Add all the boilerplate for the Vst3PluginBridge

And now that I also have an idea of what the communication model will
look like, this can server as a base for instantiating plugins.
This commit is contained in:
Robbert van der Helm
2020-12-02 22:41:06 +01:00
parent 6e5aa1c1c6
commit ff2807c939
9 changed files with 303 additions and 11 deletions
+3
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@@ -21,6 +21,9 @@ imcomplete list of things that still have to be done before this can be used:
figure out how to do this in the least confusing way possible.
- Mention that this update will break all existing symlinks and that the old
`libyabridge.so` file should be removed when upgrading.
- Pay close attention to the plugin groups section, since VST3 plugins by design
cannot be hosted completely individually (as in, each plugin is basically in
its own group).
- Update all the AUR packages.
- Test the binaries built on GitHub on plain Ubuntu 18.04, are we missing any
static linking?
+7
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@@ -74,8 +74,15 @@ vst2_plugin_sources = [
]
vst3_plugin_sources = [
'src/common/communication/common.cpp',
'src/common/logging/common.cpp',
'src/common/logging/vst2.cpp',
'src/common/configuration.cpp',
'src/common/plugins.cpp',
'src/common/utils.cpp',
'src/plugin/bridges/vst3.cpp',
'src/plugin/host-process.cpp',
'src/plugin/utils.cpp',
'src/plugin/vst3-plugin.cpp',
version_header,
]
+9
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@@ -29,6 +29,9 @@
* sockets, and the call to `connect()` will then accept any incoming
* connections.
*
* TODO: I have no idea what the best approach here is yet, so this is very much
* subject to change
*
* @tparam Thread The thread implementation to use. On the Linux side this
* should be `std::jthread` and on the Wine side this should be `Win32Thread`.
*/
@@ -62,4 +65,10 @@ class Vst3Sockets : public Sockets {
// Manually close all sockets so we break out of any blocking operations
// that may still be active
}
// TODO: I still don't know if recursive callbacks are a thing in VST3. If
// not, then we should probably have two `AdHocSocketHandler`s per
// plugin instance (one for each direction, as with `dispatcher()` and
// `audioMaster()` in VST2). Using fewer probably also works, but we
// wouldn't want to have to spawn new sockets during audio processing.
};
+3
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@@ -32,6 +32,9 @@
*/
std::optional<std::string> opcode_to_string(bool is_dispatch, int opcode);
/**
* Provides VST2 specific logging functionality for debugging plugins.
*/
class Vst2Logger : public Logger {
public:
// The following functions are for logging specific events, they are only
+27
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@@ -0,0 +1,27 @@
// yabridge: a Wine VST bridge
// Copyright (C) 2020 Robbert van der Helm
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
#pragma once
#include "common.h"
/**
* Provides VST3-specific logging functionality for debugging plugins.
*/
class Vst3Logger : public Logger {
public:
// TODO: Logging interface for VST3 plugins
};
+1 -2
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@@ -19,7 +19,6 @@
#include <vestige/aeffectx.h>
#include <boost/asio/io_context.hpp>
#include <boost/asio/local/stream_protocol.hpp>
#include <mutex>
#include <thread>
@@ -122,7 +121,7 @@ class Vst2PluginBridge {
* The configuration for this instance of yabridge. Set based on the values
* from a `yabridge.toml`, if it exists.
*
* @see ./utils.h:load_config_for
* @see ../utils.h:load_config_for
*/
Configuration config;
+61
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@@ -0,0 +1,61 @@
// yabridge: a Wine VST bridge
// Copyright (C) 2020 Robbert van der Helm
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
#include "vst3.h"
#include "../../common/utils.h"
// TODO: Do all of the initialization stuff from `Vst2PluginBridge`
Vst3PluginBridge::Vst3PluginBridge()
: // TODO: This is technically correct because we can configure the entire
// directory at once
config(load_config_for(get_this_file_location())),
// TODO: This is incorrect for VST3 modules
plugin_module_path(find_vst_plugin()),
io_context(),
sockets(io_context,
// TODO: This is incorrect
generate_endpoint_base(
plugin_module_path.filename().replace_extension("").string()),
true),
logger(Logger::create_from_environment(
create_logger_prefix(sockets.base_dir))),
wine_version(get_wine_version()),
vst_host(
config.group
? std::unique_ptr<HostProcess>(std::make_unique<GroupHost>(
io_context,
logger,
HostRequest{.plugin_type = PluginType::vst2,
.plugin_path = plugin_module_path.string(),
.endpoint_base_dir = sockets.base_dir.string()},
sockets,
*config.group))
: std::unique_ptr<HostProcess>(std::make_unique<IndividualHost>(
io_context,
logger,
HostRequest{
.plugin_type = PluginType::vst2,
.plugin_path = plugin_module_path.string(),
.endpoint_base_dir = sockets.base_dir.string()}))),
has_realtime_priority(set_realtime_priority()),
wine_io_handler([&]() { io_context.run(); }) {
log_init_message();
}
void Vst3PluginBridge::log_init_message() {
// TODO: Move `Vst2PluginBridge::log_init_message()` to utils and call that
}
+129
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@@ -0,0 +1,129 @@
// yabridge: a Wine VST bridge
// Copyright (C) 2020 Robbert van der Helm
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
#pragma once
#include <boost/asio/io_context.hpp>
#include <mutex>
#include <thread>
#include "../../common/communication/vst3.h"
#include "../../common/configuration.h"
#include "../../common/logging/vst3.h"
#include "../host-process.h"
/**
* This handles the communication between the native host and a VST3 plugin
* hosted in our Wine plugin host. VST3 is handled very differently from VST2
* because a plugin is no longer its own entity, but rather a definition of
* objects that the host can create and interconnect. This `Vst3PluginBridge`
* will be instantiated when the plugin first gets loaded, and it will survive
* until the last instance of the plugin gets removed. The Wine host process
* will thus also have the same lifetime, and even with yabridge's 'individual'
* plugin hosting other instances of the same plugin will be handled by a single
* process.
*
* @remark See the comments at the top of `vst3-plugin.cpp` for more
* information.
*
* The naming scheme of all of these 'bridge' classes is `<type>{,Plugin}Bridge`
* for greppability reasons. The `Plugin` infix is added on the native plugin
* side.
*/
class Vst3PluginBridge {
public:
/**
* Initializes the VST3 module by starting and setting up communicating with
* the Wine plugin host.
*
* @throw std::runtime_error Thrown when the Wine plugin host could not be
* found, or if it could not locate and load a VST3 module.
*/
Vst3PluginBridge();
/**
* The configuration for this instance of yabridge. Set based on the values
* from a `yabridge.toml`, if it exists.
*
* @see ../utils.h:load_config_for
*/
Configuration config;
/**
* The path to the VST3 module being loaded in the Wine VST host. This is
* normally a directory called `MyPlugin.vst3` that contains
* `MyPlugin.vst3/Contents/x86-win/MyPlugin.vst3`, but there's also an older
* deprecated (but still ubiquitous) format where the top level
* `MyPlugin.vst3` is not a directory but a .dll file. This points to either
* of those things, and then `VST3::Hosting::Win32Module::create()` will be
* able to load it.
*
* https://developer.steinberg.help/pages/viewpage.action?pageId=9798275
*/
const boost::filesystem::path plugin_module_path;
private:
/**
* Format and log all relevant debug information during initialization.
*/
void log_init_message();
boost::asio::io_context io_context;
Vst3Sockets<std::jthread> sockets;
/**
* The logging facility used for this instance of yabridge. See
* `Logger::create_from_env()` for how this is configured.
*
* @see Logger::create_from_env
*/
Vst3Logger logger;
/**
* The version of Wine currently in use. Used in the debug output on plugin
* startup.
*/
const std::string wine_version;
/**
* The Wine process hosting the Windows VST3 plugin.
*
* @see launch_vst_host
*/
std::unique_ptr<HostProcess> vst_host;
/**
* A thread used during the initialisation process to terminate listening on
* the sockets if the Wine process cannot start for whatever reason. This
* has to be defined here instead of in the constructor we can't simply
* detach the thread as it has to check whether the Wine plugin host is
* still running.
*/
std::jthread host_guard_handler;
/**
* Whether this process runs with realtime priority. We'll set this _after_
* spawning the Wine process because from my testing running wineserver with
* realtime priority can actually increase latency.
*/
bool has_realtime_priority;
/**
* Runs the Boost.Asio `io_context` thread for logging the Wine process
* STDOUT and STDERR messages.
*/
std::jthread wine_io_handler;
};
+63 -9
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@@ -1,17 +1,66 @@
// yabridge: a Wine VST bridge
// Copyright (C) 2020 Robbert van der Helm
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
#include <public.sdk/source/main/pluginfactory.h>
// TODO: Should you include this implementation file or copy everything over?
#include <public.sdk/source/main/linuxmain.cpp>
#include "bridges/vst3.h"
using Steinberg::gPluginFactory;
// TODO: What should we do here? Also, note to self, don't forget to call these
// on the Wine host side if the host SDK doesn't already do that for us.
// Because VST3 plugins consist of completely independent components that have
// to be initialized and connected by the host, hosting a VST3 plugin through
// yabridge works very differently from hosting VST2 plugin. Even with
// individually hosted plugins, all instances of the plugin will be handled by a
// single dynamic library (that VST3 calls a 'module'). Because of this, we'll
// spawn our host process when the first instance of a plugin gets initialized,
// and when the last instance exits so will the host process.
//
// Even though the new VST3 module format where everything's inside of a bundle
// is not particularly common, it is the only standard for Linux and that's what
// we'll use. The installation format for yabridge will thus have the Windows
// plugin symlinked to either the `x86_64-win` or the `x86-win` directory inside
// of the bundle, even if it does not come in a bundle itself.
Vst3PluginBridge* bridge = nullptr;
bool InitModule() {
return true;
assert(bridge == nullptr);
try {
// This is the only place where we have to use manual memory management.
// The bridge's destructor is called when the `effClose` opcode is
// received.
bridge = new Vst3PluginBridge();
return true;
} catch (const std::exception& error) {
Logger logger = Logger::create_from_environment();
logger.log("Error during initialization:");
logger.log(error.what());
return false;
}
}
bool DeinitModule() {
assert(bridge != nullptr);
delete bridge;
return true;
}
@@ -21,9 +70,11 @@ bool DeinitModule() {
* classes, and then recreate it here.
*/
SMTG_EXPORT_SYMBOL Steinberg::IPluginFactory* PLUGIN_API GetPluginFactory() {
// TODO: So from this I can imagine that the host is supposed to keep this
// module loaded into memory and reuse it for multiple plugins? How
// should Wine host instances be tied to native plugin instances?
// TODO: Check the VST3::Hosting module loading source to see if
// gPluginFactory is used directly by the host or not.
// TODO: We can do all of our allocations and things indie of
// `Vst3PluginBridge`, so this function should call some function on
// Vst3Bridge that does the initialization
if (!gPluginFactory) {
// TODO: Here we want to:
// 1) Load the plugin on the Wine host
@@ -64,8 +115,11 @@ SMTG_EXPORT_SYMBOL Steinberg::IPluginFactory* PLUGIN_API GetPluginFactory() {
// also installed there.
//
// The second one sounds much better, but it will still need some
// more consideration. Also, yabridgectl will need to do some
// extra work there to detect removed plugins.
// more consideration. Aside from that VST3 plugins also have a
// centralized preset location, even though barely anyone uses it,
// yabridgectl will also have to make a symlink of that. Also,
// yabridgectl will need to do some extra work there to detect
// removed plugins.
// TODO: Also symlink presets, and allow pruning broken symlinks there
// as well
// TODO: And how do we choose between 32-bit and 64-bit versions of a