mirror of
https://github.com/robbert-vdh/yabridge.git
synced 2026-05-07 03:50:11 +02:00
Skip the message loop when an editor is opening
This is a bit more restrictive than the old approach that only skipped when `effEditOpen()` got called after `effEditGetRect()`. Not sure why the Melda plugins block indefinitely on the message loop without this now.
This commit is contained in:
@@ -125,8 +125,8 @@ void GroupBridge::handle_plugin_dispatch(const GroupRequest request) {
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// TODO: Maybe add a function to each vstbridge that returns whether the
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// message loop should be postponed, and pass a function here that
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// checks if this is the case for any of the plugins?
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bridge->handle_dispatch_multi(
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plugin_context, [&]() { return should_postpone_message_loop(); });
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bridge->handle_dispatch_multi(plugin_context,
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[&]() { return should_skip_message_loop(); });
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logger.log("'" + request.plugin_path + "' has exited");
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// After the plugin has exited, we'll remove this thread's plugin from the
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@@ -162,8 +162,19 @@ void GroupBridge::handle_incoming_connections() {
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plugin_context.run();
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}
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bool GroupBridge::should_postpone_message_loop() {
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// TODO: Iterate over the plugins
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bool GroupBridge::should_skip_message_loop() {
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// We do not need additional locking since the call to `AEffect::dispatcher`
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// and the actual event handling and message loop handling are performed
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// within the IO context and these values thus can't change while another
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// the message loop is being running
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std::lock_guard lock(active_plugins_mutex);
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for (auto& [parameters, value] : active_plugins) {
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auto& [thread, bridge] = value;
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if (bridge->should_skip_message_loop()) {
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return true;
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}
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}
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return false;
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}
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@@ -162,7 +162,7 @@ class GroupBridge {
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* from the same thread, this is a simple way to synchronize blocking the
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* mesage loop between the different plugin instances.
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*/
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bool should_postpone_message_loop();
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bool should_skip_message_loop();
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private:
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/**
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@@ -139,6 +139,10 @@ Vst2Bridge::Vst2Bridge(std::string plugin_dll_path,
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Win32Thread(handle_process_replacing_proxy, this);
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}
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bool Vst2Bridge::should_skip_message_loop() {
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return editor_is_opening;
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}
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void Vst2Bridge::handle_dispatch_single() {
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using namespace std::placeholders;
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@@ -152,7 +156,12 @@ void Vst2Bridge::handle_dispatch_single() {
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plugin, std::bind(&Vst2Bridge::dispatch_wrapper,
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this, _1, _2, _3, _4, _5, _6)));
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handle_win32_events();
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// Don't run them message loop during the two step process of
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// opening the plugin editor since some plugins don't expect this
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if (!should_skip_message_loop()) {
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handle_win32_events();
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}
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handle_x11_events();
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}
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} catch (const boost::system::system_error&) {
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@@ -320,18 +329,27 @@ intptr_t Vst2Bridge::dispatch_wrapper(AEffect* plugin,
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case effEditGetRect: {
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// Some plugins will have a race condition if the message loops gets
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// handled between the call to `effEditGetRect()` and
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// `effEditOpen()`, although this behavior never appears on Windows
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// as hosts will always either call these functions in sequence or
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// in reverse. We need to temporarily stop handling messages when
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// this happens.
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if (!std::holds_alternative<Editor>(editor)) {
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editor = EditorOpening{};
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}
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// `effEditOpen()`, since this won't ever happen on Windows and
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// plugins thus assume that this can't happen at all. If
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// `effEditOpen()` has not yet been called, then we'll mark the
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// editor as currently opening to prevent the message loop from
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// running.
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editor_is_opening = !editor.has_value();
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return plugin->dispatcher(plugin, opcode, index, value, data,
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option);
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} break;
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case effEditOpen: {
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// As explained above, if `effEditGetRect()` was called first then
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// after this the editor has finally been opened. Otherwise if this
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// function was first then we'll say that the editor is in the
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// process of being opened as the host will call `effEditGetRect()`
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// next.
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// TODO: Without plugin groups only the `effEditGetRect()` ->
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// `effEditOpen()`, is skipping the message loop in between
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// `effEditOpen()` and `effEditGetRect()` really needed?
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editor_is_opening = !editor_is_opening;
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// Create a Win32 window through Wine, embed it into the window
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// provided by the host, and let the plugin embed itself into
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// the Wine window
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@@ -341,19 +359,17 @@ intptr_t Vst2Bridge::dispatch_wrapper(AEffect* plugin,
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// should get a unique window class
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const std::string window_class =
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"yabridge plugin " + socket_endpoint.path();
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Editor& editor_instance =
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editor.emplace<Editor>(window_class, plugin, x11_handle);
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editor.emplace(window_class, plugin, x11_handle);
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return plugin->dispatcher(plugin, opcode, index, value,
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editor_instance.win32_handle.get(),
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option);
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editor->win32_handle.get(), option);
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} break;
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case effEditClose: {
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const intptr_t return_value =
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plugin->dispatcher(plugin, opcode, index, value, data, option);
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// Cleanup is handled through RAII
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editor = std::monostate();
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editor.reset();
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return return_value;
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} break;
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@@ -364,23 +380,23 @@ intptr_t Vst2Bridge::dispatch_wrapper(AEffect* plugin,
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}
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}
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void Vst2Bridge::pump_message_loop() {
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std::visit(
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overload{[](Editor& editor) { editor.handle_events(); },
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[](std::monostate&) {
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MSG msg;
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void Vst2Bridge::handle_win32_events() {
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if (editor.has_value()) {
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editor->handle_win32_events();
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} else {
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MSG msg;
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while (PeekMessage(&msg, nullptr, 0, 0, PM_REMOVE)) {
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TranslateMessage(&msg);
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DispatchMessage(&msg);
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}
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},
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[](EditorOpening&) {
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// Don't handle any events in this
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// particular case as explained in
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// `Vst2Bridge::editor`
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}},
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editor);
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while (PeekMessage(&msg, nullptr, 0, 0, PM_REMOVE)) {
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TranslateMessage(&msg);
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DispatchMessage(&msg);
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}
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}
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}
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void Vst2Bridge::handle_x11_events() {
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if (editor.has_value()) {
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editor->handle_x11_events();
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}
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}
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class HostCallbackDataConverter : DefaultDataConverter {
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@@ -37,13 +37,6 @@
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#include "../editor.h"
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#include "../utils.h"
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/**
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* A marker struct to indicate that the editor is about to be opened.
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*
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* @see Vst2Bridge::editor
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*/
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struct EditorOpening {};
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/**
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* This hosts a Windows VST2 plugin, forwards messages sent by the Linux VST
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* plugin and provides host callback function for the plugin to talk back.
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@@ -79,6 +72,17 @@ class Vst2Bridge {
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*/
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Vst2Bridge(std::string plugin_dll_path, std::string socket_endpoint_path);
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/**
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* Returns true if the message loop should be skipped. This happens when the
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* editor is in the process of being opened. In VST hosts on Windows
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* `effEditOpen()` and `effEditGetRect()` will always be called in sequence,
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* but in our approach there will be an opportunity to handle events in
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* between these two calls. Most plugins will handle this just fine, but
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* some plugins end up blocking indefinitely while waiting for the other
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* function to be called, hence why this function is needed.
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*/
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bool should_skip_message_loop();
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/**
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* Handle events on the main thread until the plugin quits. This can't be
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* done on another thread since some plugins (e.g. Melda) expect certain
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@@ -178,7 +182,9 @@ class Vst2Bridge {
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/**
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* Run the message loop for this plugin and potentially also for other
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* plugins. This is called by both versions of `handle_dispatch()`.
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* plugins. This is only used in `handle_dispatch_single()`, as this will be
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* run on a timer when using plugin groups. The caller should first check
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* whether the event loop can be run through `should_skip_message_loop()`.
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*
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* Because of the way the Win32 API works we have to process events on the
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* same thread as the one the window was created on, and that thread is the
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@@ -189,7 +195,13 @@ class Vst2Bridge {
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* because of incorrect assumptions made by the plugin. See the dostring for
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* `Vst2Bridge::editor` for more information.
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*/
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void pump_message_loop();
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void handle_win32_events();
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/**
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* Handle X11 events for the editor window if it is open. This can be run
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* safely from any thread.
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*/
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void handle_x11_events();
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/**
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* The shared library handle of the VST plugin. I sadly could not get
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@@ -280,23 +292,17 @@ class Vst2Bridge {
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* Wine window, and embedding that Wine window into a window provided by the
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* host. Should be empty when the editor is not open.
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*
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* This field can have three possible states:
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* There is some special behavior with regards to message handling when the
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* editor is in the process of being opened, see
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* `should_postpone_message_loop()`.
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*
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* - `std::nullopt` when the editor is closed.
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* - An `Editor` object when the editor is open.
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* - `EditorOpening` when the editor is not yet open, but the host has
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* already called `effEditGetRect()` and is about to call `effEditOpen()`.
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* This is needed because there is a race condition in some bugs that
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* cause them to crash or enter an infinite Win32 message loop when
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* `effEditGetRect()` gets dispatched and we then enter the message loop
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* loop before `effEditOpen()` gets called. Most plugins will handle this
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* just fine, but a select few plugins make the assumption that the editor
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* is already open once `effEditGetRect()` has been called, even if
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* `effEditOpen` has not yet been dispatched. VST hsots on Windows will
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* call these two events in sequence, so the bug would never occur there.
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* To work around this we'll use this third state to temporarily stop
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* processing Windows events in the one or two ticks between these two
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* events.
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* @see should_postpone_message_loop
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*/
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std::variant<std::monostate, Editor, EditorOpening> editor;
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std::optional<Editor> editor;
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/**
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* Keeps track of when the editor is being opened during the two-phase
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* process of the host calling `effEditOpen()` and `effEditGetRect()`.
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*/
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bool editor_is_opening = false;
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};
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