Commit Graph

497 Commits

Author SHA1 Message Date
Robbert van der Helm 278cd2e710 Spawn all hosts directly using HostRequest
This way we can set the plugin type inside of the `Vst*PluginBridge`
instance.
2020-12-07 18:28:16 +01:00
Robbert van der Helm e21d3e020f Rename GroupRequest to HostRequest
We'll also use this to encode information in when launching
`yabridge-host.exe` for individually hosted plugins.
2020-12-07 18:28:16 +01:00
Robbert van der Helm 1c5a9423d2 Print the plugin type on initialization 2020-12-07 18:28:16 +01:00
Robbert van der Helm f9bb3822de Pass plugin type when calling the host application 2020-12-07 18:28:16 +01:00
Robbert van der Helm 1142c908df Add serialization support for PluginType 2020-12-07 18:28:16 +01:00
Robbert van der Helm 67388dc2a6 Add a plugin type tag and conversion functions 2020-12-07 18:28:16 +01:00
Robbert van der Helm 47baef3107 Rename architecture related functions and structs 2020-12-07 18:28:16 +01:00
Robbert van der Helm 7fc7a51a46 Move PluginArchitecture to common
Along with the accompanying function to parse a PE32 file. We're going
to have to define some common tags for different plugin types.
2020-12-07 18:28:16 +01:00
Robbert van der Helm 687696ec6b Reimplement EventHandler on top of AdHocSocketHandler 2020-12-07 18:28:16 +01:00
Robbert van der Helm 5607a643e4 Add a generic ad hoc socket listener
This is a generalized version of EventHandler.
2020-12-07 18:28:16 +01:00
Robbert van der Helm 555b442f75 Add a todo regarding benchmarking ad hoc sockets 2020-12-07 18:28:16 +01:00
Robbert van der Helm fa719c286d Create base class for sockets and derive from that
Now the host launching procedure can be agnostic of the socket
implementation.
2020-12-07 18:28:16 +01:00
Robbert van der Helm 5b2221b251 Add a (nonfunctional) VST3 entry point 2020-12-07 18:28:16 +01:00
Robbert van der Helm bb85d99657 Rename 'Sockets' to 'Vst2Sockets' 2020-12-07 18:28:16 +01:00
Robbert van der Helm 2fbd14908a Split communication/vst2.h into common and VST2
So we can reuse the generic bits for our VST3 implementation.
2020-12-07 18:28:16 +01:00
Robbert van der Helm 46bc0301af Move communication.h to communication/vst2.h 2020-12-07 18:28:16 +01:00
Robbert van der Helm 28fe0ecd60 Add [[maybe_unused]] to our constexpr constants 2020-12-07 18:28:16 +01:00
Robbert van der Helm 9c8b543d5d Split serialization.h into common and VST2 parts 2020-12-07 18:28:16 +01:00
Robbert van der Helm 9ece1b916e Rename plugin.cpp to vst2-plugin.cpp 2020-12-07 18:28:16 +01:00
Robbert van der Helm 4291083a46 Rename PluginBridge to Vst2PluginBridge 2020-12-07 18:28:16 +01:00
Robbert van der Helm 6195caf53e Move src/plugin-bridge to src/bridges/vst2 2020-12-07 18:28:16 +01:00
Robbert van der Helm 9d40e04a62 Update all references to libyabridge.so 2020-12-07 18:28:16 +01:00
Robbert van der Helm 84d00b568b Add a more distinct wrapper around chunk data 2020-12-07 02:43:23 +01:00
Robbert van der Helm 7f7da50282 Log processing cycles on verbosity level 2 2020-12-07 02:08:03 +01:00
Robbert van der Helm 23d5567e72 Add a time info caching compatibility option #62
This is needed to get good performance out of SWAM Cello until this
issue is fixed by the plugin.
2020-11-30 14:49:02 +01:00
Robbert van der Helm e08162fabf Silence warnings on decltype() with Wine 5.22
There were already similar warnings on 32-bit winegcc, but now it also
happens on the 64-bit version. Instead of adding
`-Wno-ignored-attributes` we'll just sprinkle some warning ignores here
and there to prevent any other surprises.
2020-11-30 14:05:48 +01:00
Robbert van der Helm cbf276b7dc Hide all symbols by default
As mentioned by @abique. Could prevent issues caused by symbol clashes,
and it also greatly reduces the size of all binaries.
2020-11-27 20:40:59 +01:00
Robbert van der Helm f0b4232239 Add more debug printing for audioMasterGetTime() 2020-11-23 16:38:46 +01:00
Robbert van der Helm 49900e4753 Fix typo 2020-11-20 17:45:21 +01:00
Robbert van der Helm 28013cb6a7 Note that the effEditIdle issue is fixed in Ardour
For the upcoming Ardour 6.4 release:

https://github.com/Ardour/ardour/commit/f7cb1b0b481eeda755bdf8eb9fc5f90a81d2aa01
2020-11-20 15:59:40 +01:00
Robbert van der Helm 21b0f70eda Rename get_modified_search_path() for clarity 2020-11-20 15:39:29 +01:00
Robbert van der Helm c69037b649 Always search for host in ~/.local/share/yabridge 2020-11-20 14:24:42 +01:00
Robbert van der Helm abb2206970 Fix typos in the word 'Boost'
Apparently I type very quickly.
2020-11-20 01:15:51 +01:00
Robbert van der Helm ed5f0c42d9 Fix off-by-one error in speaker arrangement read
This is why you don't do pointer arithmetic. Fixes an error message in
Renoise when trying to load a plugin as an effect.
2020-11-14 19:37:04 +01:00
Robbert van der Helm ff021d0581 Work around editor opening bug in Ardour 6.3 2020-11-13 17:08:41 +01:00
Robbert van der Helm b93f0ddb8b Don't depend on the parallel STL
We were not linking with TBB, and it's a bit of a waste to require it
just for this one unused function.
2020-11-13 13:42:06 +01:00
Robbert van der Helm 09ba0d887b Remove old TODO
MainContext is now basically just a wrapper with a simple event loop
implementation so it's not really necessary, but having a separate type
for the 'main' IO context still makes everything much clearer.
2020-11-10 15:52:35 +01:00
Robbert van der Helm b04e1da0d9 Terminate the Wine host after the sockets close
The Wine host application would not close properly if the VST host would
suddenly crash or terminate without closing all plugins.
2020-11-08 21:49:52 +01:00
Robbert van der Helm 9300648067 Fix typo in vst2.cpp 2020-11-08 16:07:57 +01:00
Robbert van der Helm 7931f38066 Remove the deprecated use-* compilation options 2020-11-08 12:36:47 +01:00
Robbert van der Helm 5486d91201 Fix style 2020-11-07 23:17:00 +01:00
Robbert van der Helm acdbcaca6a Fix plugin host fallover behaviour
GroupHost::running() would sometimes cause plugins to get terminated
prematurely when connecting to another plugin's group host process since
the plugin's own group host process has exited.
2020-11-07 23:11:49 +01:00
Robbert van der Helm d2500ff31d Get rid of message loop skipping and EditorOpening
This special behaviour is no longer needed now that event handling is
fully concurrent and the Win32 message loop no longer blocks
`dispatch()` calls.
2020-11-07 22:06:58 +01:00
Robbert van der Helm a0c0a86e2c Drop the separate effProcessEvents socket
Now that event handling is fully concurrent and thus no longer gets
blocked by the Win32 message loop.
2020-11-07 20:54:33 +01:00
Robbert van der Helm 42032c5c2d Fix the old accumulative process() function 2020-11-07 18:17:21 +01:00
Robbert van der Helm 23cd2dd193 Bump the event loop handling rate up to 60 Hz
This will also cause plugins to update their editors at 60 FPS. This was
kept at a lower value for performance reasons, but since the message
loop now no longer blocks event handling we can safely increase this.
This will double the amount of resources spent on drawing, but since
audio processing in a real world scenario almost never utilizes all
cores anyways this should not be an issue.
2020-11-07 00:30:12 +01:00
Robbert van der Helm 36f6e93216 No longer track whether the GUI is active
This ended up being unnecessary.
2020-11-06 17:54:42 +01:00
Robbert van der Helm 5087b49cc4 Simplify EventHandler::receive_events 2020-11-06 17:49:16 +01:00
Robbert van der Helm 1c7e866609 No longer return a lambda in passthrough_event()
Now that it's no longer used directly this is no longer needed, and it's
much clearer without the lambda.
2020-11-06 17:17:36 +01:00
Robbert van der Helm c285ba0bd2 Mention passthrough_event() in Event*Payload 2020-11-06 17:02:13 +01:00