Commit Graph

56 Commits

Author SHA1 Message Date
Robbert van der Helm bb2b526003 Optimize away some potential copies 2021-01-17 19:06:56 +01:00
Robbert van der Helm 1c6d3f8fd9 Fully implement IParameterFunctionName
We now support all VST 3.7.1 interfaces! At least, in theory we do.
2021-01-17 14:17:46 +01:00
Robbert van der Helm 9ddf4b2ae1 Fully implement IProcessContextRequirements 2021-01-16 16:29:21 +01:00
Robbert van der Helm 7fdf646270 Fully implement IMidiLearn 2021-01-16 14:25:00 +01:00
Robbert van der Helm 6e8d56923c Fully implement INoteExpressionPhysicalUIMapping
With this we support all VST 3.6.11 features.
2021-01-15 19:33:05 +01:00
Robbert van der Helm 0bed2b7bc0 Fully implement IPlugViewContentScaleSupport
With this we're at VST 3.6.6 level support.
2021-01-14 14:52:39 +01:00
Robbert van der Helm 631166d0bf Fully implement IInfoListener 2021-01-12 17:04:07 +01:00
Robbert van der Helm 87b270273f Fully implement IPrefetchableSupport 2021-01-12 15:37:58 +01:00
Robbert van der Helm a2d1a97309 Fully implement IAutomationState 2021-01-10 23:38:40 +01:00
Robbert van der Helm 2fc7621aee Fully implement XmlRepresentationController 2021-01-08 18:02:43 +01:00
Robbert van der Helm 30bb6d3b97 Fully implement IKeyswitchController 2021-01-08 17:12:17 +01:00
Robbert van der Helm eed068b9f7 Add stubs for IEditControllerHostEditing 2021-01-08 16:18:45 +01:00
Robbert van der Helm 26eb8ac1f3 Store the actual context menu proxy impls 2021-01-07 00:07:48 +01:00
Robbert van der Helm 75284cea0b Track registered context menus
So we can refer to them when the host executes a menu item later.
2021-01-06 23:09:55 +01:00
Robbert van der Helm 9e3c57476c Implement the plugin side if IComponentHandler3 2021-01-06 22:25:23 +01:00
Robbert van der Helm 0e3b5af94e Fully implement IAudioPresentationLatency
Now we support all VST 3.1.0 interfaces.
2021-01-04 22:33:44 +01:00
Robbert van der Helm 52d4fe2f08 Add a wrapper struct around IPlugView for casts 2021-01-03 23:43:51 +01:00
Robbert van der Helm fb6e5ab33f Fully implement IMidiMapping 2021-01-02 23:54:01 +01:00
Robbert van der Helm 8a4de7da53 Add stubs for INoteExpressionController 2021-01-02 15:27:55 +01:00
Robbert van der Helm 34f8d3b1d2 Update the copyright notices for 2021 2021-01-01 18:54:02 +01:00
Robbert van der Helm 3553b080fe Implement IUnitData
With this all VST 3.0.0 interfaces are finally supported.
2020-12-29 22:00:22 +01:00
Robbert van der Helm 38211d0fb3 Implement IProgramListData on the Wine side 2020-12-29 18:50:17 +01:00
Robbert van der Helm f3e706a39a Implement IUnitInfo::getUnitCount 2020-12-26 21:33:19 +01:00
Robbert van der Helm 91a96249fc Implement IEditController2::setKnobMode 2020-12-26 00:03:29 +01:00
Robbert van der Helm 8a56b67cb3 Add unknown interface logging on the Wine side 2020-12-25 15:25:56 +01:00
Robbert van der Helm 70cb6dad89 Allow indirect IConnectionPoint connections
This is needed to support Ardour. These extra hops and serialization
steps will probably hurt performance, but outside of some huge hacks (to
connect the components directly anyways) there's not much else we can
do.
2020-12-25 14:21:18 +01:00
Robbert van der Helm 7a55fc3ec0 Significantly clean up mutual recursion workaround
This has much fewer moving parts, and it's probably more understandable.
There was also a race condition in the previous implementation, so
there's that.
2020-12-23 16:11:05 +01:00
Robbert van der Helm 3beaaf2312 Always handle IPlugView::onSize() from UI thread
This requires a super hacky workaround because the UI thread can be
currently blocked by the plugin calling `IPlugFrame::resizeView()` from
the Win32 message loop.
2020-12-22 17:36:30 +01:00
Robbert van der Helm da6ddccf07 Implement IPlugView::setFrame() 2020-12-22 14:16:00 +01:00
Robbert van der Helm 37897da2b7 Destroy IPlugFrame proxy together with IPlugView
Not that we have implemented `IPlugView::setFrame()` yet, but that
should be trivial at this point.
2020-12-22 13:43:08 +01:00
Robbert van der Helm 5324e4142b Clean up proxy object construction/destruction 2020-12-21 17:59:38 +01:00
Robbert van der Helm 51877796fa Add dedicated IAudioProcessor/IComponent sockets
This way every relevant object instance will get its own thread for
handling these calls. The alternative would be creating a full fat
Vst3MessageHandler pair for all object instances, but that would be a
huge waste.
2020-12-21 17:26:30 +01:00
Robbert van der Helm 09f6d93214 Implement IPlugView::attached() 2020-12-19 23:31:41 +01:00
Robbert van der Helm f0ece64018 Implement the Wine side for createView() 2020-12-19 20:41:06 +01:00
Robbert van der Helm a724b378fe Move the editor handling back to Vst2Bridge
Since we can have multiple editors in Vst3Bridge.
2020-12-19 19:56:49 +01:00
Robbert van der Helm 0522f84f4a Create Vst3HostContextProxy from YaHostApplication
This is quite a huge refactor, but note everything is consistent (and
we're going to need one or two more of these `Vst3*Proxy` objects).
Right now nothing extends `IHostApplication`, but this way it will be
trivial to add support for more host context interfaces.
2020-12-19 17:13:17 +01:00
Robbert van der Helm 3b06bca95e Implement IComponentHandler::beginEdit() 2020-12-19 15:39:03 +01:00
Robbert van der Helm bf3d802f36 Implement IEditController::setComponentHandler() 2020-12-19 15:04:27 +01:00
Robbert van der Helm cfa4849467 Partially implement IConnectionPoint::connect()
This now works for direct connections, which is probably how most hosts
will use this.
2020-12-18 14:09:20 +01:00
Robbert van der Helm b2cee1e750 Rename PluginObject to InstanceInterfaces
To make it a bit clearer that this is a holder of interface smart
pointers.
2020-12-17 17:54:57 +01:00
Robbert van der Helm d8694b062b Add IEditController to the PluginObject interfaces 2020-12-17 17:51:47 +01:00
Robbert van der Helm a5834cd438 Replace ComponentInstance with a generic variant
This allows casting to supported interface from an FUnknown.
2020-12-17 13:47:43 +01:00
Robbert van der Helm 6809e73d6b Split IPluginBase from IComponent
We're also going to need this for `IEditController`. Separating all of
these classes will also keep everything much more maintainable with all
of these associated structs.
2020-12-16 23:46:47 +01:00
Robbert van der Helm e2ba9c13f1 Add IAudioProcessor instance to ComponentInstance
So we don't have to these expensive casts every time.
2020-12-14 13:18:47 +01:00
Robbert van der Helm 583645bb46 Add a holder for component contexts and pointers
When implementing the other component interfaces we want to be able to
store the `FUnknownPtrs`.
2020-12-13 21:31:59 +01:00
Robbert van der Helm 32c1028736 Implement IPluginFactory3::setHostContext()
Now the plugin factories are fully implemented (at least, functionality
wise, we still can't create most kinds of objects).
2020-12-13 15:53:39 +01:00
Robbert van der Helm 7c5f7a2e0e Fully implement IPluginBase::initialize()
We can now pass host contexts around.
2020-12-13 15:16:11 +01:00
Robbert van der Helm 39984ad442 Use the new approach for creating plugin factory
Directly serializing and deserializing into objects was and more
boilerplate heavy (since we now need two implementations even though we
only use one), and also much less flexible because we can't wrap
payloads in structs or provide optional values that way.
2020-12-12 21:53:38 +01:00
Robbert van der Helm e099255b92 Generate a unique ID and store the new component 2020-12-08 17:59:59 +01:00
Robbert van der Helm c2503f8aaa Send the factory from the Wine host to the plugin 2020-12-07 18:28:16 +01:00