Get rid of message loop skipping and EditorOpening

This special behaviour is no longer needed now that event handling is
fully concurrent and the Win32 message loop no longer blocks
`dispatch()` calls.
This commit is contained in:
Robbert van der Helm
2020-11-07 22:06:58 +01:00
parent e2603df522
commit d2500ff31d
5 changed files with 42 additions and 132 deletions
+13 -33
View File
@@ -161,22 +161,6 @@ void GroupBridge::handle_incoming_connections() {
main_context.run();
}
bool GroupBridge::should_skip_message_loop() {
// We do not need additional locking since the call to `AEffect::dispatcher`
// and the actual event handling and message loop handling are performed
// within the IO context and these values thus can't change while another
// the message loop is being running
std::lock_guard lock(active_plugins_mutex);
for (auto& [parameters, value] : active_plugins) {
auto& [thread, bridge] = value;
if (bridge->should_skip_message_loop()) {
return true;
}
}
return false;
}
void GroupBridge::accept_requests() {
group_socket_acceptor.async_accept(
[&](const boost::system::error_code& error,
@@ -245,25 +229,21 @@ void GroupBridge::async_handle_events() {
}
}
// Handle Win32 messages unless plugins are in the middle of opening
// their editor
if (!should_skip_message_loop()) {
std::lock_guard lock(active_plugins_mutex);
std::lock_guard lock(active_plugins_mutex);
MSG msg;
MSG msg;
// Keep the loop responsive by not handling too many events at once
//
// For some reason the Melda plugins run into a seemingly infinite
// timer loop for a little while after opening a second editor.
// Without this limit everything will get blocked indefinitely. How
// could this be fixed?
for (int i = 0; i < max_win32_messages &&
PeekMessage(&msg, nullptr, 0, 0, PM_REMOVE);
i++) {
TranslateMessage(&msg);
DispatchMessage(&msg);
}
// Keep the loop responsive by not handling too many events at once
//
// For some reason the Melda plugins run into a seemingly infinite timer
// loop for a little while after opening a second editor. Without this
// limit everything will get blocked indefinitely. How could this be
// fixed?
for (int i = 0; i < max_win32_messages &&
PeekMessage(&msg, nullptr, 0, 0, PM_REMOVE);
i++) {
TranslateMessage(&msg);
DispatchMessage(&msg);
}
});
}
-11
View File
@@ -155,17 +155,6 @@ class GroupBridge {
*/
void handle_incoming_connections();
/**
* Returns true if the message loop should not be run at this time. This is
* necessary because hosts will always call either `effEditOpen()` and then
* `effEditGetRect()` or the other way around. If the message loop is
* handled in between these two actions, then some plugins will either
* freeze or sometimes outright crash. Because every plugin has to be run
* from the same thread, this is a simple way to synchronize blocking the
* mesage loop between the different plugin instances.
*/
bool should_skip_message_loop();
private:
/**
* Listen on the group socket for incoming requests to host a new plugin
+17 -40
View File
@@ -262,10 +262,6 @@ Vst2Bridge::Vst2Bridge(MainContext& main_context,
});
}
bool Vst2Bridge::should_skip_message_loop() const {
return std::holds_alternative<EditorOpening>(editor);
}
void Vst2Bridge::handle_dispatch() {
sockets.host_vst_dispatch.receive_events(
std::nullopt, [&](Event& event, bool /*on_main_thread*/) {
@@ -337,20 +333,6 @@ intptr_t Vst2Bridge::dispatch_wrapper(AEffect* plugin,
// We have to intercept GUI open calls since we can't use
// the X11 window handle passed by the host
switch (opcode) {
case effEditGetRect: {
// Some plugins will have a race condition if the message loops gets
// handled between the call to `effEditGetRect()` and
// `effEditOpen()`, although this behavior never appears on Windows
// as hosts will always either call these functions in sequence or
// in reverse. We need to temporarily stop handling messages when
// this happens.
if (!std::holds_alternative<Editor>(editor)) {
editor = EditorOpening{};
}
return plugin->dispatcher(plugin, opcode, index, value, data,
option);
} break;
case effEditOpen: {
// Create a Win32 window through Wine, embed it into the window
// provided by the host, and let the plugin embed itself into
@@ -361,8 +343,8 @@ intptr_t Vst2Bridge::dispatch_wrapper(AEffect* plugin,
// should get a unique window class
const std::string window_class =
"yabridge plugin " + sockets.base_dir.string();
Editor& editor_instance = editor.emplace<Editor>(
config, window_class, x11_handle, plugin);
Editor& editor_instance =
editor.emplace(config, window_class, x11_handle, plugin);
return plugin->dispatcher(plugin, opcode, index, value,
editor_instance.get_win32_handle(),
@@ -373,7 +355,7 @@ intptr_t Vst2Bridge::dispatch_wrapper(AEffect* plugin,
plugin->dispatcher(plugin, opcode, index, value, data, option);
// Cleanup is handled through RAII
editor = std::monostate();
editor.reset();
return return_value;
} break;
@@ -385,29 +367,24 @@ intptr_t Vst2Bridge::dispatch_wrapper(AEffect* plugin,
}
void Vst2Bridge::handle_win32_events() {
std::visit(overload{[](Editor& editor) { editor.handle_win32_events(); },
[](std::monostate&) {
MSG msg;
if (editor) {
editor->handle_win32_events();
} else {
MSG msg;
for (int i = 0;
i < max_win32_messages &&
PeekMessage(&msg, nullptr, 0, 0, PM_REMOVE);
i++) {
TranslateMessage(&msg);
DispatchMessage(&msg);
}
},
[](EditorOpening&) {
// Don't handle any events in this particular case
// as explained in `Vst2Bridge::editor`
}},
editor);
for (int i = 0; i < max_win32_messages &&
PeekMessage(&msg, nullptr, 0, 0, PM_REMOVE);
i++) {
TranslateMessage(&msg);
DispatchMessage(&msg);
}
}
}
void Vst2Bridge::handle_x11_events() {
std::visit(overload{[](Editor& editor) { editor.handle_x11_events(); },
[](auto&) {}},
editor);
if (editor) {
editor->handle_x11_events();
}
}
class HostCallbackDataConverter : DefaultDataConverter {
+7 -45
View File
@@ -35,13 +35,6 @@
#include "../editor.h"
#include "../utils.h"
/**
* A marker struct to indicate that the editor is about to be opened.
*
* @see Vst2Bridge::editor
*/
struct EditorOpening {};
/**
* This hosts a Windows VST2 plugin, forwards messages sent by the Linux VST
* plugin and provides host callback function for the plugin to talk back.
@@ -78,19 +71,6 @@ class Vst2Bridge {
std::string plugin_dll_path,
std::string endpoint_base_dir);
/**
* Returns true if the message loop should be skipped. This happens when the
* editor is in the process of being opened. In VST hosts on Windows
* `effEditOpen()` and `effEditGetRect()` will always be called in sequence,
* but in our approach there will be an opportunity to handle events in
* between these two calls. Most plugins will handle this just fine, but
* some plugins end up blocking indefinitely while waiting for the other
* function to be called, hence why this function is needed. For
* individually hosted plugins this check is done implicitely in
* `Vst2Bridge::handle_win32_events()`.
*/
bool should_skip_message_loop() const;
/**
* Handle events until the plugin exits. The actual events are posted to
* `main_context` to ensure that all operations to could potentially
@@ -105,17 +85,17 @@ class Vst2Bridge {
void handle_dispatch();
/**
* Handle X11 events for the editor window if it is open. This can be run
* safely from any thread.
* Handle X11 events for the editor window if it is open. This can safely be
* run from any thread.
*/
void handle_x11_events();
/**
* Run the message loop for this plugin. This is only used for the
* individual plugin host. When hosting multiple plugins, a simple central
* message loop with a check to `should_skip_message_loop()` should be used
* instead. This is run on a timer in the same IO context as the one that
* handles the events, i.e. `main_context`.
* individual plugin host, so that we can filter out some unnecessary timer
* events. When hosting multiple plugins, a simple central message loop
* should be used instead. This is run on a timer in the same IO context as
* the one that handles the events, i.e. `main_context`.
*
* Because of the way the Win32 API works we have to process events on the
* same thread as the one the window was created on, and that thread is the
@@ -224,25 +204,7 @@ class Vst2Bridge {
* Wine window, and embedding that Wine window into a window provided by the
* host. Should be empty when the editor is not open.
*
* This field can have three possible states:
*
* - `std::nullopt` when the editor is closed.
* - An `Editor` object when the editor is open.
* - `EditorOpening` when the editor is not yet open, but the host has
* already called `effEditGetRect()` and is about to call `effEditOpen()`.
* This is needed because there is a race condition in some bugs that
* cause them to crash or enter an infinite Win32 message loop when
* `effEditGetRect()` gets dispatched and we then enter the message loop
* loop before `effEditOpen()` gets called. Most plugins will handle this
* just fine, but a select few plugins make the assumption that the editor
* is already open once `effEditGetRect()` has been called, even if
* `effEditOpen` has not yet been dispatched. VST hsots on Windows will
* call these two events in sequence, so the bug would never occur there.
* To work around this we'll use this third state to temporarily stop
* processing Windows events in the one or two ticks between these two
* events.
*
* @see should_postpone_message_loop
*/
std::variant<std::monostate, Editor, EditorOpening> editor;
std::optional<Editor> editor;
};