Commit Graph

35 Commits

Author SHA1 Message Date
Robbert van der Helm 2230b5099f Move logger to common/logging/common.h 2020-12-07 18:28:16 +01:00
Robbert van der Helm 278cd2e710 Spawn all hosts directly using HostRequest
This way we can set the plugin type inside of the `Vst*PluginBridge`
instance.
2020-12-07 18:28:16 +01:00
Robbert van der Helm e21d3e020f Rename GroupRequest to HostRequest
We'll also use this to encode information in when launching
`yabridge-host.exe` for individually hosted plugins.
2020-12-07 18:28:16 +01:00
Robbert van der Helm f9bb3822de Pass plugin type when calling the host application 2020-12-07 18:28:16 +01:00
Robbert van der Helm fa719c286d Create base class for sockets and derive from that
Now the host launching procedure can be agnostic of the socket
implementation.
2020-12-07 18:28:16 +01:00
Robbert van der Helm bb85d99657 Rename 'Sockets' to 'Vst2Sockets' 2020-12-07 18:28:16 +01:00
Robbert van der Helm 46bc0301af Move communication.h to communication/vst2.h 2020-12-07 18:28:16 +01:00
Robbert van der Helm e08162fabf Silence warnings on decltype() with Wine 5.22
There were already similar warnings on 32-bit winegcc, but now it also
happens on the 64-bit version. Instead of adding
`-Wno-ignored-attributes` we'll just sprinkle some warning ignores here
and there to prevent any other surprises.
2020-11-30 14:05:48 +01:00
Robbert van der Helm d2500ff31d Get rid of message loop skipping and EditorOpening
This special behaviour is no longer needed now that event handling is
fully concurrent and the Win32 message loop no longer blocks
`dispatch()` calls.
2020-11-07 22:06:58 +01:00
Robbert van der Helm a0c0a86e2c Drop the separate effProcessEvents socket
Now that event handling is fully concurrent and thus no longer gets
blocked by the Win32 message loop.
2020-11-07 20:54:33 +01:00
Robbert van der Helm fa01ac843b Replace all non-group sockets with SocketHandler
This greatly reduces the amount of boilerplate and potential for error.
2020-10-30 13:30:08 +01:00
Robbert van der Helm dd9957159a Move the sockets after the threads in Vst2Bridge
This way the sockets can be destroyed before the threads, and we can
safely wait for the threads to shut down. I initially had Win32Thread
imitate std::jthread's join-on-destruct, but that was causing group
processes to hang. Now we can safely add that back again, and this will
fix some spurious segfaults during plugin scans when using plugin groups
containing a massive amount of plugins.
2020-10-28 21:05:14 +01:00
Robbert van der Helm bece654c2d Rename PluginContext to MainContext for clarity 2020-10-28 01:02:56 +01:00
Robbert van der Helm 28886e7073 Replace all threads with Win32Thread in Wine host 2020-10-27 18:29:38 +01:00
Robbert van der Helm 4038e198fe Replace the Win32Thread proxy functions
Now that we can use lambdas instead.
2020-10-27 17:16:20 +01:00
Robbert van der Helm ca2b95e7aa Handle dispatch() directly during event handling
When the message loop is active and we get an incoming dispatch() event,
we'll just handle it directly. In practice this would only be needed
when the event is a response to an `audioMaster()` call made during the
event loop, but we can't know that. This allows the `getProgram()`
during `audioMasterUpdateDisplay()` in REAPER and Renoise to work
correctly. Hopefully this doesn't cause random rare breakage.
2020-10-26 20:03:54 +01:00
Robbert van der Helm d82f8463d9 Use simple numerical IDs for plugins in groups
We'll be using a similar approach to identify threads for event
handlers.
2020-10-26 11:51:13 +01:00
Robbert van der Helm 74c3cab046 Move event handling logic to a dedicated class
Now all pieces are in place to allow handling events over multiple
socket connections.
2020-10-26 11:40:38 +01:00
Robbert van der Helm 4b53342514 💥 Encapsulate and rework all socket logic
This is a pretty huge change that will be important for being able to
handle nested or mutually recursive `dispatch()` and `audioMaster()`
calls. This sadly all had to be done in a single commit, so here's a
summary:

- `src/common/sockets.h:Sockets` contains all sockets on both the plugin
  and the Wine host side, and is used to both listen on and connect to
  the sockets.
- Sockets and other temporary files respect `$XDG_RUNTIME_DIR` instead
  of being dumped in `/tmp`.
- All sockets now have a unique endpoint in
  `/run/user/<uid>/yabridge-<plugin_name>-<random_id>/`. This is
  important for when we want to have multiple socket connections for
  handling `dispatch()` and `audioMaster()`.
- Because of the above, we no longer clean up the socket endpoint files
  after the connection gets established during initialization. Instead
  we'll remove the socket base directory when shutting down.
2020-10-25 21:24:56 +01:00
Robbert van der Helm 8198a73742 Add support for double precision audio #34
So far I've only seen REAPER running iZotope Rx plugins utilize this.
2020-08-24 16:13:29 +02:00
Robbert van der Helm cd02ab5fc9 Send the configuration from plugin to Wine host
Next we can add some options for different plugin editor behaviours for #27.
2020-07-22 17:15:55 +02:00
Robbert van der Helm 6f772ca899 Send the AEffect object over a new control socket
We'll use the same socket to send the configuration data back to the
plugin.
2020-07-22 13:36:29 +02:00
Robbert van der Helm 8202a6b250 Add missing const qualifiers to member functions 2020-06-06 13:44:26 +02:00
Robbert van der Helm 890e5b736b Revert "Work around a memory corruption issue on unload"
This reverts commit 0c047f9a66.

This workaround was needed because of the weird threading behavior with
the Win32 APIs, std::thread and winelib. Now that the actual
`active_plugins.erase()` call is done from within the plugin
context/main thread, this hack is no longer needed.
2020-05-29 11:24:56 +02:00
Robbert van der Helm 06de49ded2 Unify event handling behavior for all cases
This makes the individual plugin host slightly more complex, but now
both individually hosted plugins and plugin groups handle both
dispatcher events and GUI events in the exact same way.
2020-05-28 13:53:25 +02:00
Robbert van der Helm 5a0c3c4627 Simplify the opening editor behaviour again
This partially reverts 16fce5577d.
2020-05-27 14:05:57 +02:00
Robbert van der Helm 0c047f9a66 Work around a memory corruption issue on unload
I'm really not sure what is happening here, and it might just be a
winelib thing.
2020-05-26 17:09:09 +02:00
Robbert van der Helm 198807a15a Run events async and centralized for group hosts
At a 30 fps rate with a limit on the number of window messages per
frame. This is somehow needed for Melda plugins, as they otherwise
dispatch tiemr messages indefinitely after opening a second editor with
seemingly no way around it.

With this and some refactoring #15 should be almost done.
2020-05-26 12:13:37 +02:00
Robbert van der Helm 16fce5577d Skip the message loop when an editor is opening
This is a bit more restrictive than the old approach that only skipped
when `effEditOpen()` got called after `effEditGetRect()`. Not sure why
the Melda plugins block indefinitely on the message loop without this
now.
2020-05-26 11:12:36 +02:00
Robbert van der Helm 9a35023990 Split X11 and Win32 event handling
X11 events should always be handled since it's thread safe and they
don't block.
2020-05-26 11:11:34 +02:00
Robbert van der Helm 23f15c8d8a Rename the two handle_dispatch functions
To better differentiate between their intended uses.
2020-05-25 15:10:19 +02:00
Robbert van der Helm 85fb3a2588 Conditionally disiable the message loop from
Based on a function. This is needed because the message loop should be
skipped while any of the plugins is opening their GUI, similar to how
`EditorOpening` worked for individually hosted plugins.
2020-05-25 15:04:43 +02:00
Robbert van der Helm 2e68ade2a3 Allow handling events inside of an IO context
This is needed when using multiple plugins since their GUI operations
all have to be run from the same thread.
2020-05-25 14:38:30 +02:00
Robbert van der Helm 3a9d902c72 Allow all threads to return when sockets close
This was not a problem with individually hosted plugins because the
entire process got terminated at once, but here we all threads to shut
down gracefully when a plugin's sockets get closed. I wish this wouldn't
need all these try-catches, but we're not writing Haskell here.

The only issue remaining is that for some reason only the first
instance's editor works, at least for Serum. This might be because of
the message loop.
2020-05-22 23:22:49 +02:00
Robbert van der Helm 53acb1f78a Move wine-bridge.h -> bridges/vst2.h
This way we can structure the group handling and a potential future VST3
bridge in the same way.
2020-05-18 16:15:07 +02:00