Commit Graph

580 Commits

Author SHA1 Message Date
Robbert van der Helm dec19dc12a 💥 Reimplement VST3 audio processing
In the same way as 50c25c1cf0 did it for
VST2 plugins. Input and output audio data is now stored in a shared
memory buffer instead of being sent over the sockets. This reduces the
bridging overhead to a minimum since copying data was the most expensive
operation we were doing and we now only need to copy the entire buffer
once per processing cycle.
2021-06-11 13:59:37 +02:00
Robbert van der Helm 14e3ed2cd3 Add shared audio buffers config to IAudioProcessor::setupProcessing() 2021-06-10 21:37:42 +02:00
Robbert van der Helm 50c25c1cf0 💥 Reimplement VST2 audio processing
We now use shared memory to store the input and output audio buffers.
This means that we have to copy less data every processing cycle, since
a single copy to and a single copy from the shared memory object
suffices now. This should reduce the DSP load for VST2
plugins (especially when used in a plugin group) marginally to
significantly depending on the plugins used and the system
configuration.
2021-06-10 17:31:32 +02:00
Robbert van der Helm 80fa010af5 Prevent unnecessary copies in VST2 event handling 2021-06-10 17:31:32 +02:00
Robbert van der Helm 53d59f74d1 Reduce the VST2 events small vector capacities
Every DAW will just send all events in one go (and I think that's the
only way you should do it, but the VST2 spec is a bit leaky so who
knows). It wouldn't make much sense to preallocate more capacity,
because when DAWs do send all of those events individually they might
end up sending more than four of these anyways.
2021-06-10 12:43:54 +02:00
Robbert van der Helm e36a7e7e72 Add the effSetProcessPrecision opcode 2021-06-09 18:41:34 +02:00
Robbert van der Helm d1badcb589 Prevent exceptions in IndividualHost::running
Apparently this might otherwise throw in some situations.
2021-06-09 13:09:57 +02:00
Robbert van der Helm 65c05aac88 Indicate cached IPlugView::canResize() calls
We apparently forgot to pass the flag here after implementing it in the
log function.
2021-06-09 12:07:29 +02:00
Robbert van der Helm a7496fae77 Add thread names 2021-06-06 23:45:47 +02:00
Robbert van der Helm 2bf1c4c5eb Use C++20 [[unlikely]] instead of BOOST_UNLIKELY 2021-05-31 17:50:02 +02:00
Robbert van der Helm 68d5d33cba Add a warning for low RLIMIT_RTTIME values
This will make it much easier to spot issues caused by PipeWire.
2021-05-27 14:22:58 +02:00
Robbert van der Helm 206b528075 Rename the VST2 audio processing scratch buffer
Since we also have input and output audio buffers, plain 'buffer' is a
bit too overloaded here.
2021-05-23 16:26:54 +02:00
Robbert van der Helm 8429919dfe Reuse VST2 audio processing buffers on plugin side 2021-05-23 15:25:36 +02:00
Robbert van der Helm 4e81c1c2b3 Reuse request on Wine side during VST2 processing
The object was constantly being recreated, resulting in memory
allocations caused by creating and destroying the audio buffer vectors.
2021-05-23 15:02:53 +02:00
Robbert van der Helm 6f321649c4 Do small vector optimization for all communication
I once read years ago somewhere on Stack Overflow that `std::vectors`
with that are preinitialized to a default size would allocate the
initial capacity on the stack. This of course doesn't make any
sense (run time sized stack allocations can cause all kinds of issues),
so we were still allocating with our default 64-byte sized buffers, but
just not as often.
2021-05-23 14:43:02 +02:00
Robbert van der Helm 235fb9a6e2 Remove accidental duplication
This didn't do anything bad. It also didn't do anything good.
2021-05-23 13:44:30 +02:00
Robbert van der Helm df93944f3b Prevent allocations caused by Logger::log_trace
C++ would always construct an `std::string` from the string constant
every iteration. Since this also happened when `YABRIDGE_DEBUG_LEVEL` is
not set to 2, this ended up causing unnecessary allocations.
2021-05-23 00:21:21 +02:00
Robbert van der Helm e700678a11 Also preallocate small buffers for VST2 events 2021-05-23 00:10:03 +02:00
Robbert van der Helm bd0dd63ad2 Rename the EventResult struct to Vst2EventResult 2021-05-20 15:53:16 +02:00
Robbert van der Helm 2bf41c6fe1 Move EventPayload to Vst2Event::Payload 2021-05-20 15:52:40 +02:00
Robbert van der Helm b1c9d75112 Rename the Event struct to Vst2Event 2021-05-20 15:50:09 +02:00
Robbert van der Helm ccfda51a69 Clarify the DefaultDataConverter method names 2021-05-20 14:49:11 +02:00
Robbert van der Helm c2186fa55b Use the std::derived_from concept when applicable
This probably makes things much clearer at a glance instead of using a
blanked typename.
2021-05-20 14:31:59 +02:00
Robbert van der Helm 626c31beb3 Update documentation on mutual recursion functions 2021-05-20 14:00:03 +02:00
Robbert van der Helm a194765696 Rename EventHandler to Vst2EventHandler 2021-05-20 13:54:31 +02:00
Robbert van der Helm e4ca520b64 💥 Redo all higher order template functions
This does what we did for a few functions in the last few commits for
every function. We now use either the `std::invocable` concept or our
own `invocable_returning` concept wherever possible to make sure we pass
function types to these template functions, since constraint errors are
a lot more readable than template deduction errors. And instead of
having to specify the return type as a template argument, we now just
use `std::invoke_result_t<F>` instead. The VST3 message handling
functions are still using the good old `typename F` since those are
overloaded polymorphic functions. This was also a good moment to modify
`AdHocSocketHandler::send()` to allow functions returning void (this got
rid of an old fixme where we had to return some dummy value from a
function instead of just not returning anything).
2021-05-20 01:03:58 +02:00
Robbert van der Helm 398ae789e0 Use MutualRecursionHelper in the VST3 plugin
We should tidy all of these functions up a bit and then implement this
for the VST2 bridging on the Wine side.
2021-05-19 19:57:21 +02:00
Robbert van der Helm 95badeb1bc Add a way to disable pipes for the Wine host
For some reason ujam plugins (and other plugins made with the Gorilla
Engine, like the LoopCloud plugins) will throw a `JS_EXEC_FAILED` error
when trying to load the plugin while either of the STDOUT or STDERR
streams is pointing to a pipe. Simply redirecting the output to a file
fixes this. By default we'll write the output to
`<temporary_directory>/yabridge-plugin-output.log`, but you can also set
the new `disable_pipes` option to `"/dev/null"` to completely throw away
all output.

This addresses #47.
2021-05-18 17:59:43 +02:00
Robbert van der Helm 99428ba28e Unify STDIO redirection in Wine host launching
This may also fix some weird cases where everything appeared to work
fine, but where the file descriptors weren't actually assigned
correctly. Not sure what that happened, but it with carla-single the
Wine host's STDOUT and STDERR would still point to the orignal pty even
though everything still went through the pipes.
2021-05-18 15:35:33 +02:00
Robbert van der Helm e974d1d2b1 Use perfect forwarding in templates where possible 2021-05-17 01:02:45 +02:00
Robbert van der Helm 883b6b7700 Manually close descriptors instead of using vfork
With `vfork()` the child process inherits the parents process image and
prevents copying them, but if it outlives its parent then the file
descriptors will still remain open. Manually closing all file
descriptors is the only solution here.

This was only an issue with Ardour since they don't open all of their
files with `FD_CLOEXEC`. Last update's watchdog timer somewhat mitigated
the issue, but Ardour should now no longer freeze when reopening because
of this. The watchdog timer is still necessary, since hanging Wine
processes will still prevent the Wine server from shutting down.
2021-05-16 15:28:53 +02:00
Robbert van der Helm 7b005eed7f Also use mutual recursion for creating instances
We were having similar clashes like the one we fixed in the last commit
here.
2021-05-16 01:20:39 +02:00
Robbert van der Helm 37d706df63 Handle mutual recursion on plugin side globally
This makes much more sense, since all plugin instances will be sharing a
single GUI thread. What would happen was that resize calls from one
instance and GUI thread function calls from another instance would
collide. Using a single shared mutual recursion mechanism (just like on
the Wine side) fixes this.
2021-05-16 01:17:04 +02:00
Robbert van der Helm 70a546d160 Handle setting channel infos as mutually recursive
This was causing a timing issue with DMG plugins where the plugins would
try to resize after receiving new state (and not during the call), while
REAPER at the same time would try to set channel context information on
the plugin (which also has to be handled on the GUI thread).
2021-05-15 23:47:07 +02:00
Robbert van der Helm 37257298a1 Add noexcept qualifications on the plugin side
See the last few commits.
2021-05-14 18:22:58 +02:00
Robbert van der Helm 8ba6e4a937 Noexcept qualify the VST3 proxy implementations
For the same reasons mentioned in the last commit.
2021-05-14 17:30:05 +02:00
Robbert van der Helm f1d7b7bf57 Avoid allocations in VST3 process response
This is very ugly so hopefully I can think of a neater way, but now the
response object is just a set of pointers, so we can avoid all copies
and moves on the Wine side.
2021-05-07 19:24:28 +02:00
Robbert van der Helm 671587f981 Further reduce allocations by reusing responses
On the plugin's side, still need to do a lot of work on the Wine side of
things.
2021-05-07 17:00:43 +02:00
Robbert van der Helm fcaac219a6 💥 Reduce allocations in VST3 audio sockets
We do this by using this new `MessageReference<T>` type to avoid copying
our `YaAudioProcessor::Process` struct and the contained `YaProcessData`
object. This is only part of the work, but this redesign lets us keep
the these objects alive on both the plugin and the host side. On the
plugin side, we'll simply serialize the data from the referred to object
without copying it. On the Wine side, we'll write the data to a
persistent thread local object, and then reassign the
`MessageReference<T>` to point to that object. This lets us serialize
'references', thus avoiding potentially expensive allocations. With
these last few changes alone VST3 plugins are already at the same
performance level as our optimized VST2 plugin groups.
2021-05-07 16:32:08 +02:00
Robbert van der Helm 578259a002 Fix the canProcessSampleSize() cache
This is what you get for carelessly copying and pasting.
2021-05-06 18:55:01 +02:00
Robbert van der Helm b6f96fc920 Cache IAudioProcessor::canProcessSampleSize() 2021-05-06 18:32:46 +02:00
Robbert van der Helm 8f310ed89b Rename ParameterInfoCache to be more general 2021-05-06 18:16:33 +02:00
Robbert van der Helm 9f5066a293 Avoid allocations when reading VST3 process data
On the plugin side. We still need to do a lot of optimizations
elsewhere.
2021-05-06 17:50:41 +02:00
Robbert van der Helm 6231ab7816 Reuse YaProcessData object on the plugin side
Well, kind of. This doesn't do anything yet since the default assignment
operator will just destroy and recreate objects as normal.
2021-05-06 16:34:23 +02:00
Robbert van der Helm 9424c36993 Temporarily memoize IPlugView::canResize()
This makes VST3 plugin resizing more responsive, because this function
would otherwise be constantly running in lockstep from the GUI thread.
2021-05-05 19:44:44 +02:00
Robbert van der Helm ce668ec022 Clean up style 2021-05-05 19:38:46 +02:00
Robbert van der Helm 000fa04b7b Update documentation on VST3 function call caches
Since REAPER has now fixed the issues that lead us to implementing these
things.
2021-05-05 19:38:46 +02:00
Robbert van der Helm ac6bcae28b Fix disconnecting VST3 connection points in Ardour
We bypassed the proxies on `IConnectionPoint::connect()`, so we should
of course be doing the same thing on `IConnectionPoint::disconnect()`.Z
2021-05-02 19:05:49 +02:00
Robbert van der Helm 62efc1c273 Also handle mutual recursion in *::getState()
VST3 plugins could freeze in REAPER when the plugin sends
`IComponentHandler::performEdit()` followed by
`IPlugFrame::resizeView()` when REAPER simultaneously tries to call
`*::getState()`. Here `*::getState()` gets called from the GUI thread,
while `IPlugFrame::resizeView()` has to be handled on REAPER's GUI
thread, resulting in a deadlock unless we use the plugin-side mutual
recursion mechanism.

I've seen this cause issues with PSPaudioware InfiniStrip.
2021-05-02 16:38:37 +02:00
Robbert van der Helm a83ff5a36a Fix wrong direction in cached VST3 call logging 2021-05-02 15:47:11 +02:00