We had to add an even hackier hack now to get Boost.Process to
interoperate with Asio's IO contexts. This will be replaced later when
we replace Boost.Process.
With the `ghc::filesystem` dependency from the previous commit. If we
can replace the rest of the Boost.Filesystem dependency then we can get
rid the one nasty runtime dependency we have, and it will make
implementing the chainloading simpler since can reuse more code without
bringing in Boost.
I'm not a fan of Hungarian notation, but C++ kind of needs it with its
implicit `this`. And of all the common options for this, I find
suffixing members with an underscore the least offensive one.
...before terminating it forcefully. Not sure why this
`TerminateProcess()` was here instead of in `group-host.cpp` in the
first place. This way we don't have to duplicate any destructor
behaviour.
On the Wine side. Instead of always having it enabled and disabling it
when it could potentially hurt (i.e. when handling GUI related things),
we'll now only enable it when it's potentially beneficial. This way we
don't have to constantly switch scheduling policies on the GUI thread.
We would never try to shut the group host down if nothing ever tried to
connect to it. This could happen when the native host gets killed after
initializing the yabridge plugin but before it gets the chance to
request the group host process to host a plugin.
I haven't seen this cause issues myself, but it would not surprise me if
a plugin that produces a constant stream of FIXMEs would steal resources
from audio processing if the threads that are relaying those messages
are set to SCHED_FIFO.
This was a nasty race condition that only seemed to pop up with Spitfire
plugins in REAPER, but it could also happen elsewhere. The
`active_plugins_mutex` was getting locked from the message loop, but the
plugin would block until `effOpen()` had been called. But because the
mutex was locked by the message loop we would never get to handling
`effOpen()`. Passing the pointer directly both removes this unnecessary
locking and fixes the issue.
When the message loop is active and we get an incoming dispatch() event,
we'll just handle it directly. In practice this would only be needed
when the event is a response to an `audioMaster()` call made during the
event loop, but we can't know that. This allows the `getProgram()`
during `audioMasterUpdateDisplay()` in REAPER and Renoise to work
correctly. Hopefully this doesn't cause random rare breakage.