Robbert van der Helm
4ef734dc5a
Add a proxy class for IKeyswitchController
2021-01-08 16:44:58 +01:00
Robbert van der Helm
66020f3056
Add a proxy class for IEditControllerHostEditing
2021-01-08 16:12:38 +01:00
Robbert van der Helm
f944bf4a39
Fully implement IContextMenu
...
Although all of this stuff is completely untested, and since no host on
Linux uses it we'll likely never know whether this implementation is
correct.
2021-01-07 16:47:28 +01:00
Robbert van der Helm
237b755c52
Add a proxy class for IComponentHandler3
2021-01-06 20:53:10 +01:00
Robbert van der Helm
d3eeebc9f9
Add a proxy class for context menu targets
2021-01-06 19:02:52 +01:00
Robbert van der Helm
fbbd2f0671
Add proxy classes for IContextMenu
...
So we can proxy objects returned by the host during
`IComponentHandler3::createContextMenu`.
2021-01-06 17:16:03 +01:00
Robbert van der Helm
44f42d7e02
Add a proxy class for IAudioPresentationLatency
2021-01-04 22:06:05 +01:00
Robbert van der Helm
ffde7642f3
Add a proxy class for IComponentHandler2
2021-01-04 21:29:12 +01:00
Robbert van der Helm
52de84f81f
Add a proxy class for IParameterFinder
2021-01-03 23:18:21 +01:00
Robbert van der Helm
315148d628
Add a proxy class for IMidiMapping
2021-01-02 22:13:54 +01:00
Robbert van der Helm
c6276d03a1
Add a proxy class for INoteExpressionController
2021-01-01 21:37:38 +01:00
Robbert van der Helm
1ecdc5f270
Add a better list with unimplemented interfaces
2020-12-30 14:43:29 +01:00
Robbert van der Helm
104cdef919
Add a proxy class for IUnitData
2020-12-29 21:48:29 +01:00
Robbert van der Helm
c2f1722f14
Add a proxy class for IProgramListData
2020-12-29 15:47:25 +01:00
Robbert van der Helm
c1118af21c
Update the readmes for merging into master
2020-12-29 15:39:41 +01:00
Robbert van der Helm
4226ab6e43
Pass pointers to IMessage objects around
...
Instead of serializing the actual `YaMessage`, for the reasons mentioned
in the comments. This was needed to stop iZotope VocalSynth 2 in Ardour
from segfaulting when editing parameters, because that plugin is
apparently being very naughty.
2020-12-29 00:22:42 +01:00
Robbert van der Helm
aed369c4be
Add stubs for IUnitInfo
...
This is a big boy.
2020-12-26 21:18:11 +01:00
Robbert van der Helm
5e26d30752
Add a wrapper for IUnitHandler
2020-12-26 14:12:40 +01:00
Robbert van der Helm
0fce9c9eed
Add an IConnectionPoint proxy proxy
...
This is a bit dumb, but this way we can support indirectly connected
objects.
2020-12-25 13:28:03 +01:00
Robbert van der Helm
84b859c499
Implement IMessage
2020-12-25 01:01:13 +01:00
Robbert van der Helm
b6304c83b5
Implement IAttributeList
2020-12-25 00:54:08 +01:00
Robbert van der Helm
90de46428c
Add an implementation wrapper for IPlugFrame
2020-12-22 13:20:49 +01:00
Robbert van der Helm
e391bbccb7
Add Vst3PlugViewProxy
2020-12-19 20:18:45 +01:00
Robbert van der Helm
0522f84f4a
Create Vst3HostContextProxy from YaHostApplication
...
This is quite a huge refactor, but note everything is consistent (and
we're going to need one or two more of these `Vst3*Proxy` objects).
Right now nothing extends `IHostApplication`, but this way it will be
trivial to add support for more host context interfaces.
2020-12-19 17:13:17 +01:00
Robbert van der Helm
54e73d2d19
Split YaEditController into YaEditController{,2}
...
Since even though the title would make you assume it's a versioned
interface, it's not.
2020-12-19 14:19:37 +01:00
Robbert van der Helm
9bca4796a5
Add boilerplate for Vst3ComponentHandlerProxy
2020-12-19 14:08:41 +01:00
Robbert van der Helm
71493299ec
Implement IConnectionPoint::disconnect
2020-12-19 13:07:58 +01:00
Robbert van der Helm
d99f880277
Rename YaHostApplication implementation
...
The context should make it obvious where it's implemented, and with the
current design we only an implementation on one of the two sides.
2020-12-18 21:36:39 +01:00
Robbert van der Helm
af1d573712
Add IConnectionPoint to the implemented interfaces
2020-12-18 14:31:26 +01:00
Robbert van der Helm
2155240cca
Add stubs for IEditController{,2}
2020-12-17 16:39:50 +01:00
Robbert van der Helm
11bf7532fa
Rename the monolitic class to Vst3PluginProxy
...
Now it's starting to look promising.
2020-12-17 13:07:42 +01:00
Robbert van der Helm
d8b2646563
Split off IComponent and create a monolithic class
...
We can now use implement all VST3 plugin interfaces through this class,
check whether the object from the plugin also supports these classes,
and then conditionally allow casting to the supported classes. This
should give us a one-to-one proxy of the original object.
2020-12-17 12:49:33 +01:00
Robbert van der Helm
d6c28f48d9
Split YaAudioProcessor from YaComponent
...
Now all that's left is splitting YaComponent into the IComponent bits
and separate YaPluginMonlith that implements everything.
2020-12-17 00:31:32 +01:00
Robbert van der Helm
6809e73d6b
Split IPluginBase from IComponent
...
We're also going to need this for `IEditController`. Separating all of
these classes will also keep everything much more maintainable with all
of these associated structs.
2020-12-16 23:46:47 +01:00
Robbert van der Helm
97570a47ba
Add a document with all implemented interfaces
2020-12-16 22:07:43 +01:00
Robbert van der Helm
7488d6f482
Move the VST3 design document to docs/
2020-12-16 21:54:18 +01:00
Robbert van der Helm
026595d99f
Implement IParamValueQueue
2020-12-15 14:23:55 +01:00
Robbert van der Helm
096171bb96
Use the known_iids mechanism for IComponent
2020-12-14 12:48:21 +01:00
Robbert van der Helm
d9989fe856
Update the VST3 architecture document
2020-12-13 12:32:49 +01:00
Robbert van der Helm
39984ad442
Use the new approach for creating plugin factory
...
Directly serializing and deserializing into objects was and more
boilerplate heavy (since we now need two implementations even though we
only use one), and also much less flexible because we can't wrap
payloads in structs or provide optional values that way.
2020-12-12 21:53:38 +01:00
Robbert van der Helm
1088483f15
Mention destructors in VST3 implementation docs
2020-12-12 16:18:47 +01:00
Robbert van der Helm
7828fc7bef
Update the VST3 interface instantiation docs
2020-12-08 18:22:44 +01:00
Robbert van der Helm
5eb1fe2de2
Redesign how interface instantiation works
...
Transferring some argument pack is much easier than trying to
deserialize into an existing object when you also have to transfer more
information than just that object.
2020-12-08 17:33:51 +01:00
Robbert van der Helm
f4a5aa91fb
Document the plugin factory approach
2020-12-08 14:21:54 +01:00
Robbert van der Helm
5e85517130
Add the base for an IComponent implementation
2020-12-07 23:52:17 +01:00
Robbert van der Helm
d79bc3b936
Don't use STL smart pointers with VST3 interfaces
...
This would cause double frees since those objects are supposed to clean
up after themselves.
2020-12-07 18:28:17 +01:00
Robbert van der Helm
75e8cf9140
Add notes on things that can potentially go wrong
2020-12-07 18:28:17 +01:00
Robbert van der Helm
049eb257c5
Make YaPluginFactory abstract
...
And add separate implementations for the native plugin and the Wine
plugin host. This way we can easily allow the native host to do
callbacks without having to manage a load of lambdas.
2020-12-07 18:28:16 +01:00
Robbert van der Helm
1db3c0371f
Expand on the VST3 implementation readme
2020-12-07 18:28:16 +01:00
Robbert van der Helm
42f3639e93
Add boilerplate for PluginFactory serialization
2020-12-07 18:28:16 +01:00