Files
yabridge/src/common/communication.cpp
T
Robbert van der Helm 8d7826f1df Handle incoming events from off-threads separately
On the Wine side we want to handle most events on the main UI thread.
We'll assume any events coming in from a secondary socket are safe and
can be handled directly.
2020-10-26 13:45:37 +01:00

202 lines
7.3 KiB
C++

// yabridge: a Wine VST bridge
// Copyright (C) 2020 Robbert van der Helm
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
#include "communication.h"
#include <random>
#include "utils.h"
namespace fs = boost::filesystem;
/**
* Used for generating random identifiers.
*/
constexpr char alphanumeric_characters[] =
"0123456789ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz";
EventPayload DefaultDataConverter::read(const int /*opcode*/,
const int /*index*/,
const intptr_t /*value*/,
const void* data) const {
if (!data) {
return nullptr;
}
// This is a simple fallback that will work in almost every case.
// Because some plugins don't zero out their string buffers when sending
// host callbacks, we will explicitely list all callbacks that expect a
// string in `DispatchDataConverter` adn `HostCallbackDataConverter`.
const char* c_string = static_cast<const char*>(data);
if (c_string[0] != 0) {
return std::string(c_string);
} else {
return WantsString{};
}
}
std::optional<EventPayload> DefaultDataConverter::read_value(
const int /*opcode*/,
const intptr_t /*value*/) const {
return std::nullopt;
}
void DefaultDataConverter::write(const int /*opcode*/,
void* data,
const EventResult& response) const {
// The default behavior is to handle this as a null terminated C-style
// string
std::visit(overload{[&](const auto&) {},
[&](const std::string& s) {
char* output = static_cast<char*>(data);
// We use std::string for easy transport but in
// practice we're always writing null terminated
// C-style strings
std::copy(s.begin(), s.end(), output);
output[s.size()] = 0;
}},
response.payload);
}
void DefaultDataConverter::write_value(const int /*opcode*/,
intptr_t /*value*/,
const EventResult& /*response*/) const {}
intptr_t DefaultDataConverter::return_value(const int /*opcode*/,
const intptr_t original) const {
return original;
}
EventHandler::EventHandler(
boost::asio::io_context& io_context,
boost::asio::local::stream_protocol::endpoint endpoint,
bool listen)
: io_context(io_context), endpoint(endpoint), socket(io_context) {
if (listen) {
fs::create_directories(fs::path(endpoint.path()).parent_path());
acceptor.emplace(io_context, endpoint);
}
}
void EventHandler::connect() {
if (acceptor) {
acceptor->accept(socket);
// As mentioned in `acceptor's` docstring, this acceptor will be
// recreated in `receive()` on another context, and potentially on the
// other side of the connection in the case of `vst_host_callback`
acceptor.reset();
fs::remove(endpoint.path());
} else {
socket.connect(endpoint);
}
}
void EventHandler::close() {
socket.shutdown(boost::asio::local::stream_protocol::socket::shutdown_both);
socket.close();
}
Sockets::Sockets(boost::asio::io_context& io_context,
const boost::filesystem::path& endpoint_base_dir,
bool listen)
: base_dir(endpoint_base_dir),
host_vst_dispatch(io_context,
(base_dir / "host_vst_dispatch.sock").string(),
listen),
host_vst_dispatch_midi_events(
io_context,
(base_dir / "host_vst_dispatch_midi_events.sock").string(),
listen),
vst_host_callback(io_context,
(base_dir / "vst_host_callback.sock").string(),
listen),
host_vst_parameters(io_context),
host_vst_process_replacing(io_context),
host_vst_control(io_context),
host_vst_parameters_endpoint(
(base_dir / "host_vst_parameters.sock").string()),
host_vst_process_replacing_endpoint(
(base_dir / "host_vst_process_replacing.sock").string()),
host_vst_control_endpoint((base_dir / "host_vst_control.sock").string()) {
if (listen) {
fs::create_directories(base_dir);
acceptors = Acceptors{
.host_vst_parameters{io_context, host_vst_parameters_endpoint},
.host_vst_process_replacing{io_context,
host_vst_process_replacing_endpoint},
.host_vst_control{io_context, host_vst_control_endpoint},
};
}
}
Sockets::~Sockets() {
// Only clean if we're the ones who have created these files, although it
// should not cause any harm to also do this on the Wine side
if (acceptors) {
try {
fs::remove_all(base_dir);
} catch (const fs::filesystem_error&) {
// There should not be any filesystem errors since only one side
// removes the files, but if we somehow can't delete the file then
// we can just silently ignore this
}
}
}
void Sockets::connect() {
host_vst_dispatch.connect();
host_vst_dispatch_midi_events.connect();
vst_host_callback.connect();
if (acceptors) {
acceptors->host_vst_parameters.accept(host_vst_parameters);
acceptors->host_vst_process_replacing.accept(
host_vst_process_replacing);
acceptors->host_vst_control.accept(host_vst_control);
} else {
host_vst_parameters.connect(host_vst_parameters_endpoint);
host_vst_process_replacing.connect(host_vst_process_replacing_endpoint);
host_vst_control.connect(host_vst_control_endpoint);
}
}
boost::filesystem::path generate_endpoint_base(const std::string& plugin_name) {
fs::path temp_directory = get_temporary_directory();
std::random_device random_device;
std::mt19937 rng(random_device());
fs::path candidate_endpoint;
do {
std::string random_id;
std::sample(
alphanumeric_characters,
alphanumeric_characters + strlen(alphanumeric_characters) - 1,
std::back_inserter(random_id), 8, rng);
// We'll get rid of the file descriptors immediately after accepting the
// sockets, so putting them inside of a subdirectory would only leave
// behind an empty directory
std::ostringstream socket_name;
socket_name << "yabridge-" << plugin_name << "-" << random_id;
candidate_endpoint = temp_directory / socket_name.str();
} while (fs::exists(candidate_endpoint));
return candidate_endpoint;
}