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https://github.com/robbert-vdh/yabridge.git
synced 2026-05-07 03:50:11 +02:00
Avoid allocations in VST3 process response
This is very ugly so hopefully I can think of a neater way, but now the response object is just a set of pointers, so we can avoid all copies and moves on the Wine side.
This commit is contained in:
@@ -1774,11 +1774,11 @@ void Vst3Logger::log_response(
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// This is incredibly verbose, but if you're really a plugin that
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// handles processing in a weird way you're going to need all of this
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std::ostringstream num_output_channels;
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num_output_channels << "[";
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assert(response.output_data.outputs);
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for (bool is_first = true;
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const auto& buffers : response.output_data.outputs) {
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const auto& buffers : *response.output_data.outputs) {
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num_output_channels << (is_first ? "" : ", ")
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<< buffers.num_channels();
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is_first = false;
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@@ -1788,18 +1788,23 @@ void Vst3Logger::log_response(
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message << ", <AudioBusBuffers array with " << num_output_channels.str()
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<< " channels>";
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if (response.output_data.output_parameter_changes) {
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// Our optimization strategy sadly meant that this had to become a
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// pointer to an `std::optional<>`, so this becomes a bit ugly.
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// TODO: Can we make this prettier again?
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assert(response.output_data.output_parameter_changes);
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if (*response.output_data.output_parameter_changes) {
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message << ", <IParameterChanges* for "
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<< response.output_data.output_parameter_changes
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<< (*response.output_data.output_parameter_changes)
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->num_parameters()
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<< " parameters>";
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} else {
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message << ", host does not support parameter outputs";
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}
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if (response.output_data.output_events) {
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assert(response.output_data.output_events);
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if (*response.output_data.output_events) {
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message << ", <IEventList* with "
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<< response.output_data.output_events->num_events()
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<< (*response.output_data.output_events)->num_events()
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<< " events>";
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} else {
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message << ", host does not support event outputs";
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@@ -222,7 +222,7 @@ class YaAudioProcessor : public Steinberg::Vst::IAudioProcessor {
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*/
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struct ProcessResponse {
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UniversalTResult result;
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YaProcessDataResponse output_data;
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YaProcessData::Response output_data;
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template <typename S>
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void serialize(S& s) {
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@@ -238,8 +238,9 @@ class YaAudioProcessor : public Steinberg::Vst::IAudioProcessor {
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* provided by the host so we can send it to the Wine plugin host. We can
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* then use `YaProcessData::reconstruct()` on the Wine plugin host side to
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* reconstruct the original `ProcessData` object, and we then finally use
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* `YaProcessData::move_outputs_to_response()` to create a response object
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* that we can write back to the `ProcessData` object provided by the host.
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* `YaProcessData::create_response()` to create a response object that we
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* can write the plugin's changes back to the `ProcessData` object provided
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* by the host.
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*/
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struct Process {
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using Response = ProcessResponse;
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@@ -151,23 +151,22 @@ void YaAudioBusBuffers::write_back_outputs(
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buffers);
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}
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void YaProcessDataResponse::write_back_outputs(
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Steinberg::Vst::ProcessData& process_data) {
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for (int i = 0; i < process_data.numOutputs; i++) {
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outputs[i].write_back_outputs(process_data.outputs[i]);
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}
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if (output_parameter_changes && process_data.outputParameterChanges) {
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output_parameter_changes->write_back_outputs(
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*process_data.outputParameterChanges);
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}
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if (output_events && process_data.outputEvents) {
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output_events->write_back_outputs(*process_data.outputEvents);
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}
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}
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YaProcessData::YaProcessData() {}
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YaProcessData::YaProcessData()
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// This response object acts as an optimization. It stores pointers to the
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// original fields in our objects, so we can both only serialize those
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// fields when sending the response from the Wine side. This lets us avoid
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// allocations by not having to copy or move the data. On the plugin side we
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// need to be careful to deserialize into an existing
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// `YaAudioProcessor::ProcessResponse` object with a response object that
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// belongs to an actual process data object, because with these changes it's
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// no longer possible to deserialize those results into a new ad-hoc created
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// object.
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: response_object{.outputs = &outputs,
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.output_parameter_changes = &output_parameter_changes,
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.output_events = &output_events},
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// This needs to be zero initialized so we can safely call
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// `create_response()` on the plugin side
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reconstructed_process_data() {}
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void YaProcessData::repopulate(
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const Steinberg::Vst::ProcessData& process_data) {
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@@ -291,21 +290,36 @@ Steinberg::Vst::ProcessData& YaProcessData::reconstruct() {
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return reconstructed_process_data;
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}
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YaProcessDataResponse YaProcessData::move_outputs_to_response() {
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YaProcessData::Response& YaProcessData::create_response() {
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// NOTE: We _have_ to manually copy over the silence flags from the
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// `ProcessData` object generated in `get()` here sicne these of
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// course are not references or pointers like all other fields, so
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// they're not implicitly copied like all of our other fields
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// FIXME: Instead of moving, the `YaProcessDataResponse` should be an
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// (optional) field. Moving defeats the point of us trying to reuse
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// these objects.
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//
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// On the plugin side this is not necessary, but it also doesn't hurt
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for (int i = 0; i < reconstructed_process_data.numOutputs; i++) {
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outputs[i].silence_flags =
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reconstructed_process_data.outputs[i].silenceFlags;
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}
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return YaProcessDataResponse{
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.outputs = std::move(outputs),
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.output_parameter_changes = std::move(output_parameter_changes),
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.output_events = std::move(output_events)};
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// NOTE: We return an object that only contains references to these original
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// fields to avoid any copies or moves
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return response_object;
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}
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void YaProcessData::write_back_outputs(
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Steinberg::Vst::ProcessData& process_data) {
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assert(static_cast<int32>(outputs.size()) == process_data.numOutputs);
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for (int i = 0; i < process_data.numOutputs; i++) {
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outputs[i].write_back_outputs(process_data.outputs[i]);
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}
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if (output_parameter_changes && process_data.outputParameterChanges) {
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output_parameter_changes->write_back_outputs(
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*process_data.outputParameterChanges);
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}
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if (output_events && process_data.outputEvents) {
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output_events->write_back_outputs(*process_data.outputEvents);
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}
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}
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@@ -131,41 +131,15 @@ class YaAudioBusBuffers {
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buffers;
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};
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/**
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* A serializable wrapper around the output fields of `ProcessData`. We send
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* this back as a response to a process call so we can write those fields back
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* to the host. It would be possible to just send `YaProcessData` back and have
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* everything be in a single structure, but that would involve a lot of
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* unnecessary copying (since, at least in theory, all the input audio buffers,
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* events and context data shouldn't have been changed by the plugin).
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*
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* @see YaProcessData
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*/
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struct YaProcessDataResponse {
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// These fields are directly moved from a `YaProcessData` object. See the
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// docstrings there for more information
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std::vector<YaAudioBusBuffers> outputs;
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std::optional<YaParameterChanges> output_parameter_changes;
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std::optional<YaEventList> output_events;
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/**
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* Write all of this output data back to the host's `ProcessData` object.
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*/
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void write_back_outputs(Steinberg::Vst::ProcessData& process_data);
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template <typename S>
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void serialize(S& s) {
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s.container(outputs, max_num_speakers);
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s.ext(output_parameter_changes, bitsery::ext::StdOptional{});
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s.ext(output_events, bitsery::ext::StdOptional{});
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}
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};
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/**
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* A serializable wrapper around `ProcessData`. We'll read all information from
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* the host so we can serialize it and provide an equivalent `ProcessData`
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* struct to the plugin. Then we can create a `YaProcessDataResponse` object
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* struct to the plugin. Then we can create a `YaProcessData::Response` object
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* that contains all output values so we can write those back to the host.
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*
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* Be sure to double check how `YaProcessData::Response` is used. We do some
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* pointer tricks there to avoid copies and moves when serializing the results
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* of our audio processing.
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*/
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class YaProcessData {
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public:
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@@ -194,12 +168,58 @@ class YaProcessData {
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Steinberg::Vst::ProcessData& reconstruct();
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/**
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* **Move** all output written by the Windows VST3 plugin to a response
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* object that can be used to write those results back to the host. This
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* should of course be done after making a call to the `IAudioProcessor`'s
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* `process()` function with the object obtained using `get()`.
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* A serializable wrapper around the output fields of `ProcessData`, so we
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* only have to copy the information back that's actually important. These
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* fields are pointers to the corresponding fields in `YaProcessData`. On
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* the plugin side this information can then be written back to the host.
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*
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* HACK: All of this is an optimization to avoid unnecessarily copying or
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* moving and reallocating. Directly serializing and deserializing
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* from and to pointers does make all of this very error prone, hence
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* all of the assertions.
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*
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* @see YaProcessData
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*/
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YaProcessDataResponse move_outputs_to_response();
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struct Response {
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// We store raw pointers instead of references so we can default
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// initialize this object during deserialization
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std::vector<YaAudioBusBuffers>* outputs = nullptr;
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std::optional<YaParameterChanges>* output_parameter_changes = nullptr;
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std::optional<YaEventList>* output_events = nullptr;
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template <typename S>
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void serialize(S& s) {
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assert(outputs && output_parameter_changes && output_events);
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// Since these fields are references to the corresponding fields on
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// the surrounding object, we're actually serializing those fields.
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// This means that on the plugin side we can _only_ deserialize into
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// an existing object, since our serializing code doesn't touch the
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// actual pointers.
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s.container(*outputs, max_num_speakers);
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s.ext(*output_parameter_changes, bitsery::ext::StdOptional{});
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s.ext(*output_events, bitsery::ext::StdOptional{});
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}
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};
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/**
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* Create a `YaProcessData::Response` object that refers to the output
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* fields in this object. The object doesn't store any actual data, and may
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* not outlive this object. We use this so we only have to copy the relevant
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* fields back to the host. On the Wine side this function should only be
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* called after we call the plugin's `IAudioProcessor::process()` function
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* with the reconstructed process data obtained from
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* `YaProcessData::reconstruct()`.
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*
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* On the plugin side this should be used to create a response object that
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* **must** be received into, since we're deserializing directly into some
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* pointers.
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*/
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Response& create_response();
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/**
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* Write all of this output data back to the host's `ProcessData` object.
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*/
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void write_back_outputs(Steinberg::Vst::ProcessData& process_data);
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template <typename S>
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void serialize(S& s) {
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@@ -281,9 +301,9 @@ class YaProcessData {
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std::optional<Steinberg::Vst::ProcessContext> process_context;
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private:
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// These are the same fields as in `YaProcessDataResponse`. We'll generate
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// These are the same fields as in `YaProcessData::Response`. We'll generate
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// these as part of creating `reconstructed_process_data`, and they will be
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// moved into a response object during `move_outputs_to_response()`.
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// referred to in the response object created in `create_response()`
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/**
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* The outputs. Will be created based on `outputs_num_channels` (which
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@@ -308,10 +328,19 @@ class YaProcessData {
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// reconstruct the original `ProcessData` object. Here we also initialize
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// these `output*` fields so the Windows VST3 plugin can write to them
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// though a regular `ProcessData` object. Finally we can wrap these output
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// fields back into a `YaProcessDataResponse` using
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// `move_outputs_to_response()`. so they can be serialized and written back
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// fields back into a `YaProcessData::Response` using
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// `create_response()`. so they can be serialized and written back
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// to the host's `ProcessData` object.
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/**
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* This is a `Response` object that refers to the fields below.
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*
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* NOTE: We use this on the plugin side as an optimization to be able to
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* directly receive data into this object, avoiding the need for any
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* allocations.
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*/
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Response response_object;
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/**
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* Obtained by calling `.get()` on every `YaAudioBusBuffers` object in
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* `intputs`. These objects contain pointers to the data in `inputs` and may
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@@ -220,13 +220,27 @@ Vst3PluginProxyImpl::process(Steinberg::Vst::ProcessData& data) {
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process_request.data.repopulate(data);
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process_request.new_realtime_priority = new_realtime_priority;
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// HACK: This is a bit ugly. This `YaProcessData::Response` object actually
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// contains pointers to the corresponding `YaProcessData` fields in
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// this object, so we can only send back the fields that are actually
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// relevant. This is necessary to avoid allocating copies or moves on
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// the Wine side. This `create_response()` function creates a response
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// object that points to the fields in `process_request.data`, so when
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// we deserialize into `process_response` we end up actually writing
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// to the actual `process_request.data` object. Thus we can also call
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// `process_request.data.write_back_outputs()` later.
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//
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// `YaProcessData::Response::serialize()` should make this a lot
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// clearer.
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process_response.output_data = process_request.data.create_response();
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// We'll also receive the response into an existing object so we can also
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// avoid heap allocations there
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bridge.receive_audio_processor_message_into(
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MessageReference<YaAudioProcessor::Process>(process_request),
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process_response);
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process_response.output_data.write_back_outputs(data);
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process_request.data.write_back_outputs(data);
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return process_response.result;
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}
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@@ -1268,8 +1268,7 @@ size_t Vst3Bridge::register_object_instance(
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return YaAudioProcessor::ProcessResponse{
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.result = result,
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.output_data =
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request.data.move_outputs_to_response()};
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.output_data = request.data.create_response()};
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},
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[&](const YaAudioProcessor::GetTailSamples& request)
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-> YaAudioProcessor::GetTailSamples::Response {
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