Swap read_object arguments to match write_object

This commit is contained in:
Robbert van der Helm
2020-12-30 16:38:19 +01:00
parent ecd9d6c2df
commit 42b9cf902c
3 changed files with 8 additions and 11 deletions
+1 -1
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@@ -9,7 +9,7 @@ Versioning](https://semver.org/spec/v2.0.0.html).
## [Unreleased]
TODO: Remove the mentions of VST3 support not yet being part of the released version from the readme
TODO: Add an updates screenshot with some fancy VST3-only plugins to the readme
TODO: Add an updated screenshot with some fancy VST3-only plugins to the readme
### Added
+6 -9
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@@ -92,10 +92,10 @@ inline void write_object(Socket& socket, const T& object) {
* together with `write_object`. This will block until the object is available.
*
* @param socket The Boost.Asio socket to read from.
* @param buffer The buffer to read into. This is useful for sending audio and
* chunk data since that can vary in size by a lot.
* @param object The object to serialize into. There are also overrides that
* create a new default initialized `T`
* @param buffer The buffer to read into. This is useful for sending audio and
* chunk data since that can vary in size by a lot.
*
* @return The deserialized object.
*
@@ -103,13 +103,10 @@ inline void write_object(Socket& socket, const T& object) {
* @throw boost::system::system_error If the socket is closed or gets closed
* while reading.
*
* TODO: Swap these arguments around so they match `write_object`'s argument
* order
*
* @relates write_object
*/
template <typename T, typename Socket>
inline T& read_object(Socket& socket, std::vector<uint8_t>& buffer, T& object) {
inline T& read_object(Socket& socket, T& object, std::vector<uint8_t>& buffer) {
// See the note above on the use of `uint64_t` instead of `size_t`
std::array<uint64_t, 1> message_length;
boost::asio::read(socket, boost::asio::buffer(message_length),
@@ -146,7 +143,7 @@ inline T& read_object(Socket& socket, std::vector<uint8_t>& buffer, T& object) {
template <typename T, typename Socket>
inline T read_object(Socket& socket, std::vector<uint8_t>& buffer) {
T object;
read_object<T>(socket, buffer, object);
read_object<T>(socket, object, buffer);
return object;
}
@@ -160,7 +157,7 @@ inline T read_object(Socket& socket, std::vector<uint8_t>& buffer) {
template <typename T, typename Socket>
inline T& read_object(Socket& socket, T& object) {
std::vector<uint8_t> buffer(64);
return read_object<T>(socket, buffer, object);
return read_object<T>(socket, object, buffer);
}
/**
@@ -173,7 +170,7 @@ template <typename T, typename Socket>
inline T read_object(Socket& socket) {
T object;
std::vector<uint8_t> buffer(64);
read_object<T>(socket, buffer, object);
read_object<T>(socket, object, buffer);
return object;
}
+1 -1
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@@ -141,7 +141,7 @@ class Vst3MessageHandler : public AdHocSocketHandler<Thread> {
this->template send<std::monostate>(
[&](boost::asio::local::stream_protocol::socket& socket) {
write_object(socket, Request(object), buffer);
read_object<TResponse>(socket, buffer, response_object);
read_object<TResponse>(socket, response_object, buffer);
// FIXME: We have to return something here, and ML was not yet
// invented when they came up with C++ so void is not
// valid here