Prevent a deadlock in plugin group handling

This was a nasty race condition that only seemed to pop up with Spitfire
plugins in REAPER, but it could also happen elsewhere. The
`active_plugins_mutex` was getting locked from the message loop, but the
plugin would block until `effOpen()` had been called. But because the
mutex was locked by the message loop we would never get to handling
`effOpen()`. Passing the pointer directly both removes this unnecessary
locking and fixes the issue.
This commit is contained in:
Robbert van der Helm
2020-12-12 12:44:01 +01:00
parent 33cb5f1efe
commit 712736e74a
3 changed files with 29 additions and 24 deletions
+9
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@@ -6,6 +6,15 @@ The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/),
and this project adheres to [Semantic
Versioning](https://semver.org/spec/v2.0.0.html).
## [Unreleased]
### Fixed
- Fixed some plugins, notably the _Spitfire Audio_ plugins, from causing a
deadlock when using plugin groups in _REAPER_. Even though this did not seem
to cause any issues in other hosts, the race condition that caused this issue
could also occur elsewhere.
## [2.2.0] - 2020-12-11
### Added
+17 -20
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@@ -105,17 +105,8 @@ GroupBridge::~GroupBridge() {
stdio_context.stop();
}
void GroupBridge::handle_plugin_dispatch(size_t plugin_id) {
// At this point the `active_plugins` map will already contain the
// intialized plugin's `Vst2Bridge` instance and this thread's handle
Vst2Bridge* bridge;
{
std::lock_guard lock(active_plugins_mutex);
bridge = active_plugins[plugin_id].second.get();
}
// Blocks this thread until the plugin shuts down, handling all events on
// the main IO context
void GroupBridge::handle_plugin_dispatch(size_t plugin_id, Vst2Bridge* bridge) {
// Blocks this thread until the plugin shuts down
bridge->handle_dispatch();
logger.log("'" + bridge->vst_plugin_path.string() + "' has exited");
@@ -202,16 +193,22 @@ void GroupBridge::accept_requests() {
"'");
// Start listening for dispatcher events sent to the plugin's
// socket on another thread. The actual event handling will
// still be posted to this IO context so that every plugin's
// primary event handling happens on the main thread. Since this
// is only used within this context we don't need any locks.
// socket on another thread. Parts of the actual event handling
// will still be posted to this IO context so that any events
// that potentially interact with the Win32 message loop are
// handled from the main thread. We also pass a raw pointer to
// the plugin so we don't have to immediately look the instance
// up in the map again, as this would require us to immediately
// lock the map again. This could otherwise result in a deadlock
// when using the Spitfire plugins, as they will block the
// message loop until `effOpen()` has been called and thus
// prevent this lock from happening.
const size_t plugin_id = next_plugin_id.fetch_add(1);
active_plugins[plugin_id] =
std::pair(Win32Thread([this, plugin_id]() {
handle_plugin_dispatch(plugin_id);
}),
std::move(bridge));
active_plugins[plugin_id] = std::pair(
Win32Thread([this, plugin_id, plugin_ptr = bridge.get()]() {
handle_plugin_dispatch(plugin_id, plugin_ptr);
}),
std::move(bridge));
} catch (const std::runtime_error& error) {
logger.log("Error while initializing '" + request.plugin_path +
"':");
+3 -4
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@@ -139,15 +139,14 @@ class GroupBridge {
* This check is delayed by a few seconds to prevent having to constantly
* restart the group process during plugin scanning.
*
* @param plugin_id The ID of this plugin in the `active_plugins` map. The
* thread can fetch the plugin's `Vst2Bridge` instance from that map using
* this identifier.
* @param plugin_id The ID of this plugin in the `active_plugins` map. Used
* to unload the plugin and join this thread again after the plugin exits.
*
* @note In the case that the process starts but no plugin gets initiated,
* then the process will never exit on its own. This should not happen
* though.
*/
void handle_plugin_dispatch(size_t plugin_id);
void handle_plugin_dispatch(size_t plugin_id, Vst2Bridge* bridge);
/**
* Listen for new requests to spawn plugins within this process and handle