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Use unordered maps for VST3 plugin instances
The better algorithmic time complexity should help when using many (say, hundreds) of instances of a single VST3 plugin.
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@@ -14,6 +14,8 @@ Versioning](https://semver.org/spec/v2.0.0.html).
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completely rewritten to use both shared memory and message passing to reduce
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expensive memory copies to a minimum. With this change the DSP load overhead
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during audio processing should now be about as low as it's going to get.
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- Optimized the management of VST3 plugin instances to reduce the overhead when
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using many instances of a VST3 plugin.
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- Prevented some more potential unnecessary memory operations during yabridge's
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communication. The underlying serialization library was recreating some
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objects even when that wasn't needed, which could in theory result in memory
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