mirror of
https://github.com/robbert-vdh/yabridge.git
synced 2026-05-07 03:50:11 +02:00
Avoid allocations when reading VST3 process data
On the plugin side. We still need to do a lot of optimizations elsewhere.
This commit is contained in:
@@ -174,19 +174,24 @@ Steinberg::Vst::Event YaEvent::get() const {
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return event;
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}
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YaEventList::YaEventList(){FUNKNOWN_CTOR}
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YaEventList::YaEventList(Steinberg::Vst::IEventList& event_list) {
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YaEventList::YaEventList() {
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FUNKNOWN_CTOR
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}
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void YaEventList::clear() {
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events.clear();
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}
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void YaEventList::repopulate(Steinberg::Vst::IEventList& event_list) {
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// Copy over all events. Everything gets converted to `YaEvent`s. We sadly
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// can't construct these in place because we don't know the event type yet.
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events.clear();
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events.reserve(event_list.getEventCount());
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// Copy over all events. Everything gets converted to `YaEvent`s.
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Steinberg::Vst::Event event;
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for (int i = 0; i < event_list.getEventCount(); i++) {
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// We're skipping the `kResultOk` assertions here
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Steinberg::Vst::Event event;
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event_list.getEvent(i, event);
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events.push_back(event);
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events.emplace_back(event);
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}
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}
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@@ -213,15 +213,23 @@ struct YaEvent {
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class YaEventList : public Steinberg::Vst::IEventList {
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public:
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/**
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* Default constructor with an empty event list. The plugin can use this to
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* output data.
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* We only provide a default constructor here, because we need to fill the
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* existing object with new events every processing cycle to avoid
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* reallocating a new object every time.
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*/
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YaEventList();
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/**
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* Read data from an existing `IEventList` object.
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* Remove all events. Used when a null pointer gets passed to the input
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* events field, and so the plugin can output its own events if the host
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* supports this.
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*/
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YaEventList(Steinberg::Vst::IEventList& event_list);
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void clear();
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/**
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* Read data from an `IEventList` object into this existing object.
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*/
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void repopulate(Steinberg::Vst::IEventList& event_list);
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~YaEventList();
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@@ -16,19 +16,22 @@
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#include "param-value-queue.h"
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YaParamValueQueue::YaParamValueQueue(){FUNKNOWN_CTOR}
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YaParamValueQueue::YaParamValueQueue(Steinberg::Vst::ParamID parameter_id)
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: parameter_id(parameter_id){FUNKNOWN_CTOR}
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// clang-format /really/ doesn't like these macros
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YaParamValueQueue::YaParamValueQueue(Steinberg::Vst::IParamValueQueue &
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original_queue)
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: parameter_id(original_queue.getParameterId()),
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queue(original_queue.getPointCount()) {
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YaParamValueQueue::YaParamValueQueue() {
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FUNKNOWN_CTOR
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}
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void YaParamValueQueue::clear_for_parameter(
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Steinberg::Vst::ParamID parameter_id) {
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this->parameter_id = parameter_id;
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queue.clear();
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}
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void YaParamValueQueue::repopulate(
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Steinberg::Vst::IParamValueQueue& original_queue) {
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parameter_id = original_queue.getParameterId();
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// Copy over all points to our vector
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queue.resize(original_queue.getPointCount());
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for (int i = 0; i < original_queue.getPointCount(); i++) {
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// We're skipping the assertions here and just assume that the function
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// returns `kResultOk`
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@@ -32,20 +32,22 @@
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class YaParamValueQueue : public Steinberg::Vst::IParamValueQueue {
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public:
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/**
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* Default constructor with an empty queue.
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* We only provide a default constructor here, because we need to fill the
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* existing object with new data every processing cycle to avoid
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* reallocating a new object every time.
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*/
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YaParamValueQueue();
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/**
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* Create an empty queue for a specific parameter. Used in
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* `YaParameterChanges::addParameterData`.
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* Clear this queue in place so that it can be used to write parameter data
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* to. Used in `YaParameterChanges::addParameterData`.
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*/
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YaParamValueQueue(Steinberg::Vst::ParamID parameter_id);
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void clear_for_parameter(Steinberg::Vst::ParamID parameter_id);
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/**
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* Read data from an existing `IParamValueQueue` object.
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* Read data from an `IParamValueQueue` object into this existing object.
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*/
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YaParamValueQueue(Steinberg::Vst::IParamValueQueue& original_queue);
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void repopulate(Steinberg::Vst::IParamValueQueue& original_queue);
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~YaParamValueQueue();
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@@ -16,17 +16,20 @@
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#include "parameter-changes.h"
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YaParameterChanges::YaParameterChanges(){FUNKNOWN_CTOR}
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YaParameterChanges::YaParameterChanges(
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Steinberg::Vst::IParameterChanges& original_queues) {
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YaParameterChanges::YaParameterChanges() {
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FUNKNOWN_CTOR
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}
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// Copy over all parameter changne queues. Everything gets converted to
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// `YaParamValueQueue`s.
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queues.reserve(original_queues.getParameterCount());
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void YaParameterChanges::clear() {
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queues.clear();
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}
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void YaParameterChanges::repopulate(
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Steinberg::Vst::IParameterChanges& original_queues) {
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// Copy over all parameter changne queues
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queues.resize(original_queues.getParameterCount());
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for (int i = 0; i < original_queues.getParameterCount(); i++) {
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queues.push_back(*original_queues.getParameterData(i));
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queues[i].repopulate(*original_queues.getParameterData(i));
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}
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}
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@@ -75,7 +78,11 @@ Steinberg::Vst::IParamValueQueue* PLUGIN_API
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YaParameterChanges::addParameterData(const Steinberg::Vst::ParamID& id,
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int32& index /*out*/) {
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index = static_cast<int32>(queues.size());
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queues.push_back(YaParamValueQueue(id));
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// Tiny hack, resizing avoids calling the constructor the second time we
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// resize the vector to the same size
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queues.resize(queues.size() + 1);
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queues[index].clear_for_parameter(id);
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return &queues[index];
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}
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@@ -31,15 +31,23 @@
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class YaParameterChanges : public Steinberg::Vst::IParameterChanges {
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public:
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/**
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* Default constructor with an empty parameter changes list. The plugin can
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* use this to output data.
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* We only provide a default constructor here, because we need to fill the
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* existing object with new data every processing cycle to avoid
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* reallocating a new object every time.
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*/
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YaParameterChanges();
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/**
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* Read data from an existing `IParameterChanges` object.
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* Remove all parameter changes. Used when a null pointer gets passed to the
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* input parameters field, and so the plugin can output its own parameter
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* changes.
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*/
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YaParameterChanges(Steinberg::Vst::IParameterChanges& original_queues);
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void clear();
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/**
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* Read data from an `IParameterChanges` object into this existing object.
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*/
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void repopulate(Steinberg::Vst::IParameterChanges& original_queues);
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~YaParameterChanges();
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@@ -31,33 +31,44 @@ YaAudioBusBuffers::YaAudioBusBuffers(int32 sample_size,
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num_channels,
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std::vector<float>(num_samples, 0.0)))) {}
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YaAudioBusBuffers::YaAudioBusBuffers(
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void YaAudioBusBuffers::repopulate(
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int32 sample_size,
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int32 num_samples,
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const Steinberg::Vst::AudioBusBuffers& data)
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: silence_flags(data.silenceFlags) {
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const Steinberg::Vst::AudioBusBuffers& data) {
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silence_flags = data.silenceFlags;
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switch (sample_size) {
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case Steinberg::Vst::kSample64: {
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std::vector<std::vector<double>> vector_buffers(data.numChannels);
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if (!std::holds_alternative<std::vector<std::vector<double>>>(
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buffers)) {
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buffers.emplace<std::vector<std::vector<double>>>();
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}
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std::vector<std::vector<double>>& vector_buffers =
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std::get<std::vector<std::vector<double>>>(buffers);
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vector_buffers.resize(data.numChannels);
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for (int channel = 0; channel < data.numChannels; channel++) {
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vector_buffers[channel].assign(
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&data.channelBuffers64[channel][0],
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&data.channelBuffers64[channel][num_samples]);
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}
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buffers = std::move(vector_buffers);
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} break;
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case Steinberg::Vst::kSample32:
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// I don't think they'll add any other sample sizes any time soon
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default: {
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std::vector<std::vector<float>> vector_buffers(data.numChannels);
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if (!std::holds_alternative<std::vector<std::vector<float>>>(
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buffers)) {
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buffers.emplace<std::vector<std::vector<float>>>();
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}
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std::vector<std::vector<float>>& vector_buffers =
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std::get<std::vector<std::vector<float>>>(buffers);
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vector_buffers.resize(data.numChannels);
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for (int channel = 0; channel < data.numChannels; channel++) {
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vector_buffers[channel].assign(
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&data.channelBuffers32[channel][0],
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&data.channelBuffers32[channel][num_samples]);
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}
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buffers = std::move(vector_buffers);
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} break;
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}
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}
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@@ -140,39 +151,62 @@ void YaProcessDataResponse::write_back_outputs(
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YaProcessData::YaProcessData() {}
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YaProcessData::YaProcessData(const Steinberg::Vst::ProcessData& process_data)
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: process_mode(process_data.processMode),
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symbolic_sample_size(process_data.symbolicSampleSize),
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num_samples(process_data.numSamples),
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outputs_num_channels(process_data.numOutputs),
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// Even though `ProcessData::inputParamterChanges` is mandatory, the VST3
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// validator will pass a null pointer here
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input_parameter_changes(
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process_data.inputParameterChanges
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? YaParameterChanges(*process_data.inputParameterChanges)
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: YaParameterChanges()),
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output_parameter_changes_supported(process_data.outputParameterChanges),
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input_events(process_data.inputEvents ? std::make_optional<YaEventList>(
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*process_data.inputEvents)
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: std::nullopt),
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output_events_supported(process_data.outputEvents),
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process_context(process_data.processContext
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? std::make_optional<Steinberg::Vst::ProcessContext>(
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*process_data.processContext)
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: std::nullopt) {
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void YaProcessData::repopulate(
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const Steinberg::Vst::ProcessData& process_data) {
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// In this function and in every function we call, we should be careful to
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// not use `push_back`/`emplace_back` anywhere. Resizing vectors and
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// modifying them in place performs much better because that avoids
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// destroying and creating objects most of the time.
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process_mode = process_data.processMode;
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symbolic_sample_size = process_data.symbolicSampleSize;
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num_samples = process_data.numSamples;
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// We'll make sure to not do any allocations here after the first processing
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// cycle
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inputs.resize(process_data.numInputs);
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for (int i = 0; i < process_data.numInputs; i++) {
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inputs.emplace_back(symbolic_sample_size, num_samples,
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process_data.inputs[i]);
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inputs[i].repopulate(symbolic_sample_size, num_samples,
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process_data.inputs[i]);
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}
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// Fetch the number of channels for each output so we can recreate these
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// buffers in the Wine plugin host
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// We only store how many channels ouch output has so we can recreate the
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// objects on the Wine side
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outputs_num_channels.resize(process_data.numOutputs);
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for (int i = 0; i < process_data.numOutputs; i++) {
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outputs_num_channels[i] = process_data.outputs[i].numChannels;
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}
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// Even though `ProcessData::inputParamterChanges` is mandatory, the VST3
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// validator will pass a null pointer here
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if (process_data.inputParameterChanges) {
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input_parameter_changes.repopulate(*process_data.inputParameterChanges);
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} else {
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input_parameter_changes.clear();
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}
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output_parameter_changes_supported = process_data.outputParameterChanges;
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if (process_data.inputEvents) {
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if (!input_events) {
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input_events.emplace();
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}
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input_events->repopulate(*process_data.inputEvents);
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} else {
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input_events.reset();
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}
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output_events_supported = process_data.outputEvents;
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if (process_data.processContext) {
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process_context.emplace(*process_data.processContext);
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} else {
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process_context.reset();
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}
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}
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Steinberg::Vst::ProcessData& YaProcessData::get() {
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// TODO: Also optimize this to make use of the reused objects
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// We'll have to transform out `YaAudioBusBuffers` objects into an array of
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// `AudioBusBuffers` object so the plugin can deal with them. These objects
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// contain pointers to those original objects and thus don't store any
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@@ -193,6 +227,13 @@ Steinberg::Vst::ProcessData& YaProcessData::get() {
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outputs_audio_bus_buffers.push_back(buffers.get());
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}
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if (output_parameter_changes) {
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output_parameter_changes->clear();
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}
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if (output_events) {
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output_events->clear();
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}
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reconstructed_process_data.processMode = process_mode;
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reconstructed_process_data.symbolicSampleSize = symbolic_sample_size;
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reconstructed_process_data.numSamples = num_samples;
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@@ -39,14 +39,18 @@
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class YaAudioBusBuffers {
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public:
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/**
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* A default constructor does not make any sense here since the actual data
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* is a union, but we need a default constructor for bitsery.
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* We only provide a default constructor here, because we need to fill the
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* existing object with new audio data every processing cycle to avoid
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* reallocating a new object every time.
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*/
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YaAudioBusBuffers();
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/**
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* Create a new, zero initialize audio bus buffers object. Used to
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* reconstruct the output buffers during `YaProcessData::get()`.
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*
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* TODO: Replace with a function similar to `repopulate` that just reassigns
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* the existing buffers for the outputs created on the Wine side.
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*/
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YaAudioBusBuffers(int32 sample_size,
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size_t num_samples,
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@@ -54,15 +58,15 @@ class YaAudioBusBuffers {
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/**
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* Copy data from a host provided `AudioBusBuffers` object during a process
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* call. Constructed as part of `YaProcessData`. Since `AudioBusBuffers`
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* call. Used in `YaProcessData::repopulate()`. Since `AudioBusBuffers`
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* contains an untagged union for storing single and double precision
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* floating point values, the original `ProcessData`'s `symbolicSampleSize`
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* field determines which variant of that union to use. Similarly the
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* `ProcessData`' `numSamples` field determines the extent of these arrays.
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*/
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YaAudioBusBuffers(int32 sample_size,
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int32 num_samples,
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const Steinberg::Vst::AudioBusBuffers& data);
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void repopulate(int32 sample_size,
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int32 num_samples,
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const Steinberg::Vst::AudioBusBuffers& data);
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/**
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* Reconstruct the original `AudioBusBuffers` object passed to the
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@@ -170,14 +174,21 @@ struct YaProcessDataResponse {
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*/
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class YaProcessData {
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public:
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/**
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* Initialize the process data. We only provide a default constructor here,
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* because we need to fill the existing object with new data every
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* processing cycle to avoid reallocating a new object every time.
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*/
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YaProcessData();
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/**
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* Copy data from a host provided `ProcessData` object during a process
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* call. This struct can then be serialized, and `YaProcessData::get()` can
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* then be used again to recreate the original `ProcessData` object.
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* then be used again to recreate the original `ProcessData` object. This
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* will avoid allocating unless it's absolutely necessary (e.g. when we
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* receive more parameter changes than we've received in previous calls).
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*/
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YaProcessData(const Steinberg::Vst::ProcessData& process_data);
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void repopulate(const Steinberg::Vst::ProcessData& process_data);
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/**
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* Reconstruct the original `ProcessData` object passed to the constructor
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@@ -186,10 +186,8 @@ Vst3PluginProxyImpl::process(Steinberg::Vst::ProcessData& data) {
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last_audio_thread_priority_synchronization = now;
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}
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// TODO: Document
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// TODO: Actually repopulate `process_data` with new data, right now this
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// assignment just destroys the old object and creates a new object.
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process_data = data;
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// We reuse this existing object to avoid allocations
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process_data.repopulate(data);
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ProcessResponse response =
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bridge.send_audio_processor_message(YaAudioProcessor::Process{
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