Hide all symbols by default

As mentioned by @abique. Could prevent issues caused by symbol clashes,
and it also greatly reduces the size of all binaries.
This commit is contained in:
Robbert van der Helm
2020-11-27 20:40:59 +01:00
parent c8b4b04b19
commit cbf276b7dc
4 changed files with 13 additions and 5 deletions
+2
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@@ -13,6 +13,8 @@ Versioning](https://semver.org/spec/v2.0.0.html).
- When `YABRIDGE_DEBUG_LEVEL` is set to 2 or higher and a plugin asks the host
for the current position in the song, yabridge will now print that position in
quarter notes and samples as part of the debug output.
- Symbols in all `libyabridge.so` and all Winelib `.so` files are now hidden by
default.
## [2.1.0] - 2020-11-20
+7 -3
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@@ -26,9 +26,13 @@ individual_host_name_32bit = 'yabridge-host-32'
group_host_name_64bit = 'yabridge-group'
group_host_name_32bit = 'yabridge-group-32'
# Disable the use of concepts in Boost.Asio until Boost 1.73 gets released
# https://github.com/boostorg/asio/issues/312
compiler_options = ['-DBOOST_ASIO_DISABLE_CONCEPTS']
compiler_options = [
'-fvisibility=hidden',
'-fvisibility-inlines-hidden',
# Disable the use of concepts in Boost.Asio until Boost 1.73 gets released
# https://github.com/boostorg/asio/issues/312
'-DBOOST_ASIO_DISABLE_CONCEPTS'
]
with_bitbridge = get_option('with-bitbridge')
with_static_boost = get_option('with-static-boost')
+2 -1
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@@ -39,7 +39,8 @@
* The explicit calling convention is needed to work around a bug introduced in
* Wine 5.7: https://bugs.winehq.org/show_bug.cgi?id=49138
*/
int __cdecl main(int argc, char* argv[]) {
int __cdecl __attribute__((visibility("default")))
main(int argc, char* argv[]) {
set_realtime_priority();
// Instead of directly hosting a plugin, this process will receive a UNIX
+2 -1
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@@ -32,7 +32,8 @@
* The explicit calling convention is needed to work around a bug introduced in
* Wine 5.7: https://bugs.winehq.org/show_bug.cgi?id=49138
*/
int __cdecl main(int argc, char* argv[]) {
int __cdecl __attribute__((visibility("default")))
main(int argc, char* argv[]) {
set_realtime_priority();
// We pass the name of the VST plugin .dll file to load and the base