Handle incoming events from off-threads separately

On the Wine side we want to handle most events on the main UI thread.
We'll assume any events coming in from a secondary socket are safe and
can be handled directly.
This commit is contained in:
Robbert van der Helm
2020-10-26 13:45:19 +01:00
parent 81efa6febe
commit 8d7826f1df
4 changed files with 57 additions and 33 deletions
+6
View File
@@ -95,6 +95,12 @@ EventHandler::EventHandler(
void EventHandler::connect() {
if (acceptor) {
acceptor->accept(socket);
// As mentioned in `acceptor's` docstring, this acceptor will be
// recreated in `receive()` on another context, and potentially on the
// other side of the connection in the case of `vst_host_callback`
acceptor.reset();
fs::remove(endpoint.path());
} else {
socket.connect(endpoint);
}
+18 -10
View File
@@ -338,19 +338,17 @@ class EventHandler {
* this is for sending `dispatch()` events or host callbacks. Optional
* since it doesn't have to be done on both sides.
* @param callback The function used to generate a response out of an event.
* See the definition of `F` for more information.
*
* @tparam F A function type in the form of `EventResponse(Event)`.
*
* TODO: Add a boolean flag indicating that this is being called
* from an off thread
* @tparam F A function type in the form of `EventResponse(Event, bool)`.
* The boolean flag is `true` when this event was received on the main
* socket, and `false` otherwise.
*
* @relates EventHandler::send
* @relates passthrough_event
*/
template <typename F>
void receive(std::optional<std::pair<Logger&, bool>> logging, F callback) {
assert(acceptor.has_value());
// As described above we'll handle incoming requests for `socket` on
// this thread. We'll also listen for incoming connections on `endpoint`
// on another thread. For any incoming connection we'll spawn a new
@@ -358,6 +356,9 @@ class EventHandler {
// breaks, the listener and any still active threads will be cleaned up
// before this function exits.
boost::asio::io_context secondary_context{};
// The previous acceptor has already been shut down by
// `EventHandler::connect()`
acceptor.emplace(secondary_context, endpoint);
// This works the exact same was as `active_plugins` and
// `next_plugin_id` in `GroupBridge`
@@ -382,7 +383,7 @@ class EventHandler {
event.value_payload);
}
EventResult response = callback(event);
EventResult response = callback(event, false);
if (logging) {
auto [logger, is_dispatch] = *logging;
logger.log_event_response(is_dispatch, event.opcode,
@@ -420,7 +421,7 @@ class EventHandler {
event.value_payload);
}
EventResult response = callback(event);
EventResult response = callback(event, true);
if (logging) {
auto [logger, is_dispatch] = *logging;
logger.log_event_response(
@@ -499,8 +500,12 @@ class EventHandler {
/**
* This acceptor will be used once synchronously on the listening side
* during `Sockets::connect()`. When `EventHandler::receive()` is then
* called, we'll asynchronously listen for new incoming socket connections
* on `endpoint` using this same acceptor.
* called, we'll recreate the acceptor asynchronously listen for new
* incoming socket connections on `endpoint` using this same acceptor. This
* is important, because on the case of `vst_host_callback` the acceptor is
* first accepts an initial socket on the plugin side (like all sockets),
* but all additional incoming connections of course have to be listened for
* on the plugin side.
*/
std::optional<boost::asio::local::stream_protocol::acceptor> acceptor;
@@ -650,6 +655,9 @@ boost::filesystem::path generate_endpoint_base(const std::string& plugin_name);
*
* This is the receiving analogue of the `*DataCovnerter` objects.
*
* TODO: Now that `EventHandler::receive` replaced `receive_event()`, refactor
* this to just handle the event directly rather than returning a lambda
*
* @param plugin The `AEffect` instance that should be passed to the callback
* function.
* @param callback The function to call with the arguments received from the
+2 -3
View File
@@ -121,10 +121,9 @@ PluginBridge::PluginBridge(audioMasterCallback host_callback)
// instead of asynchronous IO since communication has to be handled in
// lockstep anyway
host_callback_handler = std::jthread([&]() {
// TODO: Think of a nicer way to structure this and the similar
// handler in `Vst2Bridge::handle_dispatch_midi_events`
sockets.vst_host_callback.receive(
std::pair<Logger&, bool>(logger, false), [&](Event& event) {
std::pair<Logger&, bool>(logger, false),
[&](Event& event, bool /*on_main_thread*/) {
// MIDI events sent from the plugin back to the host are a
// special case here. They have to sent during the
// `processReplacing()` function or else the host will ignore
+31 -20
View File
@@ -146,32 +146,43 @@ bool Vst2Bridge::should_skip_message_loop() const {
void Vst2Bridge::handle_dispatch() {
sockets.host_vst_dispatch.receive(
std::nullopt,
passthrough_event(
plugin,
[&](AEffect* plugin, int opcode, int index, intptr_t value,
void* data, float option) -> intptr_t {
// Instead of running `plugin->dispatcher()` (or
// `dispatch_wrapper()`) directly, we'll run the function within
// the IO context so all events will be executed on the same
// thread as the one that runs the Win32 message loop
std::promise<intptr_t> dispatch_result;
boost::asio::dispatch(io_context, [&]() {
const intptr_t result = dispatch_wrapper(
plugin, opcode, index, value, data, option);
std::nullopt, [&](Event& event, bool on_main_thread) {
// TODO: As per the TODO in `passthrough_event`, this can use a
// round of refactoring now that we never use its returned
// lambda directly anymore
return passthrough_event(
plugin,
[&](AEffect* plugin, int opcode, int index, intptr_t value,
void* data, float option) -> intptr_t {
// On the main thread, instead of running
// `plugin->dispatcher()` (or `dispatch_wrapper()`)
// directly, we'll run the function within the IO context so
// all events will be executed on the same thread as the one
// that runs the Win32 message loop. We'll assume every
// event that comes in while the main thread is already
// handling an event in the IO context can safely be handled
// on an off thread.
if (on_main_thread) {
std::promise<intptr_t> dispatch_result;
boost::asio::dispatch(io_context, [&]() {
const intptr_t result = dispatch_wrapper(
plugin, opcode, index, value, data, option);
dispatch_result.set_value(result);
});
dispatch_result.set_value(result);
});
// The message loop and X11 event handling will be run
// separately on a timer
return dispatch_result.get_future().get();
}));
return dispatch_result.get_future().get();
} else {
return dispatch_wrapper(plugin, opcode, index, value,
data, option);
}
})(event);
});
}
void Vst2Bridge::handle_dispatch_midi_events() {
sockets.host_vst_dispatch_midi_events.receive(
std::nullopt, [&](Event& event) {
std::nullopt, [&](Event& event, bool /*on_main_thread*/) {
if (BOOST_LIKELY(event.opcode == effProcessEvents)) {
// For 99% of the plugins we can just call
// `effProcessReplacing()` and be done with it, but a select few