mirror of
https://github.com/robbert-vdh/yabridge.git
synced 2026-05-07 03:50:11 +02:00
Prevent a deadlock in plugin group handling
This was a nasty race condition that only seemed to pop up with Spitfire plugins in REAPER, but it could also happen elsewhere. The `active_plugins_mutex` was getting locked from the message loop, but the plugin would block until `effOpen()` had been called. But because the mutex was locked by the message loop we would never get to handling `effOpen()`. Passing the pointer directly both removes this unnecessary locking and fixes the issue.
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@@ -6,6 +6,15 @@ The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/),
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and this project adheres to [Semantic
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Versioning](https://semver.org/spec/v2.0.0.html).
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## [Unreleased]
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### Fixed
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- Fixed some plugins, notably the _Spitfire Audio_ plugins, from causing a
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deadlock when using plugin groups in _REAPER_. Even though this did not seem
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to cause any issues in other hosts, the race condition that caused this issue
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could also occur elsewhere.
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## [2.2.0] - 2020-12-11
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### Added
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@@ -105,17 +105,8 @@ GroupBridge::~GroupBridge() {
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stdio_context.stop();
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}
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void GroupBridge::handle_plugin_dispatch(size_t plugin_id) {
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// At this point the `active_plugins` map will already contain the
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// intialized plugin's `Vst2Bridge` instance and this thread's handle
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Vst2Bridge* bridge;
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{
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std::lock_guard lock(active_plugins_mutex);
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bridge = active_plugins[plugin_id].second.get();
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}
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// Blocks this thread until the plugin shuts down, handling all events on
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// the main IO context
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void GroupBridge::handle_plugin_dispatch(size_t plugin_id, Vst2Bridge* bridge) {
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// Blocks this thread until the plugin shuts down
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bridge->handle_dispatch();
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logger.log("'" + bridge->vst_plugin_path.string() + "' has exited");
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@@ -202,16 +193,22 @@ void GroupBridge::accept_requests() {
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"'");
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// Start listening for dispatcher events sent to the plugin's
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// socket on another thread. The actual event handling will
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// still be posted to this IO context so that every plugin's
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// primary event handling happens on the main thread. Since this
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// is only used within this context we don't need any locks.
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// socket on another thread. Parts of the actual event handling
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// will still be posted to this IO context so that any events
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// that potentially interact with the Win32 message loop are
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// handled from the main thread. We also pass a raw pointer to
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// the plugin so we don't have to immediately look the instance
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// up in the map again, as this would require us to immediately
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// lock the map again. This could otherwise result in a deadlock
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// when using the Spitfire plugins, as they will block the
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// message loop until `effOpen()` has been called and thus
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// prevent this lock from happening.
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const size_t plugin_id = next_plugin_id.fetch_add(1);
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active_plugins[plugin_id] =
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std::pair(Win32Thread([this, plugin_id]() {
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handle_plugin_dispatch(plugin_id);
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}),
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std::move(bridge));
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active_plugins[plugin_id] = std::pair(
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Win32Thread([this, plugin_id, plugin_ptr = bridge.get()]() {
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handle_plugin_dispatch(plugin_id, plugin_ptr);
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}),
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std::move(bridge));
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} catch (const std::runtime_error& error) {
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logger.log("Error while initializing '" + request.plugin_path +
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"':");
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@@ -139,15 +139,14 @@ class GroupBridge {
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* This check is delayed by a few seconds to prevent having to constantly
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* restart the group process during plugin scanning.
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*
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* @param plugin_id The ID of this plugin in the `active_plugins` map. The
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* thread can fetch the plugin's `Vst2Bridge` instance from that map using
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* this identifier.
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* @param plugin_id The ID of this plugin in the `active_plugins` map. Used
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* to unload the plugin and join this thread again after the plugin exits.
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*
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* @note In the case that the process starts but no plugin gets initiated,
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* then the process will never exit on its own. This should not happen
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* though.
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*/
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void handle_plugin_dispatch(size_t plugin_id);
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void handle_plugin_dispatch(size_t plugin_id, Vst2Bridge* bridge);
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/**
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* Listen for new requests to spawn plugins within this process and handle
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