JUCE incorrectly calls `IComponentHandler::performEdit()` from the audio
thread instead of using the output parameter changes queue, so this
would also cause GUI resizes to be handled from the audio thread if they
come in at the same time as such a parameter change.
This is needed as a workaround to support Waves VST3 plugins.
Right now does does not actually fix the issue because the arguments are
not updated in the subclasses. The next commit will fix this.
If pruning results in a directory becoming empty, then we should remove
that directory. This approach won't touch any directories that we aren't
pruning from.
This commit does a couple of things since the refactoring made it
difficult to split these things up:
- The counts for managed and new plugins are now always correct, even
when plugin directory A contains a symlink to plugin directory B.
- Orphan files will now be pruned from managed VST3 directories, making
switching between different architectures easier. (the previous
approach involved nuking the entire bundle, which of course has a
bunch of downsides)
Some interaction between JUCE and Wine would cause these cursors to be
hidden and then never shown again. This is of course more of a temporary
workaround until the issue gets solved within Wine.
We would completely remove VST3 bundles that yabridgectl does not know
about anymore, but we would not remove leftover files within bundles.
This could otherwise cause issues when messing with 32-bit and 64-bit
versions of plugins or yabridge itself.
Since we're using the XDG base dir package in yabridgectl we were
already doing this there, so it makes sense to also do this in yabridge
itself even though it's very unlikely the user will have this set.
This makes the initialization message reflect the correct Wine version
when using a `WINELOADER` script to change between Wine versions
depending on the Wine prefix.
And print a more descriptive error message instead. This is only
relevant when using a `WINELOADER` that causes `$WINELOADER --version`
to not output anything.
In the same way as 50c25c1cf0 did it for
VST2 plugins. Input and output audio data is now stored in a shared
memory buffer instead of being sent over the sockets. This reduces the
bridging overhead to a minimum since copying data was the most expensive
operation we were doing and we now only need to copy the entire buffer
once per processing cycle.
We now use shared memory to store the input and output audio buffers.
This means that we have to copy less data every processing cycle, since
a single copy to and a single copy from the shared memory object
suffices now. This should reduce the DSP load for VST2
plugins (especially when used in a plugin group) marginally to
significantly depending on the plugins used and the system
configuration.
This could prevent resizeable plugins from being resizeable in Ardour if
the initialized timestamp just happened to be greater than the current
time, since the returned result would then likely be some invalid value.
Instead of the parent Window. Tracktion Waveform does some weird things
with its VST2 editor embedding, so with the old approach this would
cause mouse clicks to be offset 27 pixels vertically and one pixel
horizontally.
On the Wine side. Instead of always having it enabled and disabling it
when it could potentially hurt (i.e. when handling GUI related things),
we'll now only enable it when it's potentially beneficial. This way we
don't have to constantly switch scheduling policies on the GUI thread.
String constants will be converted to `std::string` because it's not
constexpr yet, and that will allocate for longer strings. Since this
function only prints something when `YABRIDGE_DEBUG_LEVEL` is set to 2
or higher that seems like a waste.