mirror of
https://github.com/robbert-vdh/yabridge.git
synced 2026-05-07 03:50:11 +02:00
Send the factory from the Wine host to the plugin
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@@ -178,7 +178,7 @@ class Vst3MessageHandler : public AdHocSocketHandler<Thread> {
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request);
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}
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const auto response = callback(request);
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const auto& response = callback(request);
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if (logging) {
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auto [logger, is_host_vst] = *logging;
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logger.log_response(!is_host_vst, response);
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@@ -50,7 +50,9 @@ struct WantsConfiguration {
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* copy of the hosted Windows VST3 plugin's `IPluginFactory{,2,3}` interface.
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*/
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struct WantsPluginFactory {
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using Response = YaPluginFactory;
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// TODO: Some things had to be changed to use references since this is an
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// abstract class. Check if nothing breaks.
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using Response = YaPluginFactory&;
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};
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/**
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@@ -73,6 +73,10 @@ SMTG_EXPORT_SYMBOL Steinberg::IPluginFactory* PLUGIN_API GetPluginFactory() {
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// The host should have called `InitModule()` first
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assert(bridge);
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// TODO: I think there is a flag that indicates that the class configuration
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// may change, but I don't remember if it's at runtime or every time
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// the module is loaded. If it's the former then this will take some
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// special handling.
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return bridge->plugin_factory.get();
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// TODO: In the normal implementation of this function they manually call
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@@ -36,6 +36,11 @@ Vst3Bridge::Vst3Bridge(MainContext& main_context,
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sockets.connect();
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// Serialize the plugin's plugin factory. The native VST3 plugin will
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// request a copy of this during its initialization.
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plugin_factory =
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std::make_unique<YaPluginFactoryHostImpl>(module->getFactory().get());
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// Fetch this instance's configuration from the plugin to finish the setup
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// process
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config = sockets.vst_host_callback.send_message(WantsConfiguration{},
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@@ -43,18 +48,12 @@ Vst3Bridge::Vst3Bridge(MainContext& main_context,
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}
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void Vst3Bridge::run() {
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// TODO: Remove, this is just for type checking
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if (false) {
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boost::asio::local::stream_protocol::socket* socket;
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Steinberg::IPtr<Steinberg::IPluginFactory> factory;
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YaPluginFactoryHostImpl object(factory);
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write_object(*socket, object);
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}
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// TODO: Handle events
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// sockets.host_vst_control.receive_messages(
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// std::nullopt, [&](ControlRequest request) -> ControlResponse {
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// });
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std::cerr << "TODO: Not yet implemented" << std::endl;
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sockets.host_vst_control.receive_messages(
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std::nullopt, [&](ControlRequest request) -> auto& {
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return std::visit(overload{[&](const WantsPluginFactory&)
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-> WantsPluginFactory::Response {
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return *plugin_factory;
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}},
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request);
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});
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}
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@@ -83,4 +83,11 @@ class Vst3Bridge : public HostBridge {
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* threads to exit.
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*/
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Vst3Sockets<Win32Thread> sockets;
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/**
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* A plugin factory copied from the Windows VST3 plugin during
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* initialization. The native VST3 plugin will request a copy of this
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* information during its initialization.
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*/
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std::unique_ptr<YaPluginFactory> plugin_factory;
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};
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