mirror of
https://github.com/robbert-vdh/yabridge.git
synced 2026-05-07 03:50:11 +02:00
Replace std::jthread with Win32Thread everywhere
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@@ -98,7 +98,7 @@ GroupBridge::GroupBridge(boost::filesystem::path group_socket_path)
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async_log_pipe_lines(stdout_redirect.pipe, stdout_buffer, "[STDOUT] ");
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async_log_pipe_lines(stderr_redirect.pipe, stderr_buffer, "[STDERR] ");
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stdio_handler = std::jthread([&]() { stdio_context.run(); });
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stdio_handler = Win32Thread([&]() { stdio_context.run(); });
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}
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GroupBridge::~GroupBridge() {
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@@ -128,7 +128,8 @@ void GroupBridge::handle_plugin_dispatch(size_t plugin_id) {
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boost::asio::post(plugin_context.context, [this, plugin_id]() {
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std::lock_guard lock(active_plugins_mutex);
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// The join is implicit because we're using std::jthread
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// The join is implicit because we're using Win32Thread (which mimics
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// std::jthread)
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active_plugins.erase(plugin_id);
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});
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@@ -219,7 +220,7 @@ void GroupBridge::accept_requests() {
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// is only used within this context we don't need any locks.
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const size_t plugin_id = next_plugin_id.fetch_add(1);
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active_plugins[plugin_id] =
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std::pair(std::jthread([this, plugin_id]() {
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std::pair(Win32Thread([this, plugin_id]() {
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handle_plugin_dispatch(plugin_id);
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}),
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std::move(bridge));
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@@ -244,7 +244,7 @@ class GroupBridge {
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/**
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* A thread that runs the `stdio_context` loop.
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*/
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std::jthread stdio_handler;
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Win32Thread stdio_handler;
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boost::asio::local::stream_protocol::endpoint group_socket_endpoint;
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/**
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@@ -263,7 +263,7 @@ class GroupBridge {
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* on `next_plugin_id`.
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*/
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std::unordered_map<size_t,
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std::pair<std::jthread, std::unique_ptr<Vst2Bridge>>>
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std::pair<Win32Thread, std::unique_ptr<Vst2Bridge>>>
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active_plugins;
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/**
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* A counter for the next unique plugin ID. When hosting a new plugin we'll
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@@ -60,13 +60,12 @@ int __cdecl main(int argc, char* argv[]) {
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<< std::endl;
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// As explained in `Vst2Bridge`, the plugin has to be initialized in the
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// same thread as the one that calls `io_context.run()`. And for some
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// reason, a lot of plugins have memory corruption issues when executing
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// `LoadLibrary()` or some of their functions from within a `std::thread`
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// (although the WinAPI `CreateThread()` does not have these issues). This
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// setup is slightly more convoluted than it has to be, but doing it this
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// way we don't need to differentiate between individually hosted plugins
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// and plugin groups when it comes to event handling.
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// same thread as the one that calls `io_context.run()`. This setup is
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// slightly more convoluted than it has to be, but doing it this way we
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// don't need to differentiate between individually hosted plugins and
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// plugin groups when it comes to event handling.
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// TODO: Update documentation once we figure out if we can safely replace
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// PluginContext again with a normal `io_context`.
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PluginContext plugin_context{};
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std::unique_ptr<Vst2Bridge> bridge;
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try {
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@@ -84,7 +83,7 @@ int __cdecl main(int argc, char* argv[]) {
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// We'll listen for `dispatcher()` calls on a different thread, but the
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// actual events will still be executed within the IO context
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std::jthread dispatch_handler([&]() { bridge->handle_dispatch(); });
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Win32Thread dispatch_handler([&]() { bridge->handle_dispatch(); });
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// Handle Win32 messages and X11 events on a timer, just like in
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// `GroupBridge::async_handle_events()``
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