Commit Graph

88 Commits

Author SHA1 Message Date
Robbert van der Helm b2a15620f3 Swap Boost.Container's small_vector out for LLVM's
This implementation misses a shrink to fit function, but reassigning the
vector with a fresh one should be equivalent.
2022-04-16 20:37:10 +02:00
Robbert van der Helm 556b0e38f9 Replace Boost.Asio with standalone Asio library
We had to add an even hackier hack now to get Boost.Process to
interoperate with Asio's IO contexts. This will be replaced later when
we replace Boost.Process.
2022-04-14 23:42:12 +02:00
Robbert van der Helm d2d4cf4ea9 Replace most uses of Boost.{Filesystem,Process}
With the `ghc::filesystem` dependency from the previous commit. If we
can replace the rest of the Boost.Filesystem dependency then we can get
rid the one nasty runtime dependency we have, and it will make
implementing the chainloading simpler since can reuse more code without
bringing in Boost.
2022-04-14 23:42:12 +02:00
Robbert van der Helm 823f6bb239 Prevent realtime scheduling for ad-hoc acceptors
I noticed that there were some realtime adhoc-acceptors running on my
system. That should of course not happen, since these only exist to
catch some sporadic (and likely as a result of a badly behaving plugin)
mutual recursion on the audio thread.
2022-02-08 02:20:18 +01:00
Robbert van der Helm 0b9a16cf40 Change the naming scheme for class field members
I'm not a fan of Hungarian notation, but C++ kind of needs it with its
implicit `this`. And of all the common options for this, I find
suffixing members with an underscore the least offensive one.
2022-01-01 21:07:17 +01:00
Robbert van der Helm e0ab24e645 Update copyright headers
Happy new year!
2022-01-01 18:32:10 +01:00
Robbert van der Helm 1883888ec6 Unify exception handling style 2021-08-07 13:17:03 +02:00
Robbert van der Helm 5c3491c1e1 Use exception logger for the memory locking error 2021-07-23 15:53:19 +02:00
Robbert van der Helm b1fc5233d1 Add missing copyright headers 2021-07-20 17:33:26 +02:00
Robbert van der Helm aaf3e7438c Use unordered maps for VST3 plugin instances
The better algorithmic time complexity should help when using many (say,
hundreds) of instances of a single VST3 plugin.
2021-06-11 14:48:28 +02:00
Robbert van der Helm 50c25c1cf0 💥 Reimplement VST2 audio processing
We now use shared memory to store the input and output audio buffers.
This means that we have to copy less data every processing cycle, since
a single copy to and a single copy from the shared memory object
suffices now. This should reduce the DSP load for VST2
plugins (especially when used in a plugin group) marginally to
significantly depending on the plugins used and the system
configuration.
2021-06-10 17:31:32 +02:00
Robbert van der Helm 1bc804965c Clean up lambdas in VST2 variant visitors 2021-06-10 16:53:55 +02:00
Robbert van der Helm c97595a391 Mark Vst{2,3}Sockets as final
Since we're calling a virtual method during the destructor.
2021-06-09 13:04:51 +02:00
Robbert van der Helm a7496fae77 Add thread names 2021-06-06 23:45:47 +02:00
Robbert van der Helm 2bf1c4c5eb Use C++20 [[unlikely]] instead of BOOST_UNLIKELY 2021-05-31 17:50:02 +02:00
Robbert van der Helm b3d5a39001 Fix debug builds after small vector optimization 2021-05-30 00:05:36 +02:00
Robbert van der Helm 0b9b1330ad Make sure effProcessEvents() also never allocates
This basically changes the default small vectors during VST2 event
processing from 256 bytes to the size of a `DynamicVstEvents`
object (which also includes a small_vector to hold MIDI events without
allocating) and makes them thread local. We already have a similar
optimization for VST3. There it's a bit neater since we already had to
separate audio processing functions from non-time critical functions.
Here we don't have that separation, so we just made these buffers thread
local, large enough to hold our predefined number of events, and we then
just shrink them to fit if these buffers grow even more (which can only
happen after reading or writing chunk data).

The change doesn't specifically target `effProcessEvents()`, but that's
where you would see the differences. This is also relevant for
`audioMasterProcessEvents()`.
2021-05-23 17:37:09 +02:00
Robbert van der Helm 77d43e4f08 Increase the default serialization buffer size
Setting VST2 plugin parameters would sometimes result in allocations.
2021-05-23 16:45:01 +02:00
Robbert van der Helm 4e81c1c2b3 Reuse request on Wine side during VST2 processing
The object was constantly being recreated, resulting in memory
allocations caused by creating and destroying the audio buffer vectors.
2021-05-23 15:02:53 +02:00
Robbert van der Helm 6f321649c4 Do small vector optimization for all communication
I once read years ago somewhere on Stack Overflow that `std::vectors`
with that are preinitialized to a default size would allocate the
initial capacity on the stack. This of course doesn't make any
sense (run time sized stack allocations can cause all kinds of issues),
so we were still allocating with our default 64-byte sized buffers, but
just not as often.
2021-05-23 14:43:02 +02:00
Robbert van der Helm 88a45e6178 Prevent unnecessary copies during audio processing
We did a ton of work earlier to make sure we can reuse these objects,
but `auto` implies the type is never a reference type, and we were thus
unnecessarily creating copies every iteration, kind of defeating the
purpose of doing all of this in the first place. We could do some
template trickery here, but it's also safe to just make the persistent
object thread local since the actual objects aren't that large.
2021-05-22 16:07:11 +02:00
Robbert van der Helm 0e3a4f6d54 Move EventResultPayload to Vst2EventResult::Payload 2021-05-20 15:55:39 +02:00
Robbert van der Helm bd0dd63ad2 Rename the EventResult struct to Vst2EventResult 2021-05-20 15:53:16 +02:00
Robbert van der Helm 2bf41c6fe1 Move EventPayload to Vst2Event::Payload 2021-05-20 15:52:40 +02:00
Robbert van der Helm b1c9d75112 Rename the Event struct to Vst2Event 2021-05-20 15:50:09 +02:00
Robbert van der Helm 3e6bf3adfd Allow overriding sending behaviour for VST2 events
Now we can implement mutual recursion for VST2 plugins. Wish we didn't
have to.
2021-05-20 14:49:11 +02:00
Robbert van der Helm ccfda51a69 Clarify the DefaultDataConverter method names 2021-05-20 14:49:11 +02:00
Robbert van der Helm 06bae784a8 Update documentation in passthrough_event()
There were some glaring typos in there. I probably replaced them with
new ones.
2021-05-20 14:31:59 +02:00
Robbert van der Helm c2186fa55b Use the std::derived_from concept when applicable
This probably makes things much clearer at a glance instead of using a
blanked typename.
2021-05-20 14:31:59 +02:00
Robbert van der Helm a194765696 Rename EventHandler to Vst2EventHandler 2021-05-20 13:54:31 +02:00
Robbert van der Helm e4ca520b64 💥 Redo all higher order template functions
This does what we did for a few functions in the last few commits for
every function. We now use either the `std::invocable` concept or our
own `invocable_returning` concept wherever possible to make sure we pass
function types to these template functions, since constraint errors are
a lot more readable than template deduction errors. And instead of
having to specify the return type as a template argument, we now just
use `std::invoke_result_t<F>` instead. The VST3 message handling
functions are still using the good old `typename F` since those are
overloaded polymorphic functions. This was also a good moment to modify
`AdHocSocketHandler::send()` to allow functions returning void (this got
rid of an old fixme where we had to return some dummy value from a
function instead of just not returning anything).
2021-05-20 01:03:58 +02:00
Robbert van der Helm e974d1d2b1 Use perfect forwarding in templates where possible 2021-05-17 01:02:45 +02:00
Robbert van der Helm 448243050a Always serialize in little-endian and skip checks
These checks are not necessary since we can trust ourselves to not try
to cause any buffer overflows.
2021-05-16 13:15:14 +02:00
Robbert van der Helm 4b5cb3e205 Initialize thread locals later
This shouldn't be necessary, but maybe this helps with the issue where
the optional is suddenly a nullopt.
2021-05-16 01:36:17 +02:00
Robbert van der Helm 9696e96564 Forcefully initialize the thread local object
Not sure why the initialization wouldn't work, but apparently in some
cases it doesn't. This will still only be initialized once, hopefully.
2021-05-16 00:46:25 +02:00
Robbert van der Helm fc04e2edcb Properly initialize the thread local objects
Instead of doing assignment. Assignment will probably reinitialize every
cycle, and it also didn't work on one person's computer.
2021-05-16 00:30:46 +02:00
Robbert van der Helm 59ba2aeb5f Add noexcept qualifications in src/common
Apparently this can actually make a difference in some cases, and the
C++ Core Guideliens recommend doing this on all default constructors,
destructors, and all functions that can not throw (and thus also don't
allocate).
2021-05-14 17:12:24 +02:00
Robbert van der Helm 814d3c688c Fix the VST3 audio processing sending buffers
Making these thread local statics makes much more sense for their
purpose. The old approach technically wasn't thread safe (even if it was
never an issue) and this gets rid of a data structure.
2021-05-07 17:41:42 +02:00
Robbert van der Helm 671587f981 Further reduce allocations by reusing responses
On the plugin's side, still need to do a lot of work on the Wine side of
things.
2021-05-07 17:00:43 +02:00
Robbert van der Helm fcaac219a6 💥 Reduce allocations in VST3 audio sockets
We do this by using this new `MessageReference<T>` type to avoid copying
our `YaAudioProcessor::Process` struct and the contained `YaProcessData`
object. This is only part of the work, but this redesign lets us keep
the these objects alive on both the plugin and the host side. On the
plugin side, we'll simply serialize the data from the referred to object
without copying it. On the Wine side, we'll write the data to a
persistent thread local object, and then reassign the
`MessageReference<T>` to point to that object. This lets us serialize
'references', thus avoiding potentially expensive allocations. With
these last few changes alone VST3 plugins are already at the same
performance level as our optimized VST2 plugin groups.
2021-05-07 16:32:08 +02:00
Robbert van der Helm a9a7e3e711 Note that objects in audio sockets doesn't work 2021-05-06 18:05:10 +02:00
Robbert van der Helm 0b173ecba8 Reuse objects in the VST3 audio processor sockets
This means that, we're now receiving into an existing `YaProcessData`
object, which should reduce the number of allocations on the Wine side
considerably. Next we should also reuse the `YaProcessDataResponse`
object.
2021-05-06 16:41:11 +02:00
Robbert van der Helm 0d1cb0bd77 Move special effVendorSpecific handling for REAPER
It's a bit less hacky if we do the effVendorSpecific check where we're
supposed to be checking for those things.
2021-04-24 20:23:23 +02:00
Robbert van der Helm 4937010557 Fix some of the clang-tidy lints 2021-04-14 16:09:54 +02:00
Robbert van der Helm 3ae4bf56cd Fix memory error in remove_audio_processor()
We would close the socket, but the `receive_multi()` call would finish
after the object had already been deallocated using `erase()`. Somehow
this never caused any issues though.
2021-04-07 17:24:00 +02:00
Robbert van der Helm dc7c988623 Fix segfault in REAPER due to new vendor extension
This `effVendorSpecific` call would pass a non-zero non-pointer value to
the pointer argument, which would then of course result in segfaults.
2021-02-15 21:15:22 +01:00
Robbert van der Helm 78a28a679b Prevent nuking socket base dir if not temporary
If `yabridge-host.exe` were somehow to be run with a socket base
directory that's not inside of `$XDG_RUNTIME_DIR`/`/tmp`, then we'll now
warn instead of removing that directory. This should not be necessary,
but in case someone wants to write a wrapper around
`yabridge-host.exe.so` us using a custom `$WINELOADER` then this could
save a lot of headaches.
2021-02-13 18:09:36 +01:00
Robbert van der Helm 4f4f455f13 Add a todo for a failsafe for the socket cleanup 2021-01-22 14:18:21 +01:00
Robbert van der Helm 34f8d3b1d2 Update the copyright notices for 2021 2021-01-01 18:54:02 +01:00
Robbert van der Helm 42b9cf902c Swap read_object arguments to match write_object 2020-12-30 16:38:19 +01:00