021-06-01 16:21:38 +02:00
Robbert van der Helm a9643577fd Also add noexcept qualifications on the Wine side
See the last few commits.
2021-05-14 18:27:19 +02:00
Robbert van der Helm 7bcc9ac181 Cancel group host shutdown timer with new request
Or else we will still shut down the host when loading the new plugin
takes a while.
2021-05-01 22:10:51 +02:00
Robbert van der Helm 448bfca0bc Reduce the initial shutdown timer on group hosts
This five seconds matches the five seconds on the first watchdog timer
proc.
2021-05-01 22:09:34 +02:00
Robbert van der Helm bbc93d7413 Catch all exceptions during initialization 2021-05-01 18:48:46 +02:00
Robbert van der Helm 4ff538c7e1 Let group hosts shut down on their own if unused
We would never try to shut the group host down if nothing ever tried to
connect to it. This could happen when the native host gets killed after
initializing the yabridge plugin but before it gets the chance to
request the group host process to host a plugin.
2021-05-01 18:38:18 +02:00
Robbert van der Helm 832089d4d1 Implement the Wine host process watchdog
This will shut down a bridge's sockets when the connected native host
process exits, to prevent dangling Wine processes.
2021-05-01 17:54:22 +02:00
Robbert van der Helm 0642e5d08e Remove todo about STDIO capture and Wine output
This seems to actually work in some cases, but in the instances where it
does not then there would also not be a way around it.
2021-02-12 18:36:16 +01:00
Robbert van der Helm a1bb522ea0 Move piping stream lines to the log to common 2021-02-12 18:35:07 +01:00
Robbert van der Helm 6e5ea3a4d8 Skip event loop with partially initialized plugins
This should prevent T-RackS 5 from potentially stalling indefinitely
when using plugin groups.
2021-01-27 19:23:21 +01:00
Robbert van der Helm ffe46e225c Relay Wine STDIO with SCHED_OTHER
I haven't seen this cause issues myself, but it would not surprise me if
a plugin that produces a constant stream of FIXMEs would steal resources
from audio processing if the threads that are relaying those messages
are set to SCHED_FIFO.
2021-01-24 17:02:56 +01:00
Robbert van der Helm 34f8d3b1d2 Update the copyright notices for 2021 2021-01-01 18:54:02 +01:00
Robbert van der Helm 703b6d9285 Add functions to schedule tasks in main IO context 2020-12-20 12:18:51 +01:00
Robbert van der Helm 0214221c3a Rename handle_plugin_dispatch to *_run
Since run() is now the general `HostBridge()` function to listen for
incoming events.
2020-12-12 13:34:30 +01:00
Robbert van der Helm 4f8fe21fa9 Merge branch 'master' into feature/vst3 2020-12-12 13:33:36 +01:00
Robbert van der Helm 712736e74a Prevent a deadlock in plugin group handling
This was a nasty race condition that only seemed to pop up with Spitfire
plugins in REAPER, but it could also happen elsewhere. The
`active_plugins_mutex` was getting locked from the message loop, but the
plugin would block until `effOpen()` had been called. But because the
mutex was locked by the message loop we would never get to handling
`effOpen()`. Passing the pointer directly both removes this unnecessary
locking and fixes the issue.
2020-12-12 12:44:01 +01:00
Robbert van der Helm 3e13eb9e46 Merge branch 'master' into feature/vst3 2020-12-11 13:02:49 +01:00
Robbert van der Helm 29f1754527 Link to the issue instead of listing issue number 2020-12-11 13:01:45 +01:00
Robbert van der Helm c306048988 Fix hanging processes for good #69 2020-12-11 12:40:50 +01:00
Robbert van der Helm 41b79720ca Merge branch 'master' into feature/vst3 2020-12-11 00:50:43 +01:00
Robbert van der Helm ac0d83e555 Fix concurrency issue in plugin group shutdown 2020-12-10 21:41:04 +01:00
Robbert van der Helm 6e5aa1c1c6 Add the Vst3Bridge boilerplate 2020-12-07 18:28:16 +01:00
Robbert van der Helm 9291ae7e42 Include the Win32 module loading implementation 2020-12-07 18:28:16 +01:00
Robbert van der Helm 84e13e556c Add #ifdef WITH_VST3 guards around VST3 hosting 2020-12-07 18:28:16 +01:00
Robbert van der Helm 3db099e0fc Also make the GroupHost plugin type agnostic 2020-12-07 18:28:16 +01:00
Robbert van der Helm 0eb80fe866 Add a general entry point to HostBridge
Since for all plugin types we would need to start listening for incoming
events this way.
2020-12-07 18:28:16 +01:00
Robbert van der Helm e21d3e020f Rename GroupRequest to HostRequest
We'll also use this to encode information in when launching
`yabridge-host.exe` for individually hosted plugins.
2020-12-07 18:28:16 +01:00
Robbert van der Helm 1c5a9423d2 Print the plugin type on initialization 2020-12-07 18:28:16 +01:00
Robbert van der Helm f9bb3822de Pass plugin type when calling the host application 2020-12-07 18:28:16 +01:00
Robbert van der Helm 2fbd14908a Split communication/vst2.h into common and VST2
So we can reuse the generic bits for our VST3 implementation.
2020-12-07 18:28:16 +01:00
Robbert van der Helm 46bc0301af Move communication.h to communication/vst2.h 2020-12-07 18:28:16 +01:00
Robbert van der Helm d2500ff31d Get rid of message loop skipping and EditorOpening
This special behaviour is no longer needed now that event handling is
fully concurrent and the Win32 message loop no longer blocks
`dispatch()` calls.
2020-11-07 22:06:58 +01:00
Robbert van der Helm bece654c2d Rename PluginContext to MainContext for clarity 2020-10-28 01:02:56 +01:00
Robbert van der Helm a6b5951d81 Replace std::jthread with Win32Thread everywhere 2020-10-27 17:38:13 +01:00
Robbert van der Helm 5b00ddb0c4 Fall back to waiting when socket is not yet ready
This can happen with plugin groups.
2020-10-27 11:13:39 +01:00
Robbert van der Helm ca2b95e7aa Handle dispatch() directly during event handling
When the message loop is active and we get an incoming dispatch() event,
we'll just handle it directly. In practice this would only be needed
when the event is a response to an `audioMaster()` call made during the
event loop, but we can't know that. This allows the `getProgram()`
during `audioMasterUpdateDisplay()` in REAPER and Renoise to work
correctly. Hopefully this doesn't cause random rare breakage.
2020-10-26 20:03:54 +01:00
Robbert van der Helm 523ac64d11 Add a missing lock to reading from active_plugins
I've never seen this cause memory errors, but there exist a rare
situation where it could.
2020-10-26 12:45:38 +01:00
Robbert van der Helm d82f8463d9 Use simple numerical IDs for plugins in groups
We'll be using a similar approach to identify threads for event
handlers.
2020-10-26 11:51:13 +01:00
Robbert van der Helm 4b53342514 💥 Encapsulate and rework all socket logic
This is a pretty huge change that will be important for being able to
handle nested or mutually recursive `dispatch()` and `audioMaster()`
calls. This sadly all had to be done in a single commit, so here's a
summary:

- `src/common/sockets.h:Sockets` contains all sockets on both the plugin
  and the Wine host side, and is used to both listen on and connect to
  the sockets.
- Sockets and other temporary files respect `$XDG_RUNTIME_DIR` instead
  of being dumped in `/tmp`.
- All sockets now have a unique endpoint in
  `/run/user/<uid>/yabridge-<plugin_name>-<random_id>/`. This is
  important for when we want to have multiple socket connections for
  handling `dispatch()` and `audioMaster()`.
- Because of the above, we no longer clean up the socket endpoint files
  after the connection gets established during initialization. Instead
  we'll remove the socket base directory when shutting down.
2020-10-25 21:24:56 +01:00
Robbert van der Helm becb73928e Add a limit to all Win32 message loops #28
This works around Waves plugins causing an infinite message loop. Since
we run the loop 30 times per second anyways splitting the loop up into
chunks of 20 shouldn't be an issue.
2020-08-14 11:36:55 +02:00
Robbert van der Helm 1e6188d774 Check the return value from pipe(2)
Starting from GCC 10 not checking this will produce a warning.
2020-06-20 18:43:36 +02:00
Robbert van der Helm 61cde0bd43 Use std::jthread 2020-06-20 16:16:12 +02:00
Robbert van der Helm 4403585a70 Use the new C++20 starts_with() and contains() 2020-06-06 13:44:26 +02:00
Robbert van der Helm 1746fce7e3 Clarify group host plugin removal process better 2020-05-29 11:28:19 +02:00
Robbert van der Helm 2a31a60266 Get rid of the ugly Win32 threads in group host
Running the audio processing and midi dispatcher loops in a regular
`std::thread` causes weird memory corruption issues (likely because of
calling conventions are not being respected). Luckily this does not
cause any issues here, so we can get rid of a lot of ugly glue code and
manual memory management.
2020-05-28 16:27:30 +02:00
Robbert van der Helm 06de49ded2 Unify event handling behavior for all cases
This makes the individual plugin host slightly more complex, but now
both individually hosted plugins and plugin groups handle both
dispatcher events and GUI events in the exact same way.
2020-05-28 13:53:25 +02:00
Robbert van der Helm 198807a15a Run events async and centralized for group hosts
At a 30 fps rate with a limit on the number of window messages per
frame. This is somehow needed for Melda plugins, as they otherwise
dispatch tiemr messages indefinitely after opening a second editor with
seemingly no way around it.

With this and some refactoring #15 should be almost done.
2020-05-26 12:13:37 +02:00
Robbert van der Helm 16fce5577d Skip the message loop when an editor is opening
This is a bit more restrictive than the old approach that only skipped
when `effEditOpen()` got called after `effEditGetRect()`. Not sure why
the Melda plugins block indefinitely on the message loop without this
now.
2020-05-26 11:12:36 +02:00
Robbert van der Helm 064bb2684f Init plugins and handle events on the main thread
Within the plugin IO context.
2020-05-25 15:19:46 +02:00
Robbert van der Helm bbfe522343 Use a seperate thread for STDIO capture for groups
When running the plugins on the main thread the window message loop may
block for a while, which would cause the STDIO redirect to be
interrupted.
2020-05-25 15:15:32 +02:00