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https://github.com/robbert-vdh/yabridge.git
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Describe how createInstance() is going to work
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@@ -20,9 +20,33 @@ YaPluginFactoryPluginImpl::YaPluginFactoryPluginImpl(Vst3PluginBridge& bridge)
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: bridge(bridge) {}
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tresult PLUGIN_API
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YaPluginFactoryPluginImpl::createInstance(Steinberg::FIDString /*cid*/,
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Steinberg::FIDString /*_iid*/,
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void** /*obj*/) {
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YaPluginFactoryPluginImpl::createInstance(Steinberg::FIDString cid,
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Steinberg::FIDString _iid,
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void** obj) {
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// TODO: This should:
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// 1. Check which interface `_iid` belongs to. Let's call this
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// interface `T`. If we do not (yet) support it, then we should log
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// it and return `Steinberg::kNotImplemented`.
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// 2. Send a control message to the Wine plugin host to instantiate a
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// new object of type `T` with `cid` and `_iid` as parameters.
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// 3. On the Wine side this calls `createIntance()` on the module's
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// factory with thsoe same `cid` and `_iid` arguments.
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// 4. It this was successful, we'll assign this object a unique number
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// (by just doing a fetch-and-add on an atomic size_t) so we can
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// refer to it and add it to an `std::map<size_t, IPtr<T>` (could
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// also throw everything in a single map with `FUnknown`s, but
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// while more verbose this sounds much less prone to breakage).
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// 5. We'll serialize any payload data into a `YaT` **which includes
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// that unique identifier we generated** and send it back to the
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// plugin.
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// 6. The plugin then converts it to the correct smart pointer format
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// and writes it to `obj`. We don't have to keep track of these
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// objects on the plugin side and the reference counting pointers
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// will cause everything to clean up after itself.
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// 7. Since those `YaT` objects we'll return from `createInstance()`
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// will have a reference to `Vst3PluginBridge`, they can also send
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// control messages themselves.
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// TODO: Send a control message
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return Steinberg::kNotImplemented;
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}
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