mirror of
https://github.com/robbert-vdh/yabridge.git
synced 2026-05-07 03:50:11 +02:00
Don't use STL smart pointers with VST3 interfaces
This would cause double frees since those objects are supposed to clean up after themselves.
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@@ -62,4 +62,7 @@ TODO: Explain how we implement `createInstance()`
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- Since everything behind the scenes makes use of these `addRef()` and
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`release()` reference counting functions, we can't use the standard library's
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smart pointers when dealing with objects that are shared with the host or with
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the Windows VST3 plugin.
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the Windows VST3 plugin. In `IPtr<T>`'s destructor it will call release, and
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the objects will clean themselfs up with a `delete this;` when the reference
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count reaches 0. Combining this with the STL cmart pointers this would result
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in a double free.
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@@ -86,7 +86,10 @@ Vst3PluginBridge::Vst3PluginBridge()
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Steinberg::IPluginFactory* Vst3PluginBridge::get_plugin_factory() {
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// Even though we're working with raw pointers here, we should pretend that
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// we're `IPtr<Steinberg::IPluginFactory>` and do the reference counting
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// ourselves because you can't always safely pass those around
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// ourselves because you can't always safely pass those around The VST3
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// interface can't pass smart pointers around because of binary
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// compatibility, so we'll have to do the reference counting by hand like in
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// the implementation in `public.sdk/source/main/pluginfactory.h`.
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if (plugin_factory) {
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plugin_factory->addRef();
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} else {
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@@ -94,7 +97,7 @@ Steinberg::IPluginFactory* Vst3PluginBridge::get_plugin_factory() {
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// will request after loading the module. Host callback handlers should
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// have started before this since the Wine plugin host will request a
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// copy of the configuration during its initialization.
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plugin_factory = std::make_unique<YaPluginFactoryPluginImpl>(*this);
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plugin_factory = Steinberg::owned(new YaPluginFactoryPluginImpl(*this));
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sockets.host_vst_control.receive_into(
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WantsPluginFactory{}, *plugin_factory,
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std::pair<Vst3Logger&, bool>(logger, true));
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@@ -80,15 +80,11 @@ class Vst3PluginBridge : PluginBridge<Vst3Sockets<std::jthread>> {
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* Our plugin factory. All information about the plugin and its supported
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* classes are copied directly from the Windows VST3 plugin's factory on the
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* Wine side, and we'll provide an implementation that can send control
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* messages to the Wine plugin host. Even though we're passign plain
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* pointers around, we should pretend that they're wrapped in the VST3 SDK's
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* reference counting p pointers so we should do the reference counting
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* ourselves.
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* messages to the Wine plugin host. The VST3 interface only passes raw
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* pointers around and the receiving side should then use `IPtr<T>::adopt()`
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* or `owned()` to get back the orignal smart pointer.
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*
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* @related get_plugin_factory
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*
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* FIXME: We can't use `std::unique_ptr` here because that breaks VST3's
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* reference counting mechanism.
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*/
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std::unique_ptr<YaPluginFactory> plugin_factory;
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Steinberg::IPtr<YaPluginFactory> plugin_factory;
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};
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