Commit Graph

93 Commits

Author SHA1 Message Date
Robbert van der Helm 6179fddbc8 Do some more testing and print some plugin info 2020-12-07 18:28:16 +01:00
Robbert van der Helm ebc7802c08 Patch Win32 module loading to use Boost.Filesystem
C++17's `<filesystem>` header still doesn't seem to work with winegcc.
2020-12-07 18:28:16 +01:00
Robbert van der Helm 0b462c034e Allow loading VST3 modules
Doesn't actually work yet or do anything, but it compiles and it runs.
2020-12-07 18:28:16 +01:00
Robbert van der Helm 9291ae7e42 Include the Win32 module loading implementation 2020-12-07 18:28:16 +01:00
Robbert van der Helm 715a95075b Add required compiler args to the Wine VST3 dep 2020-12-07 18:28:16 +01:00
Robbert van der Helm e273051a6c Add a Vst3Bridge implementation file 2020-12-07 18:28:16 +01:00
Robbert van der Helm 84e13e556c Add #ifdef WITH_VST3 guards around VST3 hosting 2020-12-07 18:28:16 +01:00
Robbert van der Helm 3db099e0fc Also make the GroupHost plugin type agnostic 2020-12-07 18:28:16 +01:00
Robbert van der Helm 0eb80fe866 Add a general entry point to HostBridge
Since for all plugin types we would need to start listening for incoming
events this way.
2020-12-07 18:28:16 +01:00
Robbert van der Helm eeb6acf8dd Move event handling to a common HostBridge 2020-12-07 18:28:16 +01:00
Robbert van der Helm f9a1bcd7bd Split VST2 specific functionality into Vst2Logger 2020-12-07 18:28:16 +01:00
Robbert van der Helm 2230b5099f Move logger to common/logging/common.h 2020-12-07 18:28:16 +01:00
Robbert van der Helm 278cd2e710 Spawn all hosts directly using HostRequest
This way we can set the plugin type inside of the `Vst*PluginBridge`
instance.
2020-12-07 18:28:16 +01:00
Robbert van der Helm e21d3e020f Rename GroupRequest to HostRequest
We'll also use this to encode information in when launching
`yabridge-host.exe` for individually hosted plugins.
2020-12-07 18:28:16 +01:00
Robbert van der Helm 1c5a9423d2 Print the plugin type on initialization 2020-12-07 18:28:16 +01:00
Robbert van der Helm f9bb3822de Pass plugin type when calling the host application 2020-12-07 18:28:16 +01:00
Robbert van der Helm fa719c286d Create base class for sockets and derive from that
Now the host launching procedure can be agnostic of the socket
implementation.
2020-12-07 18:28:16 +01:00
Robbert van der Helm bb85d99657 Rename 'Sockets' to 'Vst2Sockets' 2020-12-07 18:28:16 +01:00
Robbert van der Helm 2fbd14908a Split communication/vst2.h into common and VST2
So we can reuse the generic bits for our VST3 implementation.
2020-12-07 18:28:16 +01:00
Robbert van der Helm 46bc0301af Move communication.h to communication/vst2.h 2020-12-07 18:28:16 +01:00
Robbert van der Helm 23d5567e72 Add a time info caching compatibility option #62
This is needed to get good performance out of SWAM Cello until this
issue is fixed by the plugin.
2020-11-30 14:49:02 +01:00
Robbert van der Helm e08162fabf Silence warnings on decltype() with Wine 5.22
There were already similar warnings on 32-bit winegcc, but now it also
happens on the 64-bit version. Instead of adding
`-Wno-ignored-attributes` we'll just sprinkle some warning ignores here
and there to prevent any other surprises.
2020-11-30 14:05:48 +01:00
Robbert van der Helm 49900e4753 Fix typo 2020-11-20 17:45:21 +01:00
Robbert van der Helm 28013cb6a7 Note that the effEditIdle issue is fixed in Ardour
For the upcoming Ardour 6.4 release:

https://github.com/Ardour/ardour/commit/f7cb1b0b481eeda755bdf8eb9fc5f90a81d2aa01
2020-11-20 15:59:40 +01:00
Robbert van der Helm ff021d0581 Work around editor opening bug in Ardour 6.3 2020-11-13 17:08:41 +01:00
Robbert van der Helm 9300648067 Fix typo in vst2.cpp 2020-11-08 16:07:57 +01:00
Robbert van der Helm d2500ff31d Get rid of message loop skipping and EditorOpening
This special behaviour is no longer needed now that event handling is
fully concurrent and the Win32 message loop no longer blocks
`dispatch()` calls.
2020-11-07 22:06:58 +01:00
Robbert van der Helm a0c0a86e2c Drop the separate effProcessEvents socket
Now that event handling is fully concurrent and thus no longer gets
blocked by the Win32 message loop.
2020-11-07 20:54:33 +01:00
Robbert van der Helm 1c7e866609 No longer return a lambda in passthrough_event()
Now that it's no longer used directly this is no longer needed, and it's
much clearer without the lambda.
2020-11-06 17:17:36 +01:00
Robbert van der Helm ba6381e3ae Rename EventHandler::{send,receive} to *_event(s?)
Since it does something way more involved than
`SocketHandler::{send,receive_multi}`, and that makes it a bit confusing
if you don't already know about that (and even if you do).
2020-11-01 12:01:50 +01:00
Robbert van der Helm fa01ac843b Replace all non-group sockets with SocketHandler
This greatly reduces the amount of boilerplate and potential for error.
2020-10-30 13:30:08 +01:00
Robbert van der Helm dd9957159a Move the sockets after the threads in Vst2Bridge
This way the sockets can be destroyed before the threads, and we can
safely wait for the threads to shut down. I initially had Win32Thread
imitate std::jthread's join-on-destruct, but that was causing group
processes to hang. Now we can safely add that back again, and this will
fix some spurious segfaults during plugin scans when using plugin groups
containing a massive amount of plugins.
2020-10-28 21:05:14 +01:00
Robbert van der Helm bece654c2d Rename PluginContext to MainContext for clarity 2020-10-28 01:02:56 +01:00
Robbert van der Helm fac820c25a Execute all non-unsafe opcodes on calling thread
This will require more testing of course, but I think it should be safe.
This would increase the potential maximal throughput in group hosts
significantly.
2020-10-27 23:18:59 +01:00
Robbert van der Helm 28886e7073 Replace all threads with Win32Thread in Wine host 2020-10-27 18:29:38 +01:00
Robbert van der Helm a6b5951d81 Replace std::jthread with Win32Thread everywhere 2020-10-27 17:38:13 +01:00
Robbert van der Helm 4038e198fe Replace the Win32Thread proxy functions
Now that we can use lambdas instead.
2020-10-27 17:16:20 +01:00
Robbert van der Helm e51c7f7ae3 Get rid of hack_reaper_update_display
It is now no longer necessary.
2020-10-27 11:13:39 +01:00
Robbert van der Helm 5b00ddb0c4 Fall back to waiting when socket is not yet ready
This can happen with plugin groups.
2020-10-27 11:13:39 +01:00
Robbert van der Helm 016ceccc18 Mark several opcodes as unsafe
These potentially perform GUI operations and should always be handled on
the main thread.
2020-10-27 11:13:39 +01:00
Robbert van der Helm ca2b95e7aa Handle dispatch() directly during event handling
When the message loop is active and we get an incoming dispatch() event,
we'll just handle it directly. In practice this would only be needed
when the event is a response to an `audioMaster()` call made during the
event loop, but we can't know that. This allows the `getProgram()`
during `audioMasterUpdateDisplay()` in REAPER and Renoise to work
correctly. Hopefully this doesn't cause random rare breakage.
2020-10-26 20:03:54 +01:00
Robbert van der Helm 8d7826f1df Handle incoming events from off-threads separately
On the Wine side we want to handle most events on the main UI thread.
We'll assume any events coming in from a secondary socket are safe and
can be handled directly.
2020-10-26 13:45:37 +01:00
Robbert van der Helm 523ac64d11 Add a missing lock to reading from active_plugins
I've never seen this cause memory errors, but there exist a rare
situation where it could.
2020-10-26 12:45:38 +01:00
Robbert van der Helm d82f8463d9 Use simple numerical IDs for plugins in groups
We'll be using a similar approach to identify threads for event
handlers.
2020-10-26 11:51:13 +01:00
Robbert van der Helm 74c3cab046 Move event handling logic to a dedicated class
Now all pieces are in place to allow handling events over multiple
socket connections.
2020-10-26 11:40:38 +01:00
Robbert van der Helm 54ed69c408 Merge events.h into communication.h 2020-10-25 21:37:04 +01:00
Robbert van der Helm 4b53342514 💥 Encapsulate and rework all socket logic
This is a pretty huge change that will be important for being able to
handle nested or mutually recursive `dispatch()` and `audioMaster()`
calls. This sadly all had to be done in a single commit, so here's a
summary:

- `src/common/sockets.h:Sockets` contains all sockets on both the plugin
  and the Wine host side, and is used to both listen on and connect to
  the sockets.
- Sockets and other temporary files respect `$XDG_RUNTIME_DIR` instead
  of being dumped in `/tmp`.
- All sockets now have a unique endpoint in
  `/run/user/<uid>/yabridge-<plugin_name>-<random_id>/`. This is
  important for when we want to have multiple socket connections for
  handling `dispatch()` and `audioMaster()`.
- Because of the above, we no longer clean up the socket endpoint files
  after the connection gets established during initialization. Instead
  we'll remove the socket base directory when shutting down.
2020-10-25 21:24:56 +01:00
Robbert van der Helm 8198a73742 Add support for double precision audio #34
So far I've only seen REAPER running iZotope Rx plugins utilize this.
2020-08-24 16:13:29 +02:00
Robbert van der Helm 6073d812a5 Clarify the issue in REAPER
It's caused by mutual recursion which at the moment does not work with
yabridge's communication model.
2020-08-21 16:43:49 +02:00
Robbert van der Helm b452f961db Add option to work around bugs in REAPER/Renoise
This is not ideal since it requires the user to know about this option
and to create a config file, but I think it's the best we can do without
compromising on yabridge's transparency and 'zero hacks' philosophy.

See #29 and #32.
2020-08-17 15:49:16 +02:00