mirror of
https://github.com/robbert-vdh/yabridge.git
synced 2026-05-07 03:50:11 +02:00
Use std::jthread
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@@ -187,9 +187,9 @@ GroupHost::GroupHost(
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// process to start depending on Wine's current state. We'll defer
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// this to a thread so we can finish the rest of the startup in the
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// meantime.
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group_host_connect_handler = std::thread([&, group_socket_path,
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plugin_path,
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socket_endpoint]() {
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group_host_connect_handler = std::jthread([&, group_socket_path,
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plugin_path,
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socket_endpoint]() {
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using namespace std::literals::chrono_literals;
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// TODO: Replace this polling with inotify
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@@ -221,14 +221,6 @@ GroupHost::GroupHost(
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}
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}
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GroupHost::~GroupHost() {
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// This thread was briefly used to issue the host request if we had to start
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// a new group host process
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if (group_host_connect_handler.joinable()) {
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group_host_connect_handler.join();
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}
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}
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PluginArchitecture GroupHost::architecture() {
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return plugin_arch;
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}
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@@ -171,8 +171,6 @@ class GroupHost : public HostProcess {
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std::string group_name,
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boost::asio::local::stream_protocol::socket& host_vst_dispatch);
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~GroupHost();
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PluginArchitecture architecture() override;
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boost::filesystem::path path() override;
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bool running() override;
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@@ -204,5 +202,5 @@ class GroupHost : public HostProcess {
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* TODO: Replace the polling with inotify to prevent delays and to reduce
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* wasting resources
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*/
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std::thread group_host_connect_handler;
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std::jthread group_host_connect_handler;
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};
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@@ -86,13 +86,10 @@ PluginBridge::PluginBridge(audioMasterCallback host_callback)
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// when it is not. The alternative would be to rewrite this to using
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// `async_accept`, Boost.Asio timers, and another IO context, but I feel
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// like this a much simpler solution.
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std::thread([&]() {
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std::jthread host_guard_handler([&](std::stop_token st) {
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using namespace std::literals::chrono_literals;
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while (true) {
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if (finished_accepting_sockets) {
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return;
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}
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while (!st.stop_requested()) {
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if (!vst_host->running()) {
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logger.log(
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"The Wine host process has exited unexpectedly. Check the "
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@@ -102,7 +99,7 @@ PluginBridge::PluginBridge(audioMasterCallback host_callback)
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std::this_thread::sleep_for(1s);
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}
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}).detach();
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});
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#endif
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// It's very important that these sockets are connected to in the same
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@@ -112,7 +109,11 @@ PluginBridge::PluginBridge(audioMasterCallback host_callback)
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socket_acceptor.accept(vst_host_callback);
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socket_acceptor.accept(host_vst_parameters);
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socket_acceptor.accept(host_vst_process_replacing);
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finished_accepting_sockets = true;
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#ifndef WITH_WINEDBG
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host_guard_handler.request_stop();
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host_guard_handler.detach();
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#endif
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// There's no need to keep the socket endpoint file around after accepting
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// all the sockets, and RAII won't clean these files up for us
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@@ -131,7 +132,7 @@ PluginBridge::PluginBridge(audioMasterCallback host_callback)
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// For our communication we use simple threads and blocking operations
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// instead of asynchronous IO since communication has to be handled in
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// lockstep anyway
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host_callback_handler = std::thread([&]() {
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host_callback_handler = std::jthread([&]() {
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while (true) {
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try {
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// TODO: Think of a nicer way to structure this and the similar
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@@ -456,11 +457,6 @@ intptr_t PluginBridge::dispatch(AEffect* /*plugin*/,
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// been caused by pipes and sockets being closed.
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io_context.stop();
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// These threads should now be finished because we've forcefully
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// terminated the Wine process, interupting their socket operations
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host_callback_handler.join();
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wine_io_handler.join();
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delete this;
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return return_value;
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@@ -128,19 +128,10 @@ class PluginBridge {
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boost::asio::local::stream_protocol::socket host_vst_parameters;
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boost::asio::local::stream_protocol::socket host_vst_process_replacing;
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/**
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* Whether we're done accepting sockets. The plugin may hang indefinitely if
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* the Wine process fails to start, since then nothing will connect to our
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* sockets. While we're waiting for our sockets we'll periodically poll the
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* Wine process to see if it's still running, and terminate the socket
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* accepting if it is not.
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*/
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std::atomic_bool finished_accepting_sockets;
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/**
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* The thread that handles host callbacks.
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*/
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std::thread host_callback_handler;
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std::jthread host_callback_handler;
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/**
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* A binary semaphore to prevent race conditions from the dispatch function
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@@ -185,7 +176,7 @@ class PluginBridge {
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* Runs the Boost.Asio `io_context` thread for logging the Wine process
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* STDOUT and STDERR messages.
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*/
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std::thread wine_io_handler;
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std::jthread wine_io_handler;
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/**
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* A scratch buffer for sending and receiving data during `process` and
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@@ -102,12 +102,11 @@ GroupBridge::GroupBridge(boost::filesystem::path group_socket_path)
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async_log_pipe_lines(stdout_redirect.pipe, stdout_buffer, "[STDOUT] ");
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async_log_pipe_lines(stderr_redirect.pipe, stderr_buffer, "[STDERR] ");
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stdio_handler = std::thread([&]() { stdio_context.run(); });
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stdio_handler = std::jthread([&]() { stdio_context.run(); });
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}
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GroupBridge::~GroupBridge() {
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stdio_context.stop();
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stdio_handler.join();
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}
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void GroupBridge::handle_plugin_dispatch(const GroupRequest request) {
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@@ -129,8 +128,7 @@ void GroupBridge::handle_plugin_dispatch(const GroupRequest request) {
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boost::asio::post(plugin_context, [&, request]() {
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std::lock_guard lock(active_plugins_mutex);
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auto& [thread, bridge] = active_plugins.at(request);
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thread.join();
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// The join is implicit because we're using std::jthread
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active_plugins.erase(request);
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});
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@@ -220,7 +218,7 @@ void GroupBridge::accept_requests() {
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// socket on another thread. The actual event handling will
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// still occur within this IO context.
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active_plugins[request] =
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std::pair(std::thread([&, request]() {
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std::pair(std::jthread([&, request]() {
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handle_plugin_dispatch(request);
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}),
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std::move(bridge));
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@@ -240,7 +240,7 @@ class GroupBridge {
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/**
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* A thread that runs the `stdio_context` loop.
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*/
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std::thread stdio_handler;
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std::jthread stdio_handler;
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boost::asio::local::stream_protocol::endpoint group_socket_endpoint;
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/**
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@@ -255,14 +255,9 @@ class GroupBridge {
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* initialization has failed, the thread handling it will remove itself from
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* this map. This is to keep track of the amount of plugins currently
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* running with their associated thread handles.
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*
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* TODO: Check again if we can just use std::thread here instead, that would
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* make everything much simpler. `std::thread` was a problem with
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* gdiplus in the past as Serum would randomly crash because calling
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* conventions were nto being respected.
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*/
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std::unordered_map<GroupRequest,
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std::pair<std::thread, std::unique_ptr<Vst2Bridge>>>
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std::pair<std::jthread, std::unique_ptr<Vst2Bridge>>>
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active_plugins;
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/**
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* A mutex to prevent two threads from simultaneously accessing the plugins
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@@ -94,7 +94,7 @@ int __cdecl main(int argc, char* argv[]) {
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// We'll listen for `dispatcher()` calls on a different thread, but the
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// actual events will still be executed within the IO context
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std::thread dispatch_handler([&]() { bridge->handle_dispatch(); });
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std::jthread dispatch_handler([&]() { bridge->handle_dispatch(); });
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// Handle Win32 messages and X11 events on a timer, just like in
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// `GroupBridge::async_handle_events()``
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@@ -102,7 +102,6 @@ int __cdecl main(int argc, char* argv[]) {
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async_handle_events(events_timer, *bridge);
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io_context.run();
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dispatch_handler.join();
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}
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void async_handle_events(boost::asio::steady_timer& timer, Vst2Bridge& bridge) {
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@@ -45,8 +45,8 @@
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* converting stateless lambdas to this format, but clang (as used for IDE
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* tooling) does not.
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*
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* @note This should be used instead of `std::thread` whenever the thread
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* directly calls third party library code, i.e. `LoadLibrary()`,
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* @note This should be used instead of `std::thread` or `std::jthread` whenever
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* the thread directly calls third party library code, i.e. `LoadLibrary()`,
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* `FreeLibrary()`, the plugin's entry point, or any of the `AEffect::*()`
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* functions.
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*/
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