Robbert van der Helm
38c37f2721
Don't log responses for filtered out requests
2020-12-19 13:07:58 +01:00
Robbert van der Helm
481975860c
Use the new simple supports flags for the factory
...
This is both more type safe and as it turns out much more manageable.
2020-12-17 13:20:16 +01:00
Robbert van der Helm
32c1028736
Implement IPluginFactory3::setHostContext()
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Now the plugin factories are fully implemented (at least, functionality
wise, we still can't create most kinds of objects).
2020-12-13 15:53:39 +01:00
Robbert van der Helm
7c5f7a2e0e
Fully implement IPluginBase::initialize()
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We can now pass host contexts around.
2020-12-13 15:16:11 +01:00
Robbert van der Helm
41b79720ca
Merge branch 'master' into feature/vst3
2020-12-11 00:50:43 +01:00
Robbert van der Helm
e5cd777713
Fix the templated visitor in Vst3MessageHandler
...
Now it works as expected, since auto can't be initialized to multiple
different values.
2020-12-07 23:49:25 +01:00
Robbert van der Helm
f1fe0fa8a4
Log a warning when encountering unknown interfaces
2020-12-07 22:21:01 +01:00
Robbert van der Helm
8ea40cd9f9
Rework Vst3MessageHandler::receive_messages
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This now takes a regular overloaded function and the visiting is done in
`receive_messages()` itself. This way we can use templates to ensure
that the return type is correct. Otherwise auto will cause issues in the
future when we want to return multiple concrete types from a function
that takes a single variant. The alternative would be both receiving a
variant as a parameter and then returning another variant as a result,
but that is much less type safe.
2020-12-07 18:28:16 +01:00
Robbert van der Helm
c2503f8aaa
Send the factory from the Wine host to the plugin
2020-12-07 18:28:16 +01:00
Robbert van der Helm
887a856e58
Rename Vst3MessageHandler::send_message overload
...
`receive_into()` looks much clearer in typical usage.
2020-12-07 18:28:16 +01:00
Robbert van der Helm
a16cf3015f
Fix deserializing into existing objects
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`read_object()` was trying to create copies.
2020-12-07 18:28:16 +01:00
Robbert van der Helm
d5374e4540
💥 Rework Vst3MessageHandler
...
- Now allows direct deserialization into existing objects. This will be
necessary for our VST3 implementations since the interface instances
we'll deserialize into will not be trivially constructable because
they have to be able to do callbacks.
- `ControlResponse` and `CallbackResponse` were dropped. These response
enums are not necessary because of the `T::Response` associated type
and returning the types directly makes the direct deserialization
possible.
2020-12-07 18:28:16 +01:00
Robbert van der Helm
5423950a8a
Allow receiving VST3 messages into existing object
2020-12-07 18:28:16 +01:00
Robbert van der Helm
02dfe93ff0
Allow deserialization into an existing object
...
We're going to need this for VST3 because we're going to have to
explicitly instantiate our interface implementations since they need to
be able to perform complicated callbacks.
2020-12-07 18:28:16 +01:00
Robbert van der Helm
d87afa99e0
Add logging for the VST3 plugin
2020-12-07 18:28:16 +01:00
Robbert van der Helm
426231a22b
Avoid potential UB in loggers using composition
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This cast would work fine, but any other fields added to those loggers
would be left uninitialized.
2020-12-07 18:28:16 +01:00
Robbert van der Helm
0819e9fda9
Request/send config for VST3 plugins
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Using the new Vst3MessageHandler.
2020-12-07 18:28:16 +01:00
Robbert van der Helm
70405e8917
Encapsulate our VST3 message handling pattern
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Similarly to how how we do it in `EventHandler`.
2020-12-07 18:28:16 +01:00
Robbert van der Helm
e889ad22e2
Only pass Logger reference to AdHocSocketHandler
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The boolean flag wasn't used, and it doesn't make any sense in the
context of VST3.
2020-12-07 18:28:16 +01:00
Robbert van der Helm
19eb33a7e2
Add a AdHocSocketHandler::receive_multi overload
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With only a single callback.
2020-12-07 18:28:16 +01:00
Robbert van der Helm
ab7449a0e0
Add control sockets to Vst3Sockets
2020-12-07 18:28:16 +01:00
Robbert van der Helm
ff2807c939
Add all the boilerplate for the Vst3PluginBridge
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And now that I also have an idea of what the communication model will
look like, this can server as a base for instantiating plugins.
2020-12-07 18:28:16 +01:00
Robbert van der Helm
6e5aa1c1c6
Add the Vst3Bridge boilerplate
2020-12-07 18:28:16 +01:00
Robbert van der Helm
f9a1bcd7bd
Split VST2 specific functionality into Vst2Logger
2020-12-07 18:28:16 +01:00
Robbert van der Helm
2230b5099f
Move logger to common/logging/common.h
2020-12-07 18:28:16 +01:00
Robbert van der Helm
687696ec6b
Reimplement EventHandler on top of AdHocSocketHandler
2020-12-07 18:28:16 +01:00
Robbert van der Helm
5607a643e4
Add a generic ad hoc socket listener
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This is a generalized version of EventHandler.
2020-12-07 18:28:16 +01:00
Robbert van der Helm
555b442f75
Add a todo regarding benchmarking ad hoc sockets
2020-12-07 18:28:16 +01:00
Robbert van der Helm
fa719c286d
Create base class for sockets and derive from that
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Now the host launching procedure can be agnostic of the socket
implementation.
2020-12-07 18:28:16 +01:00
Robbert van der Helm
bb85d99657
Rename 'Sockets' to 'Vst2Sockets'
2020-12-07 18:28:16 +01:00
Robbert van der Helm
2fbd14908a
Split communication/vst2.h into common and VST2
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So we can reuse the generic bits for our VST3 implementation.
2020-12-07 18:28:16 +01:00
Robbert van der Helm
46bc0301af
Move communication.h to communication/vst2.h
2020-12-07 18:28:16 +01:00