This does what we did for a few functions in the last few commits for
every function. We now use either the `std::invocable` concept or our
own `invocable_returning` concept wherever possible to make sure we pass
function types to these template functions, since constraint errors are
a lot more readable than template deduction errors. And instead of
having to specify the return type as a template argument, we now just
use `std::invoke_result_t<F>` instead. The VST3 message handling
functions are still using the good old `typename F` since those are
overloaded polymorphic functions. This was also a good moment to modify
`AdHocSocketHandler::send()` to allow functions returning void (this got
rid of an old fixme where we had to return some dummy value from a
function instead of just not returning anything).
For some reason ujam plugins (and other plugins made with the Gorilla
Engine, like the LoopCloud plugins) will throw a `JS_EXEC_FAILED` error
when trying to load the plugin while either of the STDOUT or STDERR
streams is pointing to a pipe. Simply redirecting the output to a file
fixes this. By default we'll write the output to
`<temporary_directory>/yabridge-plugin-output.log`, but you can also set
the new `disable_pipes` option to `"/dev/null"` to completely throw away
all output.
This addresses #47.
This may also fix some weird cases where everything appeared to work
fine, but where the file descriptors weren't actually assigned
correctly. Not sure what that happened, but it with carla-single the
Wine host's STDOUT and STDERR would still point to the orignal pty even
though everything still went through the pipes.
With `vfork()` the child process inherits the parents process image and
prevents copying them, but if it outlives its parent then the file
descriptors will still remain open. Manually closing all file
descriptors is the only solution here.
This was only an issue with Ardour since they don't open all of their
files with `FD_CLOEXEC`. Last update's watchdog timer somewhat mitigated
the issue, but Ardour should now no longer freeze when reopening because
of this. The watchdog timer is still necessary, since hanging Wine
processes will still prevent the Wine server from shutting down.
This makes much more sense, since all plugin instances will be sharing a
single GUI thread. What would happen was that resize calls from one
instance and GUI thread function calls from another instance would
collide. Using a single shared mutual recursion mechanism (just like on
the Wine side) fixes this.
This was causing a timing issue with DMG plugins where the plugins would
try to resize after receiving new state (and not during the call), while
REAPER at the same time would try to set channel context information on
the plugin (which also has to be handled on the GUI thread).
This is very ugly so hopefully I can think of a neater way, but now the
response object is just a set of pointers, so we can avoid all copies
and moves on the Wine side.
We do this by using this new `MessageReference<T>` type to avoid copying
our `YaAudioProcessor::Process` struct and the contained `YaProcessData`
object. This is only part of the work, but this redesign lets us keep
the these objects alive on both the plugin and the host side. On the
plugin side, we'll simply serialize the data from the referred to object
without copying it. On the Wine side, we'll write the data to a
persistent thread local object, and then reassign the
`MessageReference<T>` to point to that object. This lets us serialize
'references', thus avoiding potentially expensive allocations. With
these last few changes alone VST3 plugins are already at the same
performance level as our optimized VST2 plugin groups.
VST3 plugins could freeze in REAPER when the plugin sends
`IComponentHandler::performEdit()` followed by
`IPlugFrame::resizeView()` when REAPER simultaneously tries to call
`*::getState()`. Here `*::getState()` gets called from the GUI thread,
while `IPlugFrame::resizeView()` has to be handled on REAPER's GUI
thread, resulting in a deadlock unless we use the plugin-side mutual
recursion mechanism.
I've seen this cause issues with PSPaudioware InfiniStrip.
When setting the state on the audio processor, it can happen that plugin
triggers a resize from the edit controller. We should also be able to
handle that situation.
With this we should be able to handle `setState()`s that try to resize
the currently open editor. This could pop up when using the preset
browser in REAPER with plugins that recall their old size when loading a
preset.
This greatly improves compatibility with VST3 plugins in Ardour and
Mixbus. Most notably the FabFilter plugins would previously freeze when
having the GUI open while duplicating or inserting new instances.
Since that makes it much clearer what we're actually doing. With old
`cache_time_info` was actually caching the response, but now we're
querying it before the plugin has even requested the information.
After a quick round of testing it seems like REAPER doesn't always
enable this on the audio thread, but Bitwig, Ardour, Carla and Renoise
do. So it should be safe to just get rid of the option and to leave this
enabled all the time.
This prevents Kush Audio REDDI from taking down the DAW when the host
passes it denormalized audio to process. I've discovered that the issue
with this plugin had to do with denormals in the issue linked below, but
I didn't realize that we can just enable the FTZ flag for plugins that
don't already do so.
https://github.com/osxmidi/LinVst/issues/174
This can be useful when plugins have (broken) host-specific behaviour
that you want to avoid. I'll later add a list of host/plugin
combinations where this may be useful to the readme.
- Don't call bp::search_path when using WINELOADER. It will return an
empty string for an absolute path.
- To match the behaviour of the exe wrapper scripts, only print the
wine version from WINELOADER if the path is executable.