mirror of
https://github.com/robbert-vdh/yabridge.git
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430 lines
17 KiB
C++
430 lines
17 KiB
C++
// yabridge: a Wine VST bridge
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// Copyright (C) 2020-2021 Robbert van der Helm
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program. If not, see <https://www.gnu.org/licenses/>.
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#pragma once
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#include <iostream>
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#include <string>
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#include <public.sdk/source/vst/hosting/module.h>
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#include "../../common/communication/vst3.h"
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#include "../../common/configuration.h"
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#include "../editor.h"
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#include "common.h"
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// Forward declarations
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class Vst3ContextMenuProxyImpl;
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/**
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* A holder for an object instance's `IPlugView` object and all smart pointers
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* casted from it.
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*
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* @relates InstanceInterfaces
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*/
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struct InstancePlugView {
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InstancePlugView();
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InstancePlugView(Steinberg::IPtr<Steinberg::IPlugView> plug_View);
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Steinberg::IPtr<Steinberg::IPlugView> plug_view;
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// All smart pointers below are created from `plug_view`. They will be null
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// pointers if `plug_view` did not implement the interface.
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Steinberg::FUnknownPtr<Steinberg::Vst::IParameterFinder> parameter_finder;
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};
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/**
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* A holder for plugin object instance created from the factory. This stores all
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* relevant interface smart pointers to that object so we can handle control
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* messages sent by the plugin without having to do these expensive casts all
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* the time. This also stores any additional context data, such as the
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* `IHostApplication` instance passed to the plugin during
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* `IPluginBase::initialize()`.
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*/
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struct InstanceInterfaces {
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InstanceInterfaces();
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InstanceInterfaces(Steinberg::IPtr<Steinberg::FUnknown> object);
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/**
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* A dedicated thread for handling incoming `IAudioProcessor` and
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* `IComponent` calls. Will be instantiated if `object` supports either of
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* those interfaces.
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*/
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Win32Thread audio_processor_handler;
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/**
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* If the host passes a host context object during
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* `IPluginBase::initialize()`, we'll store a proxy object here and then
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* pass it to `plugin_base->initialize()`. Will be initialized with a null
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* pointer until used.
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*/
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Steinberg::IPtr<Vst3HostContextProxy> host_context_proxy;
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/**
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* If the host connects two objects indirectly using a connection proxy (as
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* allowed by the VST3 specification), then we also can't connect the
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* objects directly on the Wine side. In that case we'll have to create this
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* proxy object, pass it to the plugin, and if the plugin then calls
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* `IConnectionPoint::notify()` on it we'll pass that call through to the
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* `IConnectionPoint` instance passed to us by the host (which will then in
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* turn call `IConnectionPoint::notify()` on our plugin proxy object).
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* Proxies for days.
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*/
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Steinberg::IPtr<Vst3ConnectionPointProxy> connection_point_proxy;
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/**
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* After a call to `IEditController::setComponentHandler()`, we'll create a
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* proxy of that component handler just like we did for the plugin object.
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* When the plugin calls a function on this object, we make a callback to
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* the original object provided by the host. Will be initialized with a null
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* pointer until used.
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*/
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Steinberg::IPtr<Vst3ComponentHandlerProxy> component_handler_proxy;
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/**
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* If the host passes an `IPlugFrame` object during `IPlugView::setFrame()`,
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* then we'll store a proxy object here and then pass it to
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* `plug_view->setFrame()`. Will be initialized with a null pointer until
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* used. When we destroy `plug_view` while handling
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* `Vst3PlugViewProxy::Destruct`, we'll also destroy (our pointer of) this
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* proxy object.
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*/
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Steinberg::IPtr<Vst3PlugFrameProxy> plug_frame_proxy;
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/**
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* Currently active context menu proxy instances. A call to
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* `IComponentHandler3::createContextMenu` by the plugin will create a proxy
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* object for the actual context menu returned by the host. We'll use this
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* map to refer to a specific context menu later when the host wants to
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* execute a specific menu item.
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*
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* @relates Vst3Bridge::register_context_menu
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* @relates Vst3Bridge::unregister_context_menu
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*/
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std::map<size_t, std::reference_wrapper<Vst3ContextMenuProxyImpl>>
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registered_context_menus;
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std::mutex registered_context_menus_mutex;
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/**
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* The base object we cast from.
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*/
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Steinberg::IPtr<Steinberg::FUnknown> object;
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/**
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* The `IPlugView` object the plugin returned from a call to
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* `IEditController::createView()`.
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*
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* XXX: Technically VST3 supports multiple named views, so we could have
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* multiple different view for a single plugin. This is not used within
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* the SDK, so a single pointer should be fine for now.
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*/
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std::optional<InstancePlugView> plug_view_instance;
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/**
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* This instance's editor, if it has an open editor. Embedding here works
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* exactly the same as how it works for VST2 plugins.
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*/
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std::optional<Editor> editor;
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// All smart pointers below are created from `component`. They will be null
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// pointers if `component` did not implement the interface.
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Steinberg::FUnknownPtr<Steinberg::Vst::IAudioPresentationLatency>
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audio_presentation_latency;
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Steinberg::FUnknownPtr<Steinberg::Vst::IAudioProcessor> audio_processor;
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Steinberg::FUnknownPtr<Steinberg::Vst::IComponent> component;
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Steinberg::FUnknownPtr<Steinberg::Vst::IConnectionPoint> connection_point;
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Steinberg::FUnknownPtr<Steinberg::Vst::IEditController> edit_controller;
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Steinberg::FUnknownPtr<Steinberg::Vst::IEditController2> edit_controller_2;
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Steinberg::FUnknownPtr<Steinberg::Vst::IMidiMapping> midi_mapping;
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Steinberg::FUnknownPtr<Steinberg::Vst::INoteExpressionController>
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note_expression_controller;
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Steinberg::FUnknownPtr<Steinberg::IPluginBase> plugin_base;
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Steinberg::FUnknownPtr<Steinberg::Vst::IUnitData> unit_data;
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Steinberg::FUnknownPtr<Steinberg::Vst::IProgramListData> program_list_data;
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Steinberg::FUnknownPtr<Steinberg::Vst::IUnitInfo> unit_info;
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};
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/**
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* This hosts a Windows VST3 plugin, forwards messages sent by the Linux VST
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* plugin and provides host callback function for the plugin to talk back.
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*/
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class Vst3Bridge : public HostBridge {
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public:
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/**
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* Initializes the Windows VST3 plugin and set up communication with the
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* native Linux VST plugin.
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*
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* @param main_context The main IO context for this application. Most events
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* will be dispatched to this context, and the event handling loop should
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* also be run from this context.
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* @param plugin_dll_path A (Unix style) path to the VST plugin .dll file to
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* load.
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* @param endpoint_base_dir The base directory used for the socket
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* endpoints. See `Sockets` for more information.
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*
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* @note The object has to be constructed from the same thread that calls
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* `main_context.run()`.
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*
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* @throw std::runtime_error Thrown when the VST plugin could not be loaded,
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* or if communication could not be set up.
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*/
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Vst3Bridge(MainContext& main_context,
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std::string plugin_dll_path,
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std::string endpoint_base_dir);
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/**
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* Here we'll listen for and handle incoming control messages until the
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* sockets get closed.
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*/
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void run() override;
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void handle_x11_events() override;
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void handle_win32_events() override;
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/**
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* Send a callback message to the host return the response. This is a
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* shorthand for `sockets.vst_host_callback.send_message` for use in VST3
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* interface implementations.
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*/
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template <typename T>
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typename T::Response send_message(const T& object) {
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return sockets.vst_host_callback.send_message(object, std::nullopt);
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}
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/**
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* Spawn a new thread and call `send_message()` from there, and then handle
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* functions passed by calls to
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* `do_mutual_recursion_or_handle_in_main_context()` on this thread until
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* the original message we're trying to send has succeeded. This is a very
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* specific solution to a very specific problem. When a plugin wants to
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* resize itself, it will call `IPlugFrame::resizeView()` from within the
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* WIn32 message loop. The host will then call `IPlugView::onSize()` on the
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* plugin's `IPlugView` to actually resize the plugin. The issue is that
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* that call to `IPlugView::onSize()` has to be handled from the UI thread,
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* but in this sequence that thread is being blocked by a call to
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* `IPlugFrame::resizeView()`.
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*
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* The hacky solution here is to send the message from another thread, and
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* to then allow this thread to execute other functions submitted to an IO
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* context.
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*/
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template <typename T>
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typename T::Response send_mutually_recursive_message(const T& object) {
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using TResponse = typename T::Response;
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// This IO context will accept incoming calls from
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// `do_mutual_recursion_or_handle_in_main_context()` until we receive a
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// response
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{
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std::unique_lock lock(mutual_recursion_context_mutex);
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// In case some other thread is already calling
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// `send_mutually_recursive_message()` (which should never be the
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// case since this should only be called from the UI thread), we'll
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// wait for that function to finish
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if (mutual_recursion_context) {
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mutual_recursion_context_cv.wait(lock, [&]() {
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return !mutual_recursion_context.has_value();
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});
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}
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mutual_recursion_context.emplace();
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}
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// We will call the function from another thread so we can handle calls
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// to from this thread
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std::promise<TResponse> response_promise{};
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Win32Thread sending_thread([&]() {
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const TResponse response = send_message(object);
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// Stop accepting additional work to be run from the calling thread
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// once we receive a response
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{
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std::lock_guard lock(mutual_recursion_context_mutex);
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mutual_recursion_context->stop();
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mutual_recursion_context.reset();
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}
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mutual_recursion_context_cv.notify_one();
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response_promise.set_value(response);
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});
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// Accept work from the other thread until we receive a response, at
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// which point the context will be stopped
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auto work_guard =
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boost::asio::make_work_guard(*mutual_recursion_context);
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mutual_recursion_context->run();
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return response_promise.get_future().get();
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}
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/**
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* Crazy functions ask for crazy naming. This is the other part of
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* `send_mutually_recursive_message()`. If another thread is currently
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* calling that function (from the UI thread), then we'll execute `f` from
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* the UI thread using the IO context started in the above function.
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* Otherwise `f` will be run on the UI thread through `main_context` as
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* usual.
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*
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* @see Vst3Bridge::send_mutually_recursive_message
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*/
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template <typename T, typename F>
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T do_mutual_recursion_or_handle_in_main_context(F f) {
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std::packaged_task<T()> do_call(f);
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std::future<T> do_call_response = do_call.get_future();
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// If the above function is currently being called from some thread,
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// then we'll submit the task to the IO context created there so it can
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// be handled on that same thread. Otherwise we'll just submit it to the
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// main IO context. Neither of these two functions block until `do_call`
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// finish executing.
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{
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std::lock_guard lock(mutual_recursion_context_mutex);
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if (mutual_recursion_context) {
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boost::asio::dispatch(*mutual_recursion_context,
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std::move(do_call));
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} else {
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main_context.schedule_task(std::move(do_call));
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}
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}
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return do_call_response.get();
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}
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/**
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* Register a context with with `context_menu`'s ID and owner in
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* `object_instances`. This will be called during the constructor of
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* `Vst3ContextMenuProxyImpl` so we can refer to the exact instance later.
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*/
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void register_context_menu(Vst3ContextMenuProxyImpl& context_menu);
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/**
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* Remove a previously registered context menu from `object_instances`. This
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* is called from the destructor of `Vst3ContextMenuProxyImpl` just before
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* the object gets freed.
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*/
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void unregister_context_menu(size_t object_instance_id,
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size_t context_menu_id);
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private:
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Logger generic_logger;
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public:
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/**
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* A logger instance we'll use to log about failed
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* `FUnknown::queryInterface` calls, so they can be hidden on verbosity
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* level 0.
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*
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* This only has to be used instead of directly writing to `std::cerr` when
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* the message should be hidden on lower verbosity levels.
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*/
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Vst3Logger logger;
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private:
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/**
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* Generate a nique instance identifier using an atomic fetch-and-add. This
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* is used to be able to refer to specific instances created for
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* `IPluginFactory::createInstance()`.
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*/
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size_t generate_instance_id();
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/**
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* Assign a unique identifier to an object and add it to `object_instances`.
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* This will also set up listeners for `IAudioProcessor` and `IComponent`
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* function calls.
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*/
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size_t register_object_instance(
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Steinberg::IPtr<Steinberg::FUnknown> object);
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/**
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* Remove an object from `object_instances`. Will also tear down the
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* `IAudioProcessor`/`IComponent` socket if it had one.
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*/
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void unregister_object_instance(size_t instance_id);
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/**
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* The IO context used for event handling so that all events and window
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* message handling can be performed from a single thread, even when hosting
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* multiple plugins.
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*/
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MainContext& main_context;
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/**
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* The configuration for this instance of yabridge based on the `.so` file
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* that got loaded by the host. This configuration gets loaded on the plugin
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* side, and then sent over to the Wine host as part of the startup process.
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*/
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Configuration config;
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std::shared_ptr<VST3::Hosting::Module> module;
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/**
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* All sockets used for communicating with this specific plugin.
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*
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* NOTE: This is defined **after** the threads on purpose. This way the
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* sockets will be closed first, and we can then safely wait for the
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* threads to exit.
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*/
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Vst3Sockets<Win32Thread> sockets;
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/**
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* Used to assign unique identifiers to instances created for
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* `IPluginFactory::createInstance()`.
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*
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* @related enerate_instance_id
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*/
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std::atomic_size_t current_instance_id;
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/**
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* The host context proxy object if we got passed a host context during a
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* call to `IPluginFactory3::setHostContext()` by the host.
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*/
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Steinberg::IPtr<Vst3HostContextProxy> plugin_factory_host_context;
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/**
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* These are all the objects we have created through the Windows VST3
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* plugins' plugin factory. The keys in all of these maps are the unique
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* identifiers we generated for them so we can identify specific instances.
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* During the proxy object's destructor (on the plugin side), we'll get a
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* request to remove the corresponding plugin object from this map. This
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* will cause all pointers to it to get dropped and the object to be cleaned
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* up.
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*/
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std::map<size_t, InstanceInterfaces> object_instances;
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std::mutex object_instances_mutex;
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/**
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* The IO context used in `send_mutually_recursive_message()` to be able to
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* execute functions from that same calling thread while we're waiting for a
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* response. See the docstring there for more information. When this doesn't
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* contain an IO context, this function is not being called and
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* `do_mutual_recursion_or_handle_in_main_context()` should post the task
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* directly to the main IO context.
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*/
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std::optional<boost::asio::io_context> mutual_recursion_context;
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std::mutex mutual_recursion_context_mutex;
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/**
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* Used to make sure only a single call to
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* `send_mutually_recursive_message()` at a time can be processed (this
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* should never happen, but better safe tha nsorry).
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*/
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std::condition_variable mutual_recursion_context_cv;
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};
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