This could prevent resizeable plugins from being resizeable in Ardour if
the initialized timestamp just happened to be greater than the current
time, since the returned result would then likely be some invalid value.
Instead of the parent Window. Tracktion Waveform does some weird things
with its VST2 editor embedding, so with the old approach this would
cause mouse clicks to be offset 27 pixels vertically and one pixel
horizontally.
On the Wine side. Instead of always having it enabled and disabling it
when it could potentially hurt (i.e. when handling GUI related things),
we'll now only enable it when it's potentially beneficial. This way we
don't have to constantly switch scheduling policies on the GUI thread.
String constants will be converted to `std::string` because it's not
constexpr yet, and that will allocate for longer strings. Since this
function only prints something when `YABRIDGE_DEBUG_LEVEL` is set to 2
or higher that seems like a waste.
When yabridgectl sets up both a VST3 bundle containing both a 32-bit and
a 64-bit plugin. The libyabridge.so file already existed, so the
reported number was always off.
While a VST2 plugin is being initialized in a plugin group, all host
callbacks would go over that new plugin instance's sockets. This would
cause a race condition if the host processes audio while loading
plugins. This issue has been there since the introduction of plugin
groups, but it's only noticeable in Bitwig Studio, and only when using
over thirty instances of the same plugin in a plugin group.
PG-8X in REAPER has the same mutual recursion limitation the Voxengo
plugins had in Renoise, but with `effGetProgramName()` instead of
`effGetProgram()`.
This basically changes the default small vectors during VST2 event
processing from 256 bytes to the size of a `DynamicVstEvents`
object (which also includes a small_vector to hold MIDI events without
allocating) and makes them thread local. We already have a similar
optimization for VST3. There it's a bit neater since we already had to
separate audio processing functions from non-time critical functions.
Here we don't have that separation, so we just made these buffers thread
local, large enough to hold our predefined number of events, and we then
just shrink them to fit if these buffers grow even more (which can only
happen after reading or writing chunk data).
The change doesn't specifically target `effProcessEvents()`, but that's
where you would see the differences. This is also relevant for
`audioMasterProcessEvents()`.
Apparently we also never did this for VST2 plugins, so this should be
safe. Filling the vectors with zeroes here had a non-negligible
performance impact according to perf.
I once read years ago somewhere on Stack Overflow that `std::vectors`
with that are preinitialized to a default size would allocate the
initial capacity on the stack. This of course doesn't make any
sense (run time sized stack allocations can cause all kinds of issues),
so we were still allocating with our default 64-byte sized buffers, but
just not as often.
C++ would always construct an `std::string` from the string constant
every iteration. Since this also happened when `YABRIDGE_DEBUG_LEVEL` is
not set to 2, this ended up causing unnecessary allocations.
Events, parameter changes, and the individual queues contained within
the parameter changes all use dynamic memory allocation. Preallocating
some memory for those things inside of the objects may prevent latency
spikes when they those objects are first filled. This is especially
useful for the parameter changes since there's no way to reserve memory
in a vector of vectors.
This prevents reinitializing `std::variant`s when the variant we want to
deserialize is already active. We store audio buffers in variants, so
reinitializing them results in a lot of unnecessary memory frees,
allocations and writes during every processing cycle.
With `vfork()` the child process inherits the parents process image and
prevents copying them, but if it outlives its parent then the file
descriptors will still remain open. Manually closing all file
descriptors is the only solution here.
This was only an issue with Ardour since they don't open all of their
files with `FD_CLOEXEC`. Last update's watchdog timer somewhat mitigated
the issue, but Ardour should now no longer freeze when reopening because
of this. The watchdog timer is still necessary, since hanging Wine
processes will still prevent the Wine server from shutting down.
This makes much more sense, since all plugin instances will be sharing a
single GUI thread. What would happen was that resize calls from one
instance and GUI thread function calls from another instance would
collide. Using a single shared mutual recursion mechanism (just like on
the Wine side) fixes this.
This was causing a timing issue with DMG plugins where the plugins would
try to resize after receiving new state (and not during the call), while
REAPER at the same time would try to set channel context information on
the plugin (which also has to be handled on the GUI thread).
We do this by using this new `MessageReference<T>` type to avoid copying
our `YaAudioProcessor::Process` struct and the contained `YaProcessData`
object. This is only part of the work, but this redesign lets us keep
the these objects alive on both the plugin and the host side. On the
plugin side, we'll simply serialize the data from the referred to object
without copying it. On the Wine side, we'll write the data to a
persistent thread local object, and then reassign the
`MessageReference<T>` to point to that object. This lets us serialize
'references', thus avoiding potentially expensive allocations. With
these last few changes alone VST3 plugins are already at the same
performance level as our optimized VST2 plugin groups.
Bitwig prepends some data when passing an `IBStream*` to the plugin, and
when we do copy it iZotope Rx7 plugins cannot load their state (even if
we also copy over the same seek position). Not copying that preamble
fixes the issue, and it seems like it doesn't break anything.