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Reword the changelog, again
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+15
-15
@@ -10,14 +10,6 @@ Versioning](https://semver.org/spec/v2.0.0.html).
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### Added
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- Added a timed cache for the `IPlugView::canResize()` VST3 function, so the
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result will be remembered during an active resize. This makes resizing VST3
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plugin editor windows more responsive.
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- Added another cache for when the host asks a VST3 plugin whether it supports
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processing 32-bit or 64-bit floating point audio. Some hosts, like **Bitwig
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Studio**, call this function at the start of every processing cycle even
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though the value won't ever change. Caching this can significantly reduce the
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overhead of bridging VST3 plugins under those hosts.
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- Added a [compatibility
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option](https://github.com/robbert-vdh/yabridge#compatibility-options) to
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redirect the Wine plugin host's STDOUT and STDERR output streams directly to a
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@@ -31,6 +23,14 @@ Versioning](https://semver.org/spec/v2.0.0.html).
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### Changed
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- Added a timed cache for the `IPlugView::canResize()` VST3 function so the
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result will be remembered during an active resize. This makes resizing VST3
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plugin editor windows more responsive.
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- Added another cache for when the host asks a VST3 plugin whether it supports
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processing 32-bit or 64-bit floating point audio. Some hosts, like **Bitwig
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Studio**, call this function at the start of every processing cycle even
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though the value won't ever change. Caching this can significantly reduce the
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overhead of bridging VST3 plugins under those hosts.
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- Redesigned the VST3 audio socket handling to be able to reuse the process data
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objects on both sides. This greatly reduces the overhead of our VST3 bridging
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by getting rid of all potential memory allocations during audio processing.
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@@ -46,11 +46,11 @@ Versioning](https://semver.org/spec/v2.0.0.html).
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all of our efforts at reusing objects and preventing memory allocations in the
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process. A fix for this issue has also been upstreamed to the library.
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- VST3 output audio buffers are now no longer zeroed out at the start of every
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audio processing cycle. We did this for VST3 plugins since the introduction of
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VST3 bridging in yabridge 3.0.0, but we never did this for VST2 plugins. Since
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not doing this has never caused any issues with VST2 plugins, it should also
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be safe to also skip this for VST3 plugins. This further reduces the overhead
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of VST3 audio processing.
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audio processing cycle. We've been doing this for VST3 plugins since the
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introduction of VST3 bridging in yabridge 3.0.0, but we never did this for
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VST2 plugins. Since not doing this has never caused any issues with VST2
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plugins, it should also be safe to also skip this for VST3 plugins. This
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further reduces the overhead of VST3 audio processing.
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- Optimized VST3 audio processing for instruments by preallocating small vectors
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for event and parameter change queues.
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- VST2 MIDI event handling also received the same small vector optimization to
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@@ -87,11 +87,11 @@ Versioning](https://semver.org/spec/v2.0.0.html).
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instances of the plugin at once while the FX window is open and the GUI is
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visible.
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- Fixed the _PG-8X_ VST2 plugin freezing in **REAPER** when loading the plugin.
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- Fixed _Voxengo_ VST2 plugins in **Renoise** freezing when loading a project or
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- Fixed _Voxengo_ VST2 plugins freezing in **Renoise** when loading a project or
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when otherwise restoring plugin state.
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- Fixed logging traces in the VST2 audio processing functions and the VST3 query
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interfaces causing allocations even when `YABRIDGE_DEBUG_LEVEL` is not set to 2.
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- Fixed building on Wine 6.8 because of internal changes to Wine's `windows.h`
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- Fixed building on Wine 6.8 after some internal changes to Wine's `windows.h`
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implementation.
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### yabridgectl
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