String constants will be converted to `std::string` because it's not
constexpr yet, and that will allocate for longer strings. Since this
function only prints something when `YABRIDGE_DEBUG_LEVEL` is set to 2
or higher that seems like a waste.
C++ would always construct an `std::string` from the string constant
every iteration. Since this also happened when `YABRIDGE_DEBUG_LEVEL` is
not set to 2, this ended up causing unnecessary allocations.
We don't need any special handling for this since our default argument
detection will handle strings, but it might be useful for log output if
a host ever uses this. At the moment there don't seem to be any hosts on
Linux that use this.
Apparently this can actually make a difference in some cases, and the
C++ Core Guideliens recommend doing this on all default constructors,
destructors, and all functions that can not throw (and thus also don't
allocate).
This is very ugly so hopefully I can think of a neater way, but now the
response object is just a set of pointers, so we can avoid all copies
and moves on the Wine side.
We do this by using this new `MessageReference<T>` type to avoid copying
our `YaAudioProcessor::Process` struct and the contained `YaProcessData`
object. This is only part of the work, but this redesign lets us keep
the these objects alive on both the plugin and the host side. On the
plugin side, we'll simply serialize the data from the referred to object
without copying it. On the Wine side, we'll write the data to a
persistent thread local object, and then reassign the
`MessageReference<T>` to point to that object. This lets us serialize
'references', thus avoiding potentially expensive allocations. With
these last few changes alone VST3 plugins are already at the same
performance level as our optimized VST2 plugin groups.
I was wondering why I couldn't find the overload for `UniversalTResult`,
and as it turns out we would always use this variant (which
unsurprisingly was the very first overload added). We should of course
have separate overloads for this.
This is in some cases needed to get decent performance in REAPER, as
REAPER seems to query this information (which cannot change without the
plugin requesting a restart) four times per second.
This is a breaking change. Old projects containing VST3 plugins running
through yabridge will no longer work without modifications. I'll write
some scripts to convert the class IDs stored in those project files soon
a migration path.
The UIDs reported by the plugin were apparently wrong, which meant that
the native Linux VST3 version of plugin X and the normal Windows VST3
version of plugin X used different class ideas than the Windows VST3
version of plugin X running through yabridge. Those things are supposed
to be compatible, so we sadly needed to make this change at some point.