Robbert van der Helm
cdb9dae2df
Rename YaComponent::Arguments to CreateArgs
2020-12-11 22:43:12 +01:00
Robbert van der Helm
3e13eb9e46
Merge branch 'master' into feature/vst3
2020-12-11 13:02:49 +01:00
Robbert van der Helm
29f1754527
Link to the issue instead of listing issue number
2020-12-11 13:01:45 +01:00
Robbert van der Helm
c306048988
Fix hanging processes for good #69
2020-12-11 12:40:50 +01:00
Robbert van der Helm
41b79720ca
Merge branch 'master' into feature/vst3
2020-12-11 00:50:43 +01:00
Robbert van der Helm
ac0d83e555
Fix concurrency issue in plugin group shutdown
2020-12-10 21:41:04 +01:00
Robbert van der Helm
75ed978a1b
Fix pointer dereference after move
2020-12-08 23:08:07 +01:00
Robbert van der Helm
2e6184171c
Use std::array for serializing UIDs
...
These are easily assignable and we have to convert between char
pointers, char arrays and UID objects all the time anyways.
2020-12-08 23:00:44 +01:00
Robbert van der Helm
e099255b92
Generate a unique ID and store the new component
2020-12-08 17:59:59 +01:00
Robbert van der Helm
5eb1fe2de2
Redesign how interface instantiation works
...
Transferring some argument pack is much easier than trying to
deserialize into an existing object when you also have to transfer more
information than just that object.
2020-12-08 17:33:51 +01:00
Robbert van der Helm
ed743e6f22
Bundle associated messages with their interfaces
...
Once we start implementing all of the control messages/callbacks things
could quickly get out of hand otherwise.
2020-12-08 11:25:58 +01:00
Robbert van der Helm
5e85517130
Add the base for an IComponent implementation
2020-12-07 23:52:17 +01:00
Robbert van der Helm
d485aa296a
Fix VST2-only builds
2020-12-07 18:28:17 +01:00
Robbert van der Helm
8ea40cd9f9
Rework Vst3MessageHandler::receive_messages
...
This now takes a regular overloaded function and the visiting is done in
`receive_messages()` itself. This way we can use templates to ensure
that the return type is correct. Otherwise auto will cause issues in the
future when we want to return multiple concrete types from a function
that takes a single variant. The alternative would be both receiving a
variant as a parameter and then returning another variant as a result,
but that is much less type safe.
2020-12-07 18:28:16 +01:00
Robbert van der Helm
c2503f8aaa
Send the factory from the Wine host to the plugin
2020-12-07 18:28:16 +01:00
Robbert van der Helm
d8a4207748
Make the error messages more specific
...
In case this does ever come up.
2020-12-07 18:28:16 +01:00
Robbert van der Helm
049eb257c5
Make YaPluginFactory abstract
...
And add separate implementations for the native plugin and the Wine
plugin host. This way we can easily allow the native host to do
callbacks without having to manage a load of lambdas.
2020-12-07 18:28:16 +01:00
Robbert van der Helm
930ebbf7d1
Add more todos for VST3 handling
2020-12-07 18:28:16 +01:00
Robbert van der Helm
27892d9e40
Get rid of debug prints in Vst3Bridge
2020-12-07 18:28:16 +01:00
Robbert van der Helm
76ad377522
Don't set __MINGW32__
...
This took me a few hours of non-stop headaches to figure out. Apparently
deep inside of Wine's headers having __MINGW32__ defined will cause some
GUIDs to be defined slightly differently. This normally wouldn't cause
issues, but when including `shellobj.h` or `objbase.h` this results in
multiple definition linking errors that are basically impossible to
diagnose.
2020-12-07 18:28:16 +01:00
Robbert van der Helm
0819e9fda9
Request/send config for VST3 plugins
...
Using the new Vst3MessageHandler.
2020-12-07 18:28:16 +01:00
Robbert van der Helm
2e9b100090
Add handlers for control messages and callbacks
2020-12-07 18:28:16 +01:00
Robbert van der Helm
6e5aa1c1c6
Add the Vst3Bridge boilerplate
2020-12-07 18:28:16 +01:00
Robbert van der Helm
6179fddbc8
Do some more testing and print some plugin info
2020-12-07 18:28:16 +01:00
Robbert van der Helm
ebc7802c08
Patch Win32 module loading to use Boost.Filesystem
...
C++17's `<filesystem>` header still doesn't seem to work with winegcc.
2020-12-07 18:28:16 +01:00
Robbert van der Helm
0b462c034e
Allow loading VST3 modules
...
Doesn't actually work yet or do anything, but it compiles and it runs.
2020-12-07 18:28:16 +01:00
Robbert van der Helm
9291ae7e42
Include the Win32 module loading implementation
2020-12-07 18:28:16 +01:00
Robbert van der Helm
715a95075b
Add required compiler args to the Wine VST3 dep
2020-12-07 18:28:16 +01:00
Robbert van der Helm
e273051a6c
Add a Vst3Bridge implementation file
2020-12-07 18:28:16 +01:00
Robbert van der Helm
84e13e556c
Add #ifdef WITH_VST3 guards around VST3 hosting
2020-12-07 18:28:16 +01:00
Robbert van der Helm
3db099e0fc
Also make the GroupHost plugin type agnostic
2020-12-07 18:28:16 +01:00
Robbert van der Helm
0eb80fe866
Add a general entry point to HostBridge
...
Since for all plugin types we would need to start listening for incoming
events this way.
2020-12-07 18:28:16 +01:00
Robbert van der Helm
3dd5090023
Support multiple plugin types in individual host
2020-12-07 18:28:16 +01:00
Robbert van der Helm
41da621e29
Add a todo for decoupling Editor from VST2
2020-12-07 18:28:16 +01:00
Robbert van der Helm
eeb6acf8dd
Move event handling to a common HostBridge
2020-12-07 18:28:16 +01:00
Robbert van der Helm
f9a1bcd7bd
Split VST2 specific functionality into Vst2Logger
2020-12-07 18:28:16 +01:00
Robbert van der Helm
2230b5099f
Move logger to common/logging/common.h
2020-12-07 18:28:16 +01:00
Robbert van der Helm
278cd2e710
Spawn all hosts directly using HostRequest
...
This way we can set the plugin type inside of the `Vst*PluginBridge`
instance.
2020-12-07 18:28:16 +01:00
Robbert van der Helm
e21d3e020f
Rename GroupRequest to HostRequest
...
We'll also use this to encode information in when launching
`yabridge-host.exe` for individually hosted plugins.
2020-12-07 18:28:16 +01:00
Robbert van der Helm
1c5a9423d2
Print the plugin type on initialization
2020-12-07 18:28:16 +01:00
Robbert van der Helm
f9bb3822de
Pass plugin type when calling the host application
2020-12-07 18:28:16 +01:00
Robbert van der Helm
fa719c286d
Create base class for sockets and derive from that
...
Now the host launching procedure can be agnostic of the socket
implementation.
2020-12-07 18:28:16 +01:00
Robbert van der Helm
bb85d99657
Rename 'Sockets' to 'Vst2Sockets'
2020-12-07 18:28:16 +01:00
Robbert van der Helm
2fbd14908a
Split communication/vst2.h into common and VST2
...
So we can reuse the generic bits for our VST3 implementation.
2020-12-07 18:28:16 +01:00
Robbert van der Helm
46bc0301af
Move communication.h to communication/vst2.h
2020-12-07 18:28:16 +01:00
Robbert van der Helm
9d40e04a62
Update all references to libyabridge.so
2020-12-07 18:28:16 +01:00
Robbert van der Helm
23d5567e72
Add a time info caching compatibility option #62
...
This is needed to get good performance out of SWAM Cello until this
issue is fixed by the plugin.
2020-11-30 14:49:02 +01:00
Robbert van der Helm
e08162fabf
Silence warnings on decltype() with Wine 5.22
...
There were already similar warnings on 32-bit winegcc, but now it also
happens on the 64-bit version. Instead of adding
`-Wno-ignored-attributes` we'll just sprinkle some warning ignores here
and there to prevent any other surprises.
2020-11-30 14:05:48 +01:00
Robbert van der Helm
cbf276b7dc
Hide all symbols by default
...
As mentioned by @abique. Could prevent issues caused by symbol clashes,
and it also greatly reduces the size of all binaries.
2020-11-27 20:40:59 +01:00
Robbert van der Helm
49900e4753
Fix typo
2020-11-20 17:45:21 +01:00