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💥 Reimplement VST2 audio processing
We now use shared memory to store the input and output audio buffers. This means that we have to copy less data every processing cycle, since a single copy to and a single copy from the shared memory object suffices now. This should reduce the DSP load for VST2 plugins (especially when used in a plugin group) marginally to significantly depending on the plugins used and the system configuration.
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@@ -8,6 +8,13 @@ Versioning](https://semver.org/spec/v2.0.0.html).
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## [Unreleased]
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### Changed
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- The audio processing implementation for VST2 (and soon, also for VST3) plugins
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has been rewritten using both shared memory and message passing to reduce
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memory copies to a minimum. With this change the DSP load overhead during
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audio processing should now be as low as it's going to get.
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### Fixed
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- Fixed VST2 speaker arrangement configurations returned by the plugin not being
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