This was a nasty race condition that only seemed to pop up with Spitfire
plugins in REAPER, but it could also happen elsewhere. The
`active_plugins_mutex` was getting locked from the message loop, but the
plugin would block until `effOpen()` had been called. But because the
mutex was locked by the message loop we would never get to handling
`effOpen()`. Passing the pointer directly both removes this unnecessary
locking and fixes the issue.
e07467697a changed the waiting behaviour,
but this meant that there was a very slight window where all secondary
requests would fail when both sides have called connect(), but the other
side has not already called `receive_{events,multi,messages}` to start
listening on the socket.
Transferring some argument pack is much easier than trying to
deserialize into an existing object when you also have to transfer more
information than just that object.
Since the object cleans up after itself after the smart pointers are
dropped on the host side this would result in a use after free by the
smart pointers.
This now takes a regular overloaded function and the visiting is done in
`receive_messages()` itself. This way we can use templates to ensure
that the return type is correct. Otherwise auto will cause issues in the
future when we want to return multiple concrete types from a function
that takes a single variant. The alternative would be both receiving a
variant as a parameter and then returning another variant as a result,
but that is much less type safe.
- Now allows direct deserialization into existing objects. This will be
necessary for our VST3 implementations since the interface instances
we'll deserialize into will not be trivially constructable because
they have to be able to do callbacks.
- `ControlResponse` and `CallbackResponse` were dropped. These response
enums are not necessary because of the `T::Response` associated type
and returning the types directly makes the direct deserialization
possible.
We're going to need this for VST3 because we're going to have to
explicitly instantiate our interface implementations since they need to
be able to perform complicated callbacks.