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Note that objects in audio sockets doesn't work
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@@ -212,6 +212,9 @@ class Vst3MessageHandler : public AdHocSocketHandler<Thread> {
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// process data, since that's the only object where allocations can
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// happen. The other objects we're storing here are very small, so the
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// extra wasted memory shouldn't matter much.
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// FIXME: This of course doesn't work. The variant will have been
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// reconstructed when the next process cycle hits, so we don't
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// gain anything from this.
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thread_local std::optional<Request> persistent_object =
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persistent_buffers ? std::make_optional<Request>() : std::nullopt;
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