mirror of
https://github.com/robbert-vdh/yabridge.git
synced 2026-05-07 03:50:11 +02:00
Pass pointers to IMessage objects around
Instead of serializing the actual `YaMessage`, for the reasons mentioned in the comments. This was needed to stop iZotope VocalSynth 2 in Ardour from segfaulting when editing parameters, because that plugin is apparently being very naughty.
This commit is contained in:
@@ -126,13 +126,15 @@ bool Vst3Logger::log_request(bool is_host_vst,
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bool Vst3Logger::log_request(bool is_host_vst,
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const YaConnectionPoint::Notify& request) {
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return log_request_base(is_host_vst, [&](auto& message) {
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// We can safely print the pointer as long we don't dereference it
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message << request.instance_id
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<< ": IConnectionPoint::notify(message = <IMessage* ";
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<< ": IConnectionPoint::notify(message = <IMessage* "
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<< request.message_ptr.get_original();
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if (const char* id =
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const_cast<YaMessage&>(request.message).getMessageID()) {
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message << "with ID = \"" << id << "\"";
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const_cast<YaMessagePtr&>(request.message_ptr).getMessageID()) {
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message << " with ID = \"" << id << "\"";
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} else {
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message << "without an ID";
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message << " without an ID";
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}
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message << ">)";
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});
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@@ -42,6 +42,7 @@ implemented for serialization purposes:
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| `YaAttributeList` | `IAttributeList` | |
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| `YaEventList` | `IEventList` | Comes with a lot of serialization wrappers around the related structs. |
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| `YaMessage` | `IMessage` | |
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| `YaMessagePtr` | `IMessage` | Should be used in inter process communication to exchange messages |
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| `YaParameterChanges` | `IParameterChanges` | |
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| `YaParamValueQueue` | `IParamValueQueue` | |
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| `VectorStream` | `IBStream` | Used for serializing data streams. |
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@@ -16,6 +16,52 @@
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#include "message.h"
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YaMessagePtr::YaMessagePtr(){FUNKNOWN_CTOR}
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YaMessagePtr::YaMessagePtr(IMessage& message)
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: message_id(message.getMessageID()
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? std::make_optional<std::string>(message.getMessageID())
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: std::nullopt),
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original_message_ptr(static_cast<native_size_t>(
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reinterpret_cast<size_t>(&message))){FUNKNOWN_CTOR}
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YaMessagePtr::~YaMessagePtr() {
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FUNKNOWN_DTOR
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}
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#pragma GCC diagnostic push
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#pragma GCC diagnostic ignored "-Wdelete-non-virtual-dtor"
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IMPLEMENT_FUNKNOWN_METHODS(YaMessagePtr,
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Steinberg::Vst::IMessage,
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Steinberg::Vst::IMessage::iid)
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#pragma GCC diagnostic pop
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Steinberg::Vst::IMessage* YaMessagePtr::get_original() const {
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// See the docstrings on `YaMessage` and `YaMessagePtr`
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return reinterpret_cast<IMessage*>(
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static_cast<size_t>(original_message_ptr));
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}
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Steinberg::FIDString PLUGIN_API YaMessagePtr::getMessageID() {
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if (message_id) {
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return message_id->c_str();
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} else {
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return nullptr;
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}
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}
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void PLUGIN_API YaMessagePtr::setMessageID(Steinberg::FIDString id /*in*/) {
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if (id) {
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message_id = id;
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} else {
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message_id.reset();
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}
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}
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Steinberg::Vst::IAttributeList* PLUGIN_API YaMessagePtr::getAttributes() {
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return &attribute_list;
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}
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YaMessage::YaMessage(){FUNKNOWN_CTOR}
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YaMessage::~YaMessage() {
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@@ -19,6 +19,7 @@
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#include <bitsery/ext/std_optional.h>
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#include <pluginterfaces/vst/ivstmessage.h>
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#include "../common.h"
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#include "attribute-list.h"
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#include "base.h"
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@@ -26,15 +27,94 @@
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#pragma GCC diagnostic ignored "-Wnon-virtual-dtor"
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/**
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* Wraps around `IMessage` for serialization purposes. We create instances of
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* these in `IHostApplication::createInstance()` so the Windows VST3 plugin can
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* send messages between objects. There is one huge caveat here: it is
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* impossible to work with arbitrary `IMessage` objects, since there's no way to
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* retrieve all of the keys in the attribute list. With this approach we support
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* hosts that indirectly connect the processor and the controller through a
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* proxy (like Ardour), but we still require a dynamic cast from the `IMessage*`
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* passed to `YaConnectionPoint::notify()` to a `YaMessage*` for this to work
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* for the above mentioned reason.
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* A serialization wrapper around `IMessage`. As explained in `YaMessage`, we
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* can't exchange the regular `YaMessage` object when dealing with
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* `IConnectionPoint` connection proxies. Instead, we'll use this wrapper that
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* only stores the ID (for logging purposes) and a pointer to the original
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* object. That way we can pass the original message created by the plugin to
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* the receiver without having to know what object the host's connection proxy
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* is actually connecting us to.
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*
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* @note THis object should _not_ be passed to the plugin directly. The only
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* purpose of this object is to be able to pass the original `IMessage*`
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* object passed the connection proxy to the receiver, by wrapping a pointer
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* to it in this object. `YaMessagePtr::get_original()` can be used to
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* retrieve the original object.
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*/
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class YaMessagePtr : public Steinberg::Vst::IMessage {
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public:
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YaMessagePtr();
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/**
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* Create a proxy for this message. We'll store the message's ID for logging
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* purposes as well as a pointer to it so we can retrieve the object after a
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* round trip from the Wine plugin host, to the native plugin, to the host,
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* back to the native plugin, and then finally back to the Wine plugin host
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* again.
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*/
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explicit YaMessagePtr(IMessage& message);
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~YaMessagePtr();
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DECLARE_FUNKNOWN_METHODS
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/**
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* Get back a pointer to the original `IMessage` object passed to the
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* constructor. This should be used on the Wine plugin host side when
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* handling `IConnectionPoint::notify`.
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*/
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Steinberg::Vst::IMessage* get_original() const;
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virtual Steinberg::FIDString PLUGIN_API getMessageID() override;
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virtual void PLUGIN_API
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setMessageID(Steinberg::FIDString id /*in*/) override;
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virtual Steinberg::Vst::IAttributeList* PLUGIN_API getAttributes() override;
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template <typename S>
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void serialize(S& s) {
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s.ext(message_id, bitsery::ext::StdOptional{},
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[](S& s, std::string& id) { s.text1b(id, 1024); });
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s.value8b(original_message_ptr);
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}
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private:
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/**
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* The implementation that comes with the SDK returns a null pointer when
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* the ID has not yet been set, so we'll do the same thing.
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*/
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std::optional<std::string> message_id;
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/**
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* The pointer to the message passed during the constructor, as a 64-bit
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* unsigned integer. This way we can retrieve the original object after a
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* round trip.
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*/
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native_size_t original_message_ptr = 0;
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/**
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* An empty attribute list, in case the host checks this for some reason.
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*/
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YaAttributeList attribute_list;
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};
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/**
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* A `IMessage` implementation the plugin can use to exchange messages with. We
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* create instances of these in `IHostApplication::createInstance()` so the
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* Windows VST3 plugin can send messages between objects. A plugin's controller
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* or processor will fill the message with data and then try to send it to the
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* connected object using `IConnectionPoint::notify()`. For directly connected
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* objects this works exactly like you'd expect. When the host places a proxy
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* between the two, it becomes a bit more interesting, and we'll have to proxy
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* that proxy. In that case we won't send the actual `YaMessage` object from the
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* Wine plugin host to the native plugin, and then back to the Wine plugin host.
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* Instead, we'll send a thin wrapper that only stores a name and a pointer to
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* the actual object. This is needed in case the plugin tries to store the
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* `IMessage` object, thinking it's backed by a smart pointer. This means that
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* the message we pass while handling `IConnectionPoint::notify` should live as
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* long as the original message object, thus we'll use a pointer to get back the
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* original message object.
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*
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* @relates YaMessagePtr
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*/
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class YaMessage : public Steinberg::Vst::IMessage {
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public:
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@@ -53,13 +133,6 @@ class YaMessage : public Steinberg::Vst::IMessage {
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setMessageID(Steinberg::FIDString id /*in*/) override;
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virtual Steinberg::Vst::IAttributeList* PLUGIN_API getAttributes() override;
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template <typename S>
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void serialize(S& s) {
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s.ext(message_id, bitsery::ext::StdOptional{},
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[](S& s, std::string& id) { s.text1b(id, 1024); });
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s.object(attribute_list);
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}
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private:
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/**
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* The implementation that comes with the SDK returns a null pointer when
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@@ -178,21 +178,24 @@ class YaConnectionPoint : public Steinberg::Vst::IConnectionPoint {
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* the Wine plugin host. Since `IAttributeList` does not have any way to
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* iterate over all values, we only support messages sent by plugins using
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* our own implementation of the interface, since there's no way to
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* serialize them otherwise. This `IConnectionPoint::notify()`
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* implementation is also only used with hosts that do not connect objects
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* directly and use connection proxies instead.
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* serialize them otherwise. Additionally, plugins may store the `IMessage`
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* pointer for later usage, so we have to pass through a pointer to the
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* original message so it has the same lifetime as the original message.
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* This `IConnectionPoint::notify()` implementation is also only used with
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* hosts that do not connect objects directly and use connection proxies
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* instead.
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*/
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struct Notify {
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using Response = UniversalTResult;
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native_size_t instance_id;
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YaMessage message;
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YaMessagePtr message_ptr;
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template <typename S>
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void serialize(S& s) {
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s.value8b(instance_id);
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s.object(message);
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s.object(message_ptr);
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}
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};
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@@ -250,14 +250,18 @@ tresult PLUGIN_API
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Vst3PluginProxyImpl::notify(Steinberg::Vst::IMessage* message) {
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// Since there is no way to enumerate over all values in an
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// `IAttributeList`, we can only support relaying messages that were sent by
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// our own objects. This is only needed to support hosts that place a
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// connection proxy between two objects instead of connecting them directly.
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// If the objects are connected directly we also connected them directly on
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// the Wine side, so we don't have to do any additional when those objects
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// pass through messages.
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if (auto message_impl = dynamic_cast<YaMessage*>(message)) {
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// our own objects. Additionally, the `IMessage*` we end up passing to the
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// plugin needs to have the same lifetime as the original object, because
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// some plugins are being a bit naughty. That's why we pass around a pointer
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// to the original message object.
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// All of this is only needed to support hosts that place a connection proxy
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// between two objects instead of connecting them directly. If the objects
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// are connected directly we also connected them directly on the Wine side,
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// so we don't have to do any additional when those objects pass through
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// messages.
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if (auto message_ptr = dynamic_cast<YaMessagePtr*>(message)) {
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return bridge.send_message(YaConnectionPoint::Notify{
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.instance_id = instance_id(), .message = *message_impl});
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.instance_id = instance_id(), .message_ptr = *message_ptr});
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} else {
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bridge.logger.log(
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"WARNING: Unknown message type passed to "
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@@ -110,7 +110,7 @@ Vst3PluginBridge::Vst3PluginBridge()
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-> YaConnectionPoint::Notify::Response {
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return plugin_proxies.at(request.instance_id)
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.get()
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.connection_point_proxy->notify(&request.message);
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.connection_point_proxy->notify(&request.message_ptr);
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},
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[&](const YaHostApplication::GetName& request)
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-> YaHostApplication::GetName::Response {
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@@ -55,15 +55,14 @@ Vst3ConnectionPointProxyImpl::disconnect(IConnectionPoint* /*other*/) {
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tresult PLUGIN_API
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Vst3ConnectionPointProxyImpl::notify(Steinberg::Vst::IMessage* message) {
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// As explained in `YaMessage` and `Vst3PluginProxyImpl::notify`, we can
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// only support our own `IMessage implementation here`
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if (auto message_impl = dynamic_cast<YaMessage*>(message)) {
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return bridge.send_message(YaConnectionPoint::Notify{
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.instance_id = owner_instance_id(), .message = *message_impl});
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if (message) {
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return bridge.send_message(
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YaConnectionPoint::Notify{.instance_id = owner_instance_id(),
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.message_ptr = YaMessagePtr(*message)});
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} else {
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std::cerr << "WARNING: Unknown message type passed to "
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std::cerr << "WARNING: Null pointer passed to "
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"'IConnectionPoint::notify()', ignoring"
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<< std::endl;
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return Steinberg::kNotImplemented;
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return Steinberg::kInvalidArgument;
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}
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}
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@@ -223,21 +223,21 @@ void Vst3Bridge::run() {
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return result;
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}
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},
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[&](YaConnectionPoint::Notify& request)
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[&](const YaConnectionPoint::Notify& request)
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-> YaConnectionPoint::Notify::Response {
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// FIXME: This needs to be redesigned. We should only send a
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// pointer to the `IMessage` instead of copying the
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// actual message. What ends up happening is that iZotope
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// VocalSynth 2 exchanges pointers to the processor and
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// the controller. Then at some point during an
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// `IAudioProcessor::process()` call after a parameter
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// changes, it will try to access the pointers stored in
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// that message. So to be able to support that, the
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// message object we pass to notify here still has to be
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// alive at that point. This goes 100% against the design
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// of VST3, but there's nothing we can do about it.
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// NOTE: We're using a few tricks here to pass through a pointer
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// to the _original_ `IMessage` object passed to a
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// connection proxy. This is needed because some plugins
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// like iZotope VocalSynth 2 use these messages to
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// exchange pointers between their objects so they can
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// break out of VST3's separation, but they might also
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// store the message object and not the actual pointers.
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// We should thus be passing a (raw) pointer to the
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// original object so we can pretend none of this wrapping
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// and serializing has ever happened.
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return object_instances[request.instance_id]
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.connection_point->notify(&request.message);
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.connection_point->notify(
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request.message_ptr.get_original());
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},
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[&](YaEditController::SetComponentState& request)
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-> YaEditController::SetComponentState::Response {
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