Commit Graph

25 Commits

Author SHA1 Message Date
Robbert van der Helm 0b462c034e Allow loading VST3 modules
Doesn't actually work yet or do anything, but it compiles and it runs.
2020-12-07 18:28:16 +01:00
Robbert van der Helm 84e13e556c Add #ifdef WITH_VST3 guards around VST3 hosting 2020-12-07 18:28:16 +01:00
Robbert van der Helm 0eb80fe866 Add a general entry point to HostBridge
Since for all plugin types we would need to start listening for incoming
events this way.
2020-12-07 18:28:16 +01:00
Robbert van der Helm 3dd5090023 Support multiple plugin types in individual host 2020-12-07 18:28:16 +01:00
Robbert van der Helm 1c5a9423d2 Print the plugin type on initialization 2020-12-07 18:28:16 +01:00
Robbert van der Helm f9bb3822de Pass plugin type when calling the host application 2020-12-07 18:28:16 +01:00
Robbert van der Helm 9d40e04a62 Update all references to libyabridge.so 2020-12-07 18:28:16 +01:00
Robbert van der Helm cbf276b7dc Hide all symbols by default
As mentioned by @abique. Could prevent issues caused by symbol clashes,
and it also greatly reduces the size of all binaries.
2020-11-27 20:40:59 +01:00
Robbert van der Helm 09ba0d887b Remove old TODO
MainContext is now basically just a wrapper with a simple event loop
implementation so it's not really necessary, but having a separate type
for the 'main' IO context still makes everything much clearer.
2020-11-10 15:52:35 +01:00
Robbert van der Helm b04e1da0d9 Terminate the Wine host after the sockets close
The Wine host application would not close properly if the VST host would
suddenly crash or terminate without closing all plugins.
2020-11-08 21:49:52 +01:00
Robbert van der Helm bece654c2d Rename PluginContext to MainContext for clarity 2020-10-28 01:02:56 +01:00
Robbert van der Helm a6b5951d81 Replace std::jthread with Win32Thread everywhere 2020-10-27 17:38:13 +01:00
Robbert van der Helm ca2b95e7aa Handle dispatch() directly during event handling
When the message loop is active and we get an incoming dispatch() event,
we'll just handle it directly. In practice this would only be needed
when the event is a response to an `audioMaster()` call made during the
event loop, but we can't know that. This allows the `getProgram()`
during `audioMasterUpdateDisplay()` in REAPER and Renoise to work
correctly. Hopefully this doesn't cause random rare breakage.
2020-10-26 20:03:54 +01:00
Robbert van der Helm 4b53342514 💥 Encapsulate and rework all socket logic
This is a pretty huge change that will be important for being able to
handle nested or mutually recursive `dispatch()` and `audioMaster()`
calls. This sadly all had to be done in a single commit, so here's a
summary:

- `src/common/sockets.h:Sockets` contains all sockets on both the plugin
  and the Wine host side, and is used to both listen on and connect to
  the sockets.
- Sockets and other temporary files respect `$XDG_RUNTIME_DIR` instead
  of being dumped in `/tmp`.
- All sockets now have a unique endpoint in
  `/run/user/<uid>/yabridge-<plugin_name>-<random_id>/`. This is
  important for when we want to have multiple socket connections for
  handling `dispatch()` and `audioMaster()`.
- Because of the above, we no longer clean up the socket endpoint files
  after the connection gets established during initialization. Instead
  we'll remove the socket base directory when shutting down.
2020-10-25 21:24:56 +01:00
Robbert van der Helm 6f5dae90a6 Set realtime priorities if available
This significantly reduces the latency with no real drawbacks from what
I've noticed. Wineserver is still run using the normal scheduling
policies because from my testing running that with realtime priority
that can actually increase latencies, although doing so will greatly
reduce the variance in processing time.
2020-07-23 19:57:50 +02:00
Robbert van der Helm 61cde0bd43 Use std::jthread 2020-06-20 16:16:12 +02:00
Robbert van der Helm f8d7421a8b Remove now unneeded include 2020-05-28 19:29:43 +02:00
Robbert van der Helm 290a85e902 Simplify individual host and Fix memory corruption
Not sure why I made this more complicated than it needed to be to begin
with. And just like in `Vst2Bridge`, we can't reliably run third party
code inside of an `std::thread` so the IO context and initialization has
to be run on the main thread.
2020-05-28 19:26:37 +02:00
Robbert van der Helm 10cc871798 Fix dangling references in last commit 2020-05-28 14:18:16 +02:00
Robbert van der Helm 06de49ded2 Unify event handling behavior for all cases
This makes the individual plugin host slightly more complex, but now
both individually hosted plugins and plugin groups handle both
dispatcher events and GUI events in the exact same way.
2020-05-28 13:53:25 +02:00
Robbert van der Helm 23f15c8d8a Rename the two handle_dispatch functions
To better differentiate between their intended uses.
2020-05-25 15:10:19 +02:00
Robbert van der Helm 8eb01cb519 Listen on the group socket and handle requests 2020-05-20 18:45:33 +02:00
Robbert van der Helm 53acb1f78a Move wine-bridge.h -> bridges/vst2.h
This way we can structure the group handling and a potential future VST3
bridge in the same way.
2020-05-18 16:15:07 +02:00
Robbert van der Helm 994f3c9e38 Add a plugin group host application 2020-05-18 16:15:07 +02:00
Robbert van der Helm 95e716d229 Rename vst-host.cpp -> individual-host.cpp 2020-05-17 14:43:21 +02:00