mirror of
https://github.com/robbert-vdh/yabridge.git
synced 2026-05-17 06:00:03 +02:00
No longer return a lambda in passthrough_event()
Now that it's no longer used directly this is no longer needed, and it's much clearer without the lambda.
This commit is contained in:
+147
-161
@@ -565,10 +565,10 @@ class EventHandler {
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* then a blocking loop that handles events from the primary `socket`.
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*
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* The specified function will be used to create an `EventResult` from an
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* `Event`. This is almost always a wrapper around `passthrough_event()`,
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* which converts the `EventPayload` into a format used by VST2, calls
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* either `dispatch()` or `audioMaster()` depending on the socket, and then
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* serializes the result back into an `EventResultPayload`.
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* `Event`. This is almost uses `passthrough_event()`, which converts a
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* `EventPayload` into the format used by VST2, calls either `dispatch()` or
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* `audioMaster()` depending on the context, and then serializes the result
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* back into an `EventResultPayload`.
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*
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* This function will also be used separately for receiving MIDI data, as
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* some plugins will need pointers to received MIDI data to stay alive until
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@@ -920,180 +920,166 @@ class Sockets {
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boost::filesystem::path generate_endpoint_base(const std::string& plugin_name);
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/**
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* Create a callback function that takes an `Event` object, decodes the data
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* into the expected format for VST2 function calls, calls the given function
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* (either `AEffect::dispatcher()` for host -> plugin events or `audioMaster()`
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* for plugin -> host events), and serializes the results back into an
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* `EventResult` object. I'd rather not get too Haskell-y in my C++, but this is
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* the cleanest solution for this problem.
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* Unmarshall an `EventPayload` back to the representation used by VST2, pass
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* that value to a callback function (either `AEffect::dispatcher()` for host ->
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* plugin events or `audioMaster()` for plugin -> host events), and then
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* serialize the results back into an `EventResult`.
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*
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* This is the receiving analogue of the `*DataCovnerter` objects.
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*
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* TODO: Now that `EventHandler::receive_events` replaced `receive_event()`,
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* refactor this to just handle the event directly rather than returning a
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* lambda
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*
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* @param plugin The `AEffect` instance that should be passed to the callback
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* function.
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* function. During `WantsAEffect` we'll send back a copy of this, and when we
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* get sent an `AEffect` instance (e.g. during `audioMasterIOChanged()`) we'll
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* write the updated values to this isntance.
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* @param callback The function to call with the arguments received from the
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* socket.
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* socket, either `AEffect::dispatcher()` or `audioMasterCallback()`.
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*
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* @tparam A function with the same signature as `AEffect::dispatcher` or
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* @tparam F A function with the same signature as `AEffect::dispatcher` or
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* `audioMasterCallback`.
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*
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* @return A `EventResult(Event)` callback function that can be passed to
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* `EditorHandler::receive_events()`.
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* @return The result of the operation. If necessary the `DataConverter` will
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* unmarshall the payload again and write it back.
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*
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* @relates EventHandler::receive_events
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*/
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template <typename F>
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auto passthrough_event(AEffect* plugin, F callback) {
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return [=](Event& event) -> EventResult {
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// This buffer is used to write strings and small objects to. We'll
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// initialize the beginning with null values to both prevent it from
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// being read as some arbitrary C-style string, and to make sure that
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// `*static_cast<void**>(string_buffer.data)` will be a null pointer if
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// the plugin is supposed to write a pointer there but doesn't (such as
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// with `effEditGetRect`/`WantsVstRect`).
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std::array<char, max_string_length> string_buffer;
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std::fill(string_buffer.begin(), string_buffer.begin() + sizeof(size_t),
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0);
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EventResult passthrough_event(AEffect* plugin, F callback, Event& event) {
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// This buffer is used to write strings and small objects to. We'll
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// initialize the beginning with null values to both prevent it from being
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// read as some arbitrary C-style string, and to make sure that
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// `*static_cast<void**>(string_buffer.data)` will be a null pointer if the
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// plugin is supposed to write a pointer there but doesn't (such as with
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// `effEditGetRect`/`WantsVstRect`).
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std::array<char, max_string_length> string_buffer;
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std::fill(string_buffer.begin(), string_buffer.begin() + sizeof(size_t), 0);
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auto read_payload_fn = overload{
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[&](const std::nullptr_t&) -> void* { return nullptr; },
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[&](const std::string& s) -> void* {
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return const_cast<char*>(s.c_str());
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},
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[&](const std::vector<uint8_t>& buffer) -> void* {
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return const_cast<uint8_t*>(buffer.data());
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},
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[&](native_size_t& window_handle) -> void* {
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// This is the X11 window handle that the editor should reparent
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// itself to. We have a special wrapper around the dispatch
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// function that intercepts `effEditOpen` events and creates a
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// Win32 window and then finally embeds the X11 window Wine
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// created into this wnidow handle. Make sure to convert the
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// window ID first to `size_t` in case this is the 32-bit host.
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return reinterpret_cast<void*>(
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static_cast<size_t>(window_handle));
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},
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[&](const AEffect&) -> void* { return nullptr; },
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[&](DynamicVstEvents& events) -> void* {
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return &events.as_c_events();
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},
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[&](DynamicSpeakerArrangement& speaker_arrangement) -> void* {
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return &speaker_arrangement.as_c_speaker_arrangement();
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},
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[&](WantsAEffectUpdate&) -> void* {
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// The host will never actually ask for an updated `AEffect`
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// object since that should not be a thing. This is purely a
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// meant as a workaround for plugins that initialize their
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// `AEffect` object after the plugin has already finished
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// initializing.
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auto read_payload_fn = overload{
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[&](const std::nullptr_t&) -> void* { return nullptr; },
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[&](const std::string& s) -> void* {
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return const_cast<char*>(s.c_str());
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},
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[&](const std::vector<uint8_t>& buffer) -> void* {
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return const_cast<uint8_t*>(buffer.data());
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},
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[&](native_size_t& window_handle) -> void* {
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// This is the X11 window handle that the editor should reparent
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// itself to. We have a special wrapper around the dispatch function
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// that intercepts `effEditOpen` events and creates a Win32 window
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// and then finally embeds the X11 window Wine created into this
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// wnidow handle. Make sure to convert the window ID first to
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// `size_t` in case this is the 32-bit host.
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return reinterpret_cast<void*>(static_cast<size_t>(window_handle));
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},
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[&](const AEffect&) -> void* { return nullptr; },
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[&](DynamicVstEvents& events) -> void* {
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return &events.as_c_events();
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},
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[&](DynamicSpeakerArrangement& speaker_arrangement) -> void* {
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return &speaker_arrangement.as_c_speaker_arrangement();
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},
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[&](WantsAEffectUpdate&) -> void* {
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// The host will never actually ask for an updated `AEffect` object
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// since that should not be a thing. This is purely a meant as a
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// workaround for plugins that initialize their `AEffect` object
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// after the plugin has already finished initializing.
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return nullptr;
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},
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[&](WantsChunkBuffer&) -> void* { return string_buffer.data(); },
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[&](VstIOProperties& props) -> void* { return &props; },
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[&](VstMidiKeyName& key_name) -> void* { return &key_name; },
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[&](VstParameterProperties& props) -> void* { return &props; },
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[&](WantsVstRect&) -> void* { return string_buffer.data(); },
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[&](const WantsVstTimeInfo&) -> void* { return nullptr; },
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[&](WantsString&) -> void* { return string_buffer.data(); }};
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// Almost all events pass data through the `data` argument. There are two
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// events, `effSetParameter` and `effGetParameter` that also pass data
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// through the value argument.
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void* data = std::visit(read_payload_fn, event.payload);
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intptr_t value = event.value;
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if (event.value_payload) {
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value = reinterpret_cast<intptr_t>(
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std::visit(read_payload_fn, *event.value_payload));
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}
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const intptr_t return_value =
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callback(plugin, event.opcode, event.index, value, data, event.option);
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// Only write back data when needed, this depends on the event payload type
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auto write_payload_fn = overload{
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[&](auto) -> EventResultPayload { return nullptr; },
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[&](const AEffect& updated_plugin) -> EventResultPayload {
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// This is a bit of a special case! Instead of writing some
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// return value, we will update values on the native VST
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// plugin's `AEffect` object. This is triggered by the
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// `audioMasterIOChanged` callback from the hosted VST plugin.
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update_aeffect(*plugin, updated_plugin);
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return nullptr;
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},
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[&](DynamicSpeakerArrangement& speaker_arrangement)
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-> EventResultPayload { return speaker_arrangement; },
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[&](WantsChunkBuffer&) -> EventResultPayload {
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// In this case the plugin will have written its data stored in
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// an array to which a pointer is stored in `data`, with the
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// return value from the event determines how much data the
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// plugin has written
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const uint8_t* chunk_data = *static_cast<uint8_t**>(data);
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return std::vector<uint8_t>(chunk_data, chunk_data + return_value);
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},
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[&](VstIOProperties& props) -> EventResultPayload { return props; },
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[&](VstMidiKeyName& key_name) -> EventResultPayload {
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return key_name;
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},
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[&](VstParameterProperties& props) -> EventResultPayload {
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return props;
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},
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[&](WantsAEffectUpdate&) -> EventResultPayload { return *plugin; },
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[&](WantsVstRect&) -> EventResultPayload {
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// The plugin should have written a pointer to a VstRect struct into
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// the data pointer. I haven't seen this fail yet, but since some
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// hosts will call `effEditGetRect()` before `effEditOpen()` I can
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// assume there are plugins that don't handle this correctly.
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VstRect* editor_rect = *static_cast<VstRect**>(data);
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if (!editor_rect) {
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return nullptr;
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},
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[&](WantsChunkBuffer&) -> void* { return string_buffer.data(); },
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[&](VstIOProperties& props) -> void* { return &props; },
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[&](VstMidiKeyName& key_name) -> void* { return &key_name; },
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[&](VstParameterProperties& props) -> void* { return &props; },
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[&](WantsVstRect&) -> void* { return string_buffer.data(); },
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[&](const WantsVstTimeInfo&) -> void* { return nullptr; },
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[&](WantsString&) -> void* { return string_buffer.data(); }};
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// Almost all events pass data through the `data` argument. There are
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// two events, `effSetParameter` and `effGetParameter` that also pass
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// data through the value argument.
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void* data = std::visit(read_payload_fn, event.payload);
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intptr_t value = event.value;
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if (event.value_payload) {
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value = reinterpret_cast<intptr_t>(
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std::visit(read_payload_fn, *event.value_payload));
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}
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const intptr_t return_value = callback(
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plugin, event.opcode, event.index, value, data, event.option);
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// Only write back data when needed, this depends on the event payload
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// type
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auto write_payload_fn = overload{
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[&](auto) -> EventResultPayload { return nullptr; },
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[&](const AEffect& updated_plugin) -> EventResultPayload {
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// This is a bit of a special case! Instead of writing some
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// return value, we will update values on the native VST
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// plugin's `AEffect` object. This is triggered by the
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// `audioMasterIOChanged` callback from the hosted VST plugin.
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update_aeffect(*plugin, updated_plugin);
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}
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return *editor_rect;
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},
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[&](WantsVstTimeInfo&) -> EventResultPayload {
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// Not sure why the VST API has twenty different ways of returning
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// structs, but in this case the value returned from the callback
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// function is actually a pointer to a `VstTimeInfo` struct! It can
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// also be a null pointer if the host doesn't support this.
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const auto time_info =
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reinterpret_cast<const VstTimeInfo*>(return_value);
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if (!time_info) {
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return nullptr;
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},
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[&](DynamicSpeakerArrangement& speaker_arrangement)
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-> EventResultPayload { return speaker_arrangement; },
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[&](WantsChunkBuffer&) -> EventResultPayload {
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// In this case the plugin will have written its data stored in
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// an array to which a pointer is stored in `data`, with the
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// return value from the event determines how much data the
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// plugin has written
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const uint8_t* chunk_data = *static_cast<uint8_t**>(data);
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return std::vector<uint8_t>(chunk_data,
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chunk_data + return_value);
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},
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[&](VstIOProperties& props) -> EventResultPayload { return props; },
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[&](VstMidiKeyName& key_name) -> EventResultPayload {
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return key_name;
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},
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[&](VstParameterProperties& props) -> EventResultPayload {
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return props;
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},
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[&](WantsAEffectUpdate&) -> EventResultPayload { return *plugin; },
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[&](WantsVstRect&) -> EventResultPayload {
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// The plugin should have written a pointer to a VstRect struct
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// into the data pointer. I haven't seen this fail yet, but
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// since some hosts will call `effEditGetRect()` before
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// `effEditOpen()` I can assume there are plugins that don't
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// handle this correctly.
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VstRect* editor_rect = *static_cast<VstRect**>(data);
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if (!editor_rect) {
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return nullptr;
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}
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} else {
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return *time_info;
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}
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},
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[&](WantsString&) -> EventResultPayload {
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return std::string(static_cast<char*>(data));
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}};
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return *editor_rect;
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},
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[&](WantsVstTimeInfo&) -> EventResultPayload {
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// Not sure why the VST API has twenty different ways of
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// returning structs, but in this case the value returned from
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// the callback function is actually a pointer to a
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// `VstTimeInfo` struct! It can also be a null pointer if the
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// host doesn't support this.
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const auto time_info =
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reinterpret_cast<const VstTimeInfo*>(return_value);
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if (!time_info) {
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return nullptr;
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} else {
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return *time_info;
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}
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},
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[&](WantsString&) -> EventResultPayload {
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return std::string(static_cast<char*>(data));
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}};
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// As mentioned about, the `effSetSpeakerArrangement` and
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// `effGetSpeakerArrangement` events are the only two events that use the
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// value argument as a pointer to write data to. Additionally, the
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// `effGetSpeakerArrangement` expects the plugin to write its own data to
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// this value. Hence why we need to encode the response here separately.
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const EventResultPayload response_data =
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std::visit(write_payload_fn, event.payload);
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std::optional<EventResultPayload> value_response_data = std::nullopt;
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if (event.value_payload) {
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value_response_data =
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std::visit(write_payload_fn, *event.value_payload);
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}
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// As mentioned about, the `effSetSpeakerArrangement` and
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// `effGetSpeakerArrangement` events are the only two events that use
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// the value argument as a pointer to write data to. Additionally, the
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// `effGetSpeakerArrangement` expects the plugin to write its own data
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// to this value. Hence why we need to encode the response here
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// separately.
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const EventResultPayload response_data =
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std::visit(write_payload_fn, event.payload);
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std::optional<EventResultPayload> value_response_data = std::nullopt;
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if (event.value_payload) {
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value_response_data =
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std::visit(write_payload_fn, *event.value_payload);
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}
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EventResult response{.return_value = return_value,
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.payload = response_data,
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.value_payload = value_response_data};
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EventResult response{.return_value = return_value,
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.payload = response_data,
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.value_payload = value_response_data};
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return response;
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};
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return response;
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}
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@@ -141,8 +141,8 @@ PluginBridge::PluginBridge(audioMasterCallback host_callback)
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return response;
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} else {
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return passthrough_event(&plugin,
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host_callback_function)(event);
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return passthrough_event(&plugin, host_callback_function,
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event);
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}
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});
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});
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@@ -152,8 +152,8 @@ Vst2Bridge::Vst2Bridge(MainContext& main_context,
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DynamicVstEvents& events =
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next_audio_buffer_midi_events.back();
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// Exact same handling as in `passthrough_event`, apart from
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// making a copy of the events first
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// Exact same handling as in `passthrough_event()`, apart
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// from making a copy of the events first
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const intptr_t return_value = plugin->dispatcher(
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plugin, event.opcode, event.index, event.value,
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&events.as_c_events(), event.option);
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@@ -173,8 +173,10 @@ Vst2Bridge::Vst2Bridge(MainContext& main_context,
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// Maybe this should just be a hard error instead, since it
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// should never happen
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return passthrough_event(
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plugin, std::bind(&Vst2Bridge::dispatch_wrapper, this,
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_1, _2, _3, _4, _5, _6))(event);
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plugin,
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std::bind(&Vst2Bridge::dispatch_wrapper, this, _1, _2,
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_3, _4, _5, _6),
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event);
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}
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});
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});
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@@ -320,9 +322,6 @@ bool Vst2Bridge::should_skip_message_loop() const {
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void Vst2Bridge::handle_dispatch() {
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sockets.host_vst_dispatch.receive_events(
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std::nullopt, [&](Event& event, bool /*on_main_thread*/) {
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// TODO: As per the TODO in `passthrough_event`, this can use a
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||||
// round of refactoring now that we never use its returned
|
||||
// lambda directly anymore
|
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return passthrough_event(
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plugin,
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[&](AEffect* plugin, int opcode, int index, intptr_t value,
|
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@@ -346,7 +345,8 @@ void Vst2Bridge::handle_dispatch() {
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return dispatch_wrapper(plugin, opcode, index, value,
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data, option);
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}
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})(event);
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||||
},
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event);
|
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});
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}
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@@ -449,7 +449,7 @@ class HostCallbackDataConverter : DefaultDataConverter {
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case audioMasterIOChanged:
|
||||
// This is a helpful event that indicates that the VST
|
||||
// plugin's `AEffect` struct has changed. Writing these
|
||||
// results back is done inside of `passthrough_event`.
|
||||
// results back is done inside of `passthrough_event()`.
|
||||
return AEffect(*plugin);
|
||||
break;
|
||||
case audioMasterProcessEvents:
|
||||
|
||||
Reference in New Issue
Block a user