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https://github.com/robbert-vdh/yabridge.git
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Only wait for sockets during initialization #69
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@@ -28,6 +28,14 @@ Versioning](https://semver.org/spec/v2.0.0.html).
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- Symbols in all `libyabridge.so` and all Winelib `.so` files are now hidden by
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default.
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### Fixed
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- Fixed an issue where in certain situations Wine processes were left running
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after the host got forcefully terminated before it got a chance to tell the
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plugin to shut down. This could happen when using Kontakt in Bitwig, since
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BItwig sets a limit on the amount of time a plugin may take to shut down when
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closing Bitwig.
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## [2.1.0] - 2020-11-20
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### Added
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@@ -413,8 +413,12 @@ class EventHandler {
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*/
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EventHandler(boost::asio::io_context& io_context,
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boost::asio::local::stream_protocol::endpoint endpoint,
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bool listen)
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: io_context(io_context), endpoint(endpoint), socket(io_context) {
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bool listen,
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std::atomic_bool& are_sockets_connected)
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: io_context(io_context),
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endpoint(endpoint),
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socket(io_context),
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are_sockets_connected(are_sockets_connected) {
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if (listen) {
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boost::filesystem::create_directories(
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boost::filesystem::path(endpoint.path()).parent_path());
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@@ -527,7 +531,7 @@ class EventHandler {
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write_object(secondary_socket, event);
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response = read_object<EventResult>(secondary_socket);
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} catch (const boost::system::system_error&) {
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} catch (const boost::system::system_error& e) {
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// So, what do we do when noone is listening on the endpoint
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// yet? This can happen with plugin groups when the Wine
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// host process does an `audioMaster()` call before the
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@@ -536,10 +540,20 @@ class EventHandler {
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// anyone can think of a better way to structure all of this
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// while still mainting a long living primary socket please
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// let me know.
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std::lock_guard lock(write_mutex);
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// Note that this should **only** be done before the call to
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// `connect()`. If we get here at any other point then it
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// means that the plugin side is no longer listening on the
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// sockets, and we should thus just exit.
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if (!are_sockets_connected) {
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std::lock_guard lock(write_mutex);
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write_object(socket, event);
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response = read_object<EventResult>(socket);
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write_object(socket, event);
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response = read_object<EventResult>(socket);
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} else {
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// Rethrow the exception if the sockets we're not
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// handling the specific case described above
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throw e;
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}
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}
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}
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}
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@@ -748,6 +762,11 @@ class EventHandler {
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* events will be sent over a new socket instead.
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*/
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std::mutex write_mutex;
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/**
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* @Sockets::are_sockets_connected
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*/
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std::atomic_bool& are_sockets_connected;
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};
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/**
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@@ -787,10 +806,12 @@ class Sockets {
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: base_dir(endpoint_base_dir),
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host_vst_dispatch(io_context,
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(base_dir / "host_vst_dispatch.sock").string(),
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listen),
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listen,
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are_sockets_connected),
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vst_host_callback(io_context,
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(base_dir / "vst_host_callback.sock").string(),
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listen),
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listen,
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are_sockets_connected),
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host_vst_parameters(io_context,
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(base_dir / "host_vst_parameters.sock").string(),
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listen),
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@@ -837,8 +858,17 @@ class Sockets {
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host_vst_parameters.connect();
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host_vst_process_replacing.connect();
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host_vst_control.connect();
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are_sockets_connected = true;
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}
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/**
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* Whether or `connect()` has been called already. When a plugin host a host
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* callback during its initialization, before the sockets may have been set
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* up, then we'll want to wait for the sockets to be set up.
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*/
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inline bool connected() { return are_sockets_connected; }
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/**
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* The base directory for our socket endpoints. All `*_endpoint` variables
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* below are files within this directory.
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@@ -877,6 +907,15 @@ class Sockets {
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* the configuration (from `config`) back to the Wine host.
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*/
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SocketHandler host_vst_control;
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private:
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/**
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* Indicates whether we have already called `connect()` or not. When a
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* Windows VST2 plugin performs a host callback in its constructor, before
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* the native plugin has had time to connect to the sockets, we want it to
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* always wait for the sockets to come online.
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*/
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std::atomic_bool are_sockets_connected = false;
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};
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/**
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