Files
yabridge/src/wine-host/individual-host.cpp
T
2020-12-07 18:28:16 +01:00

128 lines
4.8 KiB
C++

// yabridge: a Wine VST bridge
// Copyright (C) 2020 Robbert van der Helm
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
#include <iostream>
#include <thread>
// Generated inside of the build directory
#include <src/common/config/config.h>
#include <src/common/config/version.h>
#include "../common/utils.h"
#include "bridges/vst2.h"
/**
* This is the default plugin host application. It will load the specified
* plugin plugin, and then connect back to the `libyabridge-{vst2,vst3}.so`
* instance that spawned this over the socket.
*
* The explicit calling convention is needed to work around a bug introduced in
* Wine 5.7: https://bugs.winehq.org/show_bug.cgi?id=49138
*/
int __cdecl __attribute__((visibility("default")))
main(int argc, char* argv[]) {
set_realtime_priority();
// We pass plugin format, the name of the VST2 plugin .dll file or VST3
// bundle to load, and the base directory for the Unix domain socket
// endpoints to connect to as the first two arguments of this process in
// `src/plugin/host-process.cpp`
if (argc < 4) {
std::cerr
<< "Usage: "
#ifdef __i386__
<< yabridge_individual_host_name_32bit
#else
<< yabridge_individual_host_name
#endif
<< " <plugin_type> <plugin_location> <endpoint_base_directory>"
<< std::endl;
return 1;
}
// TODO: On the Wine side of things, we should only allow hosting VST3
// plugins when the Meson build option is enabled (because, well,
// otherwise we'd get compile errors)
const std::string plugin_type_str(argv[1]);
const PluginType plugin_type = plugin_type_from_string(plugin_type_str);
const std::string plugin_location(argv[2]);
const std::string socket_endpoint_path(argv[3]);
std::cout << "Initializing yabridge host version " << yabridge_git_version
#ifdef __i386__
<< " (32-bit compatibility mode)"
#endif
<< std::endl;
std::cout << "Preparing to load " << plugin_type_to_string(plugin_type)
<< " plugin at '" << plugin_location << "'" << std::endl;
// As explained in `Vst2Bridge`, the plugin has to be initialized in the
// same thread as the one that calls `io_context.run()`. This setup is
// slightly more convoluted than it has to be, but doing it this way we
// don't need to differentiate between individually hosted plugins and
// plugin groups when it comes to event handling.
MainContext main_context{};
Win32Thread worker_thread;
std::shared_ptr<HostBridge> bridge;
try {
switch (plugin_type) {
case PluginType::vst2:
bridge = std::make_shared<Vst2Bridge>(
main_context, plugin_location, socket_endpoint_path);
// We'll listen for `dispatcher()` calls on a different thread,
// but the actual events will still be executed within the IO
// context
worker_thread = Win32Thread([&]() {
std::static_pointer_cast<Vst2Bridge>(bridge)
->handle_dispatch();
// When the sockets get closed, this application should
// terminate gracefully
main_context.stop();
});
break;
case PluginType::vst3:
std::cerr << "TODO: Not yet implemented" << std::endl;
return 1;
break;
case PluginType::unknown:
std::cerr << "Unknown plugin type '" << plugin_type_str << "'"
<< std::endl;
return 1;
break;
};
} catch (const std::runtime_error& error) {
std::cerr << "Error while initializing the Wine plugin host:"
<< std::endl;
std::cerr << error.what() << std::endl;
return 1;
}
std::cout << "Finished initializing '" << plugin_location << "'"
<< std::endl;
// Handle Win32 messages and X11 events on a timer, just like in
// `GroupBridge::async_handle_events()``
main_context.async_handle_events([&]() {
bridge->handle_x11_events();
bridge->handle_win32_events();
});
main_context.run();
}